Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This would make some sense since the vanilla assumption seems to be that factories produce their own local power to run their machines.
I'll check and see what I can do.
- Power Plant can now be supplied by warehouse (Always 2 cycles)
- Power Demand now increases if the building is using a higher efficiency option from the base game. This is referred to as Dynamic Demand. (Can be turned off)
- Added a Demand Factor for those who wish to increase or decrease the demand amount used by buildings in general.
- Added DemandFactor and DynamicDemand fields to the settings file.
- Gatherers efficiency can now be adjusted in settings similar to Farms and Factories.
It can be little tricky, especially when usually using the same (or similiar) numbers of buildings and fields for some production lines:
It takes me a while to realise why I`m constantly short of raw materials, even when from calculations everything looks good.
Standard buildings supply chains were generating enough raw materials for 100% speed of farms/factories. Because of boost on farms and factories - they are producing faster, but will use adequate more input materials in the same time.
Harvesters/gatherers are still working in normal speed and to have enough materials for boosted buildings, its good to build some extra harvesters/gatherers at begining of supply chain and checking lines more often.
In my opinion this is increasing dynamics of the game :))
One question: I see that Power Hub does not need connection to the road to work - Is this intendet?
Thank you :)
I know there is some sort of efficiency slider planned for the main game. Hopefully that will make it possible to show the change in days as well.
Depends on how (and when) it's introduced, The power mod will adapt to work with it.
In the mean time, I'm happy to let you know we are going to add more fuel types and a Wind turbine soon.
As for the warehouse supply point, I'm aware of it and will be added as soon as it's moddable.
Also, check the Mod manager to make sure the mods are enabled.
Are you sure those 4 factories (factories not gatherers) are in the same region ?
If so, can you upload the save and post the link in Compatibility and Bug Reports
I'll take a look as soon as you do.
This allows for save compatibility (being added to saves started without the mod)
New maps and saves while the mod is enabled have this tech unlocked by default.