Space Engineers

Space Engineers

Docking Computer
28 Comments
hampson.jeffrey 10 Oct, 2023 @ 6:55pm 
OK, I LOVE this.
and the fact it STILL works despite all keen updates is awesome!
My only question is can it be used with multiple connectors/docks?
(Dock at X with connector X, Dock at Y with connector Y?)
(ingot/ore transport)
Ziku 4 Feb, 2021 @ 8:32am 
Two questions:
Is it possible to make ship just land at desired location (like on platform without docking)?
Is it possible to use different connectors for different 'saves' (docking locations)?
Avarice 10 Sep, 2020 @ 3:36am 
To elaborate, I have a small subgrid with all my programs on it to save space for a droneship. I've dubbed it the 'AI Core'. The remote control is on the main grid with the thrusters, the program is on the 'AI Core'. Can this work in any regard? I've tried to put [dock] at the end of the RC's name but it still does not recognize it. Even after recompiling.
Avarice 10 Sep, 2020 @ 3:34am 
Can this be placed on a subgrid and still work without having some other script like Whip's Rotor Thrusters?
MiguelRPG 24 Jun, 2020 @ 7:46am 
Shinoshi 30 Dec, 2019 @ 9:53pm 
also would be nice if there was a way to use jump drives, like if distance greater than 40km and there is a jump drive on the grid select some coord. and jump. donno if this is even possible to do
Shinoshi 30 Dec, 2019 @ 9:49pm 
would like to see a reduced speed on final approach after alignment ( i use a piston and merge block to dock and keep grids seperate.) [ as i approach a connector, a sensor extends a piston with a merge block on it, then if this script slows down the approach it would merge, and sensor does not detect subgrid, so it retracts till it is stopped by connector] lock the connector, and docked no damage(usually).
Erathanos 10 Aug, 2019 @ 6:08pm 
The rest of it works well enough. :steamfacepalm:
Erathanos 10 Aug, 2019 @ 6:07pm 
wanting to add, ( even though I thought it didn't need to be mentioned )
Switch lock on a connector also nothing..

Going to have to assume that aspect either does not work, or it simply does not work..
I know that sounds like the exact same thing, but it isn't.
Erathanos 6 Aug, 2019 @ 6:56pm 
How does one trigger the undock, even after adding "UndockDistance=50"
switch locking the connector does nothing
running the goto name simply redocks it
hitting stop argument.. nothing
making an undock run command.. nothing

heh, thanks :steamhappy:
Carbonslayer 5 Apr, 2019 @ 3:28pm 
Thank you :)
ella the catgirl  [author] 27 Mar, 2019 @ 9:14am 
on the ship
Carbonslayer 23 Mar, 2019 @ 7:00am 
slow here: where do you place the remote control and programmable block? Base docking at or on the ship?
RikeiR 17 Mar, 2019 @ 6:13am 
If the aircraft cannot land soft by the docking computer, the landing gear will be broken.
RikeiR 16 Mar, 2019 @ 7:58pm 
Which number should I correct to keep the distance so that the connectors don't collide?
pjaj 19 Feb, 2019 @ 4:22pm 
Is there any way to tweak this to work where using a modded connector that has its "forward" face in the opposite direction? because I'm using the VCZ Airtight Connectors mod, and currently, it just rams the ship into the docking arm... :/
Spartan 21 Oct, 2018 @ 6:45am 
btw sometime gives me "script is too complex" when docked at base
Spartan 21 Oct, 2018 @ 6:43am 
being able to use a Timer at the end would be fantastic! Amazing script
Spartan 21 Oct, 2018 @ 5:18am 
Just a tip for auto-undock, just send the ship to another docking point ! :steamhappy:
Spite 17 Sep, 2018 @ 12:53pm 
Would it be possible to add a timer block to start when completing docking? I'm a big fan of automation :D

No big deal if not, I can just use the refueler script, but you know, the less scripts per ship the better!
Spite 17 Sep, 2018 @ 12:49pm 
Fair enough, so long as I can run a shuttle back and forth between the earth and asteroid bases I'm happy, thanks!
ella the catgirl  [author] 17 Sep, 2018 @ 12:33pm 
It does use keen autopilot for most of the trip, and it's not very hydrogen friendly because it uses the keen autopilot which blasts the thrusters 24/7 while descending and ascending through the atmosphere.
Spite 17 Sep, 2018 @ 6:49am 
This seems to be just what I'm looking for!

Two quick questions though;

Does this use the Keen autopilot for most of the trip, then switch to the program for the precision parking at the end?

And how hydrogen friendly would the ascent/descent through atmosphere be?
ella the catgirl  [author] 13 Sep, 2018 @ 4:08pm 
If you enable the collision avoidance in your remote control then that will try to work around this stuff. but the default autopilot is kinda iffy.
Airomis 13 Sep, 2018 @ 3:22pm 
will this work around player placed blocks, and roids?
Dots 13 Sep, 2018 @ 12:02pm 
this needs a voiced video on how to use it because i think this would have a hoole bunch of good rating/usage .
ella the catgirl  [author] 12 Sep, 2018 @ 1:55pm 
It's just a name you pick. Like saving a file. You have a planet base you call it "planet" or something like that. Then you use that name to go to it. It doesn't have to match the name of the grid or anything (but it can if you want I guess)
TechGoblin 11 Sep, 2018 @ 6:26pm 
Would the <dockname> be the name of the ship or station you're wanting to go to?