Torchlight II

Torchlight II

Thaumaturge Class (v.32)
38 Comments
Ready 13 Dec, 2016 @ 9:37pm 
看撒娇
frostlitch ather 26 Apr, 2015 @ 6:25pm 
I was thinking about the thaumaturge from the thaumcraft mod for minecraft... i love golems
Ra'Hazam 17 Mar, 2014 @ 10:53am 
@Superstarz Thamaturge is a Vampire ability of the Tremere in the White Wolf Series Old World of Darkness (Masquerade/Sabbat era) released back in 1991. I am sure there are other games/books/table top games that use said magical ability. Just informing you of how NEW FF XIV is the the entire gaming community when compared to the original D20/D10/D6 systems from which ALL games originate (since Chainmail back in 1971).
Shinusagi 14 Sep, 2013 @ 10:38am 
Well, the mod seems good, I still need to test more things, but for now I noticed
1) The bar still says "Embermage" instead "Thaumaturge Charge Bar"
2) You start with zero skills, and it is kinda weird compared to almost all the chars and mods, you should enable at least 1 skill point even forced on beggining like the standard
3) Skill icons from "Spells" are coloured even when not unlocked, you could try to change it to gray scale until you put a point on them to unlock
Space Chimp  [author] 25 Jul, 2013 @ 5:36pm 
Go for it Bacon :)
Neph 25 Jul, 2013 @ 2:28pm 
Thaumaturge is from Final Fantasy XIV..........
JuDe 21 Jul, 2013 @ 3:37pm 
is it alright if I use this class for a character pack?
your local meth dealer 23 Jun, 2013 @ 10:55am 
i like the shaman skill tree
shizix 15 Jun, 2013 @ 10:05pm 
I like the idea!
Space Chimp  [author] 15 Jun, 2013 @ 6:28am 
The current version doesn't have a starter skill, it'll be fixed in the next update.
Jotho 14 Jun, 2013 @ 3:38pm 
@Myhel same here bro
Myhel 14 Jun, 2013 @ 12:29am 
was your class meant not to have a skill at start of the game cuz there wasnt a single point in none of my skills when i started playing
Space Chimp  [author] 13 Jun, 2013 @ 3:38pm 
Fredrik: Just click the suscribe button and you're good to go.

Guilty44: :D TSW FTW!!!

Sorry about the lack of updates; I'm still plodding through, fixing as I go.
Fredlix 13 Jun, 2013 @ 7:27am 
How do i download this?
Guilty44 12 Jun, 2013 @ 8:13pm 
For the Illuminati !!!
Jotho 8 Jun, 2013 @ 8:46am 
nevermind, i pressed the wrong buttons
Jotho 8 Jun, 2013 @ 8:28am 
I cant see the thaumaturge class when i make a new player
Jotho 8 Jun, 2013 @ 8:27am 
how do you make a thaumaturge???
Bubble 8 Jun, 2013 @ 4:09am 
i go try this mod :)
Ser Williamson 7 Jun, 2013 @ 10:30pm 
No problem, get yourself some rest!
Space Chimp  [author] 7 Jun, 2013 @ 9:50pm 
Ahaaa, roger that Ser. Yeah I should be able to iron out those kinks tomorrow, after I've gotten some sleep. Thank you so much for the help.
Ser Williamson 7 Jun, 2013 @ 9:19pm 
Oh and, read those from bottom-to-top! XD
Ser Williamson 7 Jun, 2013 @ 9:18pm 
Obviously if there are other layout files mentioned, do the same.

Hopefully this can give you a good idea on how to do this.
For testing, building the mod and going ingame with it is the best and most sure way.
Ser Williamson 7 Jun, 2013 @ 9:18pm 
Now, go into your original TL2's unpacked media folder then go to " media/skills/berserker/gutpunch " and copy all the layout files over to your mod folder in " media/skills/thaumaturge/fissionstrike ."

Now, open GUTS and go to the Skill editor. In here, find your Fission Strike skill ( it will be in a different place in the list because we changed the file's location ) and use the right panel to edit the text/coding/magicalness.

In here change all instances of:
<STRING>FILE:media/skills/berserker/gutpunch/warmup.layout
<STRING>FILE:media/skills/berserker/gutpunch/gutpunchmove.layout
<STRING>FILE:media/skills/berserker/gutpunch/gutpunchdamage.layout
to
<STRING>FILE:media/skills/thaumaturge/fissionstrike/warmup.layout
<STRING>FILE:media/skills/thaumaturge/fissionstrike/gutpunchmove.layout
<STRING>FILE:media/skills/thaumaturge/fissionstrike/gutpunchdamage.layout
Ser Williamson 7 Jun, 2013 @ 9:18pm 
That's a nice easy question at least ;)

****Before we do this, close GUTS for a moment****

To begin with, let's create a new folder in " Skills " named after the class.
So have a folder structure like " media/skills/thaumaturge/ " in your mod directory.

Now let's use Fission Strike as an example. (still in your mod directory) go to " media/skills/berserker " and cut " fissionstrike " - Then go to " media/skills/thaumaturge " and paste " fissionstrike ."

Confirm that inside this folder you have both fissionstrike.dat and fissionstrike.dat.bindat . So to clarify, these two files should now be sitting in " media/skills/thaumaturge/fissionstrike ."

Space Chimp  [author] 7 Jun, 2013 @ 8:39pm 
Ser Williamson: I'm having trouble understanding what you meant by your first suggestion, regarding skill layout paths. How would I be able to verify that their paths are correct?
Space Chimp  [author] 7 Jun, 2013 @ 6:23pm 
like86people: Just click suscribe and it will be downloaded automatically.

Sir Williamson: You rock, I really appreciate you giving it a good poking. That is now all on my to-do list; expect an update covering that stuff later tomorrow.

I've also been learning how to add additional levels to cloned-spell skills, like Zaraguin's Sting and Call of the Ghede...I think all I need to do now is figure out how to add Tier bonuses to them, and all will be gravy. So expect those to be fleshed out soon as well.
Ser Williamson 7 Jun, 2013 @ 6:20pm 
Sorry, a typo on my part there - Launch *via Steam
Ser Williamson 7 Jun, 2013 @ 6:19pm 
@like86people, click the large green "Subscribe" button below the pictures and above the text here. It will be available to you when you launch Steam and select "Play with Mods" or similar.

Just don't be upset if it seems a little buggy.
xl_jetski 7 Jun, 2013 @ 5:56pm 
how do i download it
Ser Williamson 7 Jun, 2013 @ 5:46pm 
And found the problem for you! Or at least part of it. Go into Units>Players then select your class (base). Go over to your skills tabs and take a look there. You have the Skill Levels set as 0 which is correct, but the others need at least "Required Level" set to 1 or nothing is going to happen.

So right now in your base.dat you have skills that look like this:
[SKILL]
<STRING>NAME:FISSION STRIKE
<INTEGER>LEVEL:0
[/skill]


you want those to look like this:
[SKILL]
<STRING>NAME:FISSION STRIKE
<INTEGER>LEVEL:0
<INTEGER>LEVEL_REQUIRED:1
[/skill]
Ser Williamson 7 Jun, 2013 @ 5:34pm 
And nevermind, I am taking a peek at the files now. I see you have your skills sitting in a couple of folders? (eg, Arbiter, Railman, etc) I suggest you consolidate those into one folder named after your class and update everything appropriately. Copying the layout files into the appropriate folders and changing the paths within the skills will be a good idea too.

I will get back to you if I can see anything else happening there.
Ser Williamson 7 Jun, 2013 @ 5:25pm 
Hey dyga19, I have yet to download your class and have a poke around - But if the skills are playing up alot it might be worth ensuring that your paths are right. If you cloned the layout files you might just want to check those.

A common mistake is to have the paths set as "mymod/media/skills/class/skill/skill.layout" where it should just be "media/skills/class/skill/skill.layout" - This is just a common thing that I figured I would mention. In the above scenario it would work fine for you as you actually do have the correct directory sitting there (your working files will be loaded) but others only have the .mod file (which sits at the base /media/ level).

Just a quick mention there, always ensure you clone a skill and don't just point to the originals - Though I assume you already did that right ;)
enhancer of the truth 7 Jun, 2013 @ 12:50pm 
ok
Space Chimp  [author] 7 Jun, 2013 @ 12:42pm 
Hmmm...all the skills on my current Thaumaturge test character are working; then again I only have Raiju's Claws and a handful of passives. If you're trying to use Zaraguin's Sting, be aware it only works if you're directly clicking it on an enemy. Hoping to fix that once I figure out how. I've also noticed a couple bugs that always appear together; Phase Shift goes from having 15 levels to only 1, and the pet inventory gets buggy, making all items transferred to it vanish, and the pet unable to go to town. However those bugs only appear when I use other mods, and I've managed to fix it before by tweaking my load order...so if anybody gets those bugs, fiddle with your load order.
enhancer of the truth 7 Jun, 2013 @ 12:33pm 
I only played to level two, but all of the ones I tried did not work
Space Chimp  [author] 7 Jun, 2013 @ 12:18pm 
Crap. Which skill/skills aren't working?
enhancer of the truth 7 Jun, 2013 @ 9:04am 
This looks good but when you try to use a skill, nothing happens.