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Would it be possible to make this mod, but with a world state check? It would be great, when the Inquisition squads would stop spawning after the HN is defeated.
Right now I have destroyed the HN, while playing with reactive world. Even through all locations of the HN are either dead or conquered by another faction, the inquisition squads still spawn. It's a bit immersion breaking.
Some Feedback:
- It's awesome, that inquisitors have a lantern for burning and orders in their backpacks. The inclusion of these details adds nicely to the immersion.
- The spawnrate and strength of the inquisition squads feels right.
- The HN army is with this mod as strong as they should have been from the start. Now it's way more satisfying to fight them.
- When cranking up the general raidsize in addition to this mod the HN raids can be dangerous even for endgame strongholds with moot and killbox. This reflects the HN numbers approach to warfare very well.
Me and The holy nation are at war with shek. one day, the shek attacked me.
A couple of Shek guardians destroyed the whole Holy nation platoon (they have inquisitor and high paladin)
So when i say "buff" i merely mean something that makes them stand out and that is, their "paladiness".
Paladins are popular for their defense and sturdiness, so i think a slight buff to their def and toughness stats would do the holy nation justice, because even now they still get absolutely murdered by other factions.
I see factions balanced like this:
1-UC=> ATK, DEX
2-Shek=> STR, Toughness
3-HN=>DEF, Toughness
The problem with Kenshi is that Holy nation is balanced with number of units, however, since kenshi can only allow 1v1 fights, numbers mean nothing in kenshi, only stats. This is why 1 shek invincible can solo and entire HN platoon
Well done. IfI have any issues, I shall inform you.
@Pillow I had the idea of giving sentinals crossbows when i first made this, but the main problem with that was that they'd hit their own allys all too often ( RIP squishy servants), and i didn't want to give them a stupidly high perception to prevent that. That, and I sorta feel like the HN's shunning of tech sorta prevents portable crossbows. But I haven't played in a while, and for all i know they might have ranger shops now. if they do, I'll try and add in some ranged bois when i get the chance.
That was the second time. First time it was a group of 3 agents against 7 or so very poorly geared guys (basically no armor) and the rest. Haha, that was bad. They were the bosses of the hub then.
More than anything else, I feel like this is what the game's missing for each of its factions.