Age of Wonders III

Age of Wonders III

Weapon Re-size Racial Patch
22 Comments
Guvenoren 29 Apr, 2023 @ 3:13pm 
Ah ok I saw on original it states to not use both at once
Guvenoren 29 Apr, 2023 @ 3:12pm 
Do you need this with original?
Goldfinch  [author] 12 Aug, 2019 @ 10:53am 
Oh, I didn't know you were the author of that! Well, you know your own mod best :)
Send me a pm if I can be of any help
That Human 12 Aug, 2019 @ 7:33am 
Or you could ask me! I am here and stuff! ;)
Goldfinch  [author] 12 Aug, 2019 @ 6:10am 
Hey there, sorry for the late reply. It's a good idea, but like you said, it would be a huge project. I'm going to download it and see what I can do, but it might take a little while as I'm working on other stuff right now.
The Dawg 8 Aug, 2019 @ 12:22pm 
You think you could make a patch for chivalrous intentions. I know that it would be a huge undertaking, but their units just stand out in all the wrong ways!
Blackdragonbird 22 Jul, 2019 @ 7:59am 
Thanks, looks like it's working. =D
Goldfinch  [author] 21 Jul, 2019 @ 10:30pm 
@Blackdragonbird Hello! I've updated the tags to only include the vanilla game, so I think it should work without expansions now.
Blackdragonbird 21 Jul, 2019 @ 10:08am 
@Goldfinch. Hi again. For some reason this patch to not work with the vanilla game. The base mod Racial Class Unit Reskin work with vanilla as your original Weapon Resize mod. In the start of the game I get a message that a I have missing packages DL2 and DLC3 if I'm not mistaken and it says I have to disable this mod expecifically. Is possible to disable the check for the DLCs for this mod to make it work with the vanilla game like your original one?
JJsmall 5 Nov, 2018 @ 5:16am 
Seems so. Thanks.
Goldfinch  [author] 5 Nov, 2018 @ 5:05am 
It the Empire building mod changes the stats of units, it probably won't be compatible, and any new units added would not be affected.
JJsmall 4 Nov, 2018 @ 11:23pm 
How it works with Empire Building mod?
Goldfinch  [author] 3 Nov, 2018 @ 1:31pm 
Hey, sorry it took so long to get to this, but a PBEM patch for this mod is now out! I've done some very light testing of it, so I'd appreciate any feedback. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1555900865
pipo.p 19 Oct, 2018 @ 11:19am 
Hello, would it be possible to have a compatibility patch with PBEM & SP Balance mod, please? This big mod integrates the Racial mod, and the latter is thus not needed; But your patch requires the Racial mod to be installed! And I guess that your original Weapon Re-size mod won't work with the integrated Racial models.
Goldfinch  [author] 21 Sep, 2018 @ 11:48pm 
Phalanx shields are now re-angled, matching the original phalanx models. Should be less clipping when walking and fighting now
Goldfinch  [author] 21 Sep, 2018 @ 10:01am 
I'll give it a go and update as soon as I have the time!
That Human 20 Sep, 2018 @ 12:01pm 
You could take the phalanx shield (loose attachment in the same folder as the spear) resize it and angle it, and it would look more like a real-world phalanx as a result. I did this to a unit in a mod I am working on, and it looks great!
Goldfinch  [author] 18 Sep, 2018 @ 3:31pm 
It does scale them down a bit, but I reckon there will still be some clipping involved. I've actually experimented on using the Crusader animations for the phalanxes in my personal mod, but sunguard animations could work, with a taller shield.
That Human 18 Sep, 2018 @ 12:10pm 
Does this fix the shields for all phalanx units? The reason I am no longer using the racial reskin mod is the terrible clipping on those units. (In my opinion, they would have been better off with the sunguard animations)
VeckrO 13 Sep, 2018 @ 7:00pm 
That was quick, thanks for this :)
Goldfinch  [author] 13 Sep, 2018 @ 9:37am 
You're welcome!
Jorboc 13 Sep, 2018 @ 9:17am 
Thanks for the patch. :HappyMask: