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If you can't figure it out, please provide a detailed explanation in the Bug Reports thread of what exactly you are doing (which console commands etc.), your mod list (pastebin) and screenshot(s) of the soldier in question.
FYI i didn't have a ton of mods installed, just 58 total, with the vast majority being RPO and its associated sub mods.
Also I don't know if it will help but when this mod is enabled just before the "crash detected" line in the log file there are lots of lines like these which doesn't exist when this mod is disabled:
[0434.57] Log: World md_ArtGallery_01.TheWorld not cleaned up by garbage collection! trying again
[0434.57] Log: World md_LearningCenter_01.TheWorld not cleaned up by garbage collection! trying again
[0434.57] Log: World sm_ParkingLot_01.TheWorld not cleaned up by garbage collection! trying again
[0434.57] Log: World md_Monument_01.TheWorld not cleaned up by garbage collection! trying again
[0434.57] Log: World UMS_MissionCore.TheWorld not cleaned up by garbage collection! trying again
so do you think that, on the LW2 mod this depends on, if I simply wipe the psi and spark changes on the same file where I disable its classes, wipe the hack reward and loot table changes, everything should be fine?
not ideal but good enough for me if it works, I'm starting a playthrough and ideally wanted your mod in it ^_^
to begin with, this mod doesn't disable the classes from the LW2 mod, which it should
the LW2 mod this is dependent on, makes lots of other changes that are irrelevant to this mod. It has entries for psi and sparks, XP balance, ability point cost, hack rewards, loot tables...
now, this TacFor mod looks really good and I'd love to use it, but @bstar, if you have the patience at some point, please remove the dependency it has on the LW2 mod by porting over only the changes that are actually needed
Ty for this great work tho'!