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Thank you again for this mod and your patience for fixing the bugs as they come.
For now tho, quick answers; social clases are determined thru a comination of Civic and City Size (planning on tooltips to city screen classes panel) (not a very clear explanation, sorry), I'm planning on adding a late-game abolition civic policy that converts slaves to population, and virtues decay by 1 each turn.
Keep up the good work!
For example, how the social classes are determined, how you can acquire slaves, if you can abolish slavery later on, how does the social virtue system work (I believe you need a quick succession of action to fill the bar and the bonuses unlocked help maintain the bonuses due to some decay mechanic I didn't quite get yet... but I might be entirely wrong), etc. Maybe a more detailed list of incorporated mechanics (City-State Evolved, Emigration, Health & Plague, More Resources,etc, seem to have served as inspiration), and planned mechanics (if you want to make that planned list public).
@Antonmesh: Thanks! I'll fix the Constabulary and do as you suggest with the worker mod.
I noticed that the constabulary doesn't actually reduce theft and violence.
Is it also true that city max worker range should be reduced to 2 from 3 because it doesn't in my game.
I haven't played VP since it was CBP, which was a while ago. I don't remember the Happiness system. I'm working on a mod that adds Governments, and changes Happiness into Authority, which operates in a similar way, but accumulates and can be spent on a new sink. Hopefully this should spice up the mechanic, which I've always found a bit boring. Also intend it to be more influenced by City Disloyalty / Rebelliousness.
Haven't actually played Anno Domini. I'll check it out.
Future plans include incorporating WHoward's VMC into StS, which should allow not only C4DF but the advanced AI mod.
Thanks for the kind words!
I liked it because of its claim of making tall and wide plays equally viable from a happiness standpoint, hence my suggestion, not request.
A few, more questions of mine are:
1. Will you wait for Piety to be released before making a big JFD mod patch or will you just incorporate those mods into Might and Majesty and World at War Respectively?
2. Have you considered using some assets from Anno Domini to expand the Neolithic and Classical Eras into full Eras?
Anyways thanks for the great mods I really do enjoy playing them. I like to think of this as the better version of Vox Populi, in that it improves gameplay, the AI could use some work.
Playing a faith heavy game, the first thing I found myself thinking of was automated missionaries. This is a feature Vox Populi has, would it be possible to rip out and add to the compendium (assuming it returns)? It takes away a lot of micromanagement.
I'll leave you to it :)
Enlightenment Era is already part of Stones to Stars.
Try deleting EE and testing again.