RimWorld

RimWorld

[Core] MDK Terrain Patch
17 Comments
Renix 27 Mar, 2024 @ 5:46pm 
I'm unaware of what mods utilize this, but i've seen its effects in my game for a lot of things. I'm not sure what all will break without this. I assume terraforming mods that have terrain requirements of previous stages, maybe bridges, and structures that can be placed on certain specific levels of terrian. I'm pretty sure I'll only notice after I start working on my modlist for 1.5 some months after its release and start panicking at that time.
dracoix 🐉  [author] 15 Mar, 2024 @ 8:14am 
MDK Terrain Patch will no longer be updated for 1.5. Unless there are specific modders out there that use it, but seeing as it's only about 800 subs, it's time to retire this.

ZARS will be turned into an independent subset of mods under the Survival Expanded umbrella, each standalone with little to no need for dependencies.
lorsieab2 12 Dec, 2023 @ 10:02pm 
Great mod! Could you add compatibility for Water Freezes and Nature's Pretty Sweet? Both mods add ice terrain (and the latter adds new sand terrain too).
Renix 25 Oct, 2022 @ 4:43am 
Thank you dracoix, you also happen to be the author of like 3 other mods I use that I still want to use, not sure what they are at this specific moment in time as I am struggling with a crash to desktop on map generation specifically when I choose the sanguinophage due to other mods i have and have no idea where to start figuring this one out.
dracoix 🐉  [author] 25 Oct, 2022 @ 4:37am 
Update tested and pushed for 1.4, awaiting approval from Steam.
dracoix 🐉  [author] 25 Oct, 2022 @ 4:30am 
According to the new 1.4 source code Carpets no longer are TerrainDef from Verse, they are now TerrainTemplateDef from core. So they are now no longer supported by this mod. :(

Will update within the hour.
dracoix 🐉  [author] 25 Oct, 2022 @ 4:10am 
@Renix Apparently 1.4 doesn't like carpets, so this requires more investigation and debugging.
Renix 24 Oct, 2022 @ 9:50pm 
this comment is to express interest in a 1.4 update.
PremierVader 1 Jul, 2022 @ 3:20pm 
How does this work with the mods Soil Relocation and Early Times? Idk if they mess around with the soils or not.
UdderlyEvelyn 2 Feb, 2022 @ 9:28am 
I've had at least one user request compatibility between this and my Water Freezes mod, which adds several new ice terrains that lack your affordances. It'd be easier to do on your end than mine (and your mod has low subs so I'm not too inclined to take the time when I'm pretty busy) so I figured I'd let you know. I will also be adding two more types of ice pretty soon for oceans.
SepphorisVT 5 Sep, 2021 @ 12:43am 
Will this allow certain grounds from Advanced/Alpha Biomes (such as Obsidian or Volcanic Ash) to be terraformed with a mod like Fertile Fields? Currently you can't convert those lands into new ones.
dracoix 🐉  [author] 17 Aug, 2021 @ 10:05pm 
Alpha Biomes added with some minor fixes. Tested in Ocular Forest so far as it seemed to be the most buggy (which should be fixed).
dracoix 🐉  [author] 17 Aug, 2021 @ 9:48pm 
alpha biomes is now being patched, standby for push in an hour or so
Thundercraft 17 Aug, 2021 @ 5:26pm 
Appreciate you updating this! :steamthumbsup:

Quote: "The following mods have been auto-patched to work with MDK Terrain Patch:"

I don't see Alpha Biomes on this list.

There used to be the Alpha Biomes/MDK Terrain Patch Compatibility Mod to make it work. However, that patch has not been updated since RimWorld was 1.0.

Is there a chance of this getting integrated?
dracoix 🐉  [author] 27 Jul, 2019 @ 3:48pm 
Updated for 1.0
Craig 21 Oct, 2018 @ 5:44pm 
Just a heads up, 1.0 was released. So if it works perfectly, then about just needs updated. Cheers!
dracoix 🐉  [author] 15 Sep, 2018 @ 7:17pm 
Fixed issue with other mods.