Sid Meier's Civilization V

Sid Meier's Civilization V

Iska's Empires Ascendant
82 Comments
~BirbMen~ 25 Jul, 2023 @ 7:01am 
for some reason subscribing doesnt downlod any mod
Nox 5 Apr, 2021 @ 10:01am 
nvm Figured out my issue, I had both the standard and Lite version of the mod active, so it duped some bits. Silly me :P
Nox 5 Apr, 2021 @ 6:52am 
Loving this collection, I have noticed a couple bugs that I can't seem to fix, I seem to have 2 governments and 2 Piety counters instead of just the 1 of each, this tends to freak the game out at times and get a bit glitchy, but still playable.
Tryford 26 Apr, 2020 @ 7:19am 
@Iska and Ismet Thank you for your answer :-) Glad there will be tooltips, I suspected they would be a planned (minor) addition. And thanks for confirming the decay rate of virtues (I'd advise adding a mention of that decay somewhere in the UI (I might just have missed it if it's already there), but it is definitely not a priority for a Beta).

Thank you again for this mod and your patience for fixing the bugs as they come.
Iska and Ismet  [author] 26 Apr, 2020 @ 7:14am 
@Tryford I'm planning on writing a bunch of Civilopedia articles that should serve as explanations for all the new game mechanics. I tried to make the features list on the Empires Ascendant page intuitive and explanatory, but you're not the first person who's wanted more info.

For now tho, quick answers; social clases are determined thru a comination of Civic and City Size (planning on tooltips to city screen classes panel) (not a very clear explanation, sorry), I'm planning on adding a late-game abolition civic policy that converts slaves to population, and virtues decay by 1 each turn.
Tryford 26 Apr, 2020 @ 6:52am 
I understand that this is a Beta and such website/server might be premature for your schedule, I was simply wondering :-)

Keep up the good work!
Tryford 26 Apr, 2020 @ 6:52am 
Interesting overhaul to say the least. I'm interested in some of the details that I can't access in this beta version. I could go see the code and see what you prepared for the Civilopedia, but I was wondering if you were planning on a wiki website, (CivFanatics) forum post, or Discord server explaining some concepts in more detail, maybe some basic things to know when first approaching the mod.

For example, how the social classes are determined, how you can acquire slaves, if you can abolish slavery later on, how does the social virtue system work (I believe you need a quick succession of action to fill the bar and the bonuses unlocked help maintain the bonuses due to some decay mechanic I didn't quite get yet... but I might be entirely wrong), etc. Maybe a more detailed list of incorporated mechanics (City-State Evolved, Emigration, Health & Plague, More Resources,etc, seem to have served as inspiration), and planned mechanics (if you want to make that planned list public).
EdgingForMoney 25 Apr, 2020 @ 5:08pm 
Ok! thanks dude
Iska and Ismet  [author] 25 Apr, 2020 @ 4:43pm 
Seems to be working fine for me Turks. Exit the game, delete your mods and cache folder, unsubscribe and resubscribe, then restart the game. Let me know if that doesn't work.
Iska and Ismet  [author] 25 Apr, 2020 @ 4:40pm 
All good turks, let me go see what I broke...
EdgingForMoney 25 Apr, 2020 @ 3:49pm 
I am very sorry for all my issues with these mods and for taking up your guys time but now whenever I use the mods and I play the game, when I start, everything freezes and I have to restart my computer. I have tried fixing this 3 different times but nothing is working. I would greatly appreciate any help and yeah. Thank you :)
EdgingForMoney 25 Apr, 2020 @ 3:29pm 
wait nvm it worked, thank you
EdgingForMoney 25 Apr, 2020 @ 3:28pm 
it still isnt working. I did some stuff in the mod files and cache files but it still wont show on the mods page. I am very sorry for the inconvience and it usually never does this for me
EdgingForMoney 25 Apr, 2020 @ 3:12pm 
Iska and Ismet alr, thanks dude
Iska and Ismet  [author] 25 Apr, 2020 @ 2:53pm 
@TheTurks: I was doing some fancy things involving mod title text color, but it seems using [ or : or ] characters breaks the ingame file extractor. I've changed the names of the mods and tested subscribing to them, they seem to work fine now. Sorry about that!
EdgingForMoney 25 Apr, 2020 @ 2:52pm 
arieviloj I did that but it didnt work
arieviloj 25 Apr, 2020 @ 2:31pm 
TheTurks i had a similar problem. Try to start the game and enter the mods menu and exit, repeat and see if the mod has been extracted. It worked for me in some way.
EdgingForMoney 25 Apr, 2020 @ 1:58pm 
I really want to use these mods but I can't seem to download them. Idk why but yeah. I cleared all the cache but it still won't install after I subscribed to the mod 5 times. Please help, I would greatly appreciate it and I hope I can play this mod :)
arieviloj 25 Apr, 2020 @ 1:19pm 
Oh..SS is here too? Since when? lol hadn't seen it ... great!
Iska and Ismet  [author] 2 Apr, 2020 @ 1:51am 
No worries. If you want to play without it until I publish the next version, delete the files called colonies.lua from the mod folder.
Sprimbim 1 Apr, 2020 @ 11:31pm 
The city connection requirement to be able to control settled cities is the main one for me, so I'm guessing that's colonies? Thanks man!
Iska and Ismet  [author] 1 Apr, 2020 @ 10:48pm 
@Sprimbim: th next update has several gameoptions to disable features such as colonies and one pot city starts. Was there something specific you had in mind?
Sprimbim 1 Apr, 2020 @ 10:33pm 
Any chance that you could add sql options to disable parts that users may not want?
Iska and Ismet  [author] 1 Apr, 2020 @ 3:28pm 
Sorry for the late reply, that looks like the textures are corrupted. Try deleting the mod and cache and redownloading, or downloading manually by googling steam work downloader.
Transhuman_Warrior 24 Mar, 2020 @ 3:16pm 
I do have many of these screenshots on my screenshots page , but most of them are either red/black glitching or missing textures.
Iska and Ismet  [author] 23 Mar, 2020 @ 7:14pm 
Thanks the kind words Transhuman! Have you tried clearing your cache? Could you please take a screenshot (default button f12) of the UI so I can try and fix it?
Transhuman_Warrior 23 Mar, 2020 @ 7:09pm 
I've been playing a game with M&M, WaW, & S&S with no other mods, but I've experienced extremely buggy graphics across every part of my UI, although each of the mods do not conflict with each other. However, the game functions well and these mods feel like a new DLC:winter2019happybulb:
Iska and Ismet  [author] 23 Mar, 2020 @ 10:39am 
@Zonex: Nice! Other person must not have cleared their cache. It's possible you have starting era as ancient; this can happen if you don't set it to Neolithic after activating the mod if you haven't cleared your cache.
Mr. Nut 23 Mar, 2020 @ 10:17am 
@Iska I tried it with E&D and the only problem I found was that all 5 basic research branches (I believe those are Fishing, Urbanism, Agriculture, Husbandry and Mining) are researched from the start, so you start with the Ancient Era in turn 0.
Iska and Ismet  [author] 22 Mar, 2020 @ 1:18pm 
@Zonez: Somebody else told me they weren't, but maybe you'll have more luck. I'm planning on including them in a future version of StS.

@Antonmesh: Thanks! I'll fix the Constabulary and do as you suggest with the worker mod.
Mr. Nut 22 Mar, 2020 @ 8:14am 
Are those compatible with the events & decisions mod?
Antonmahesh 22 Mar, 2020 @ 3:28am 
I've got all 4 of these mods installed(and only these 4 no others).
I noticed that the constabulary doesn't actually reduce theft and violence.

Is it also true that city max worker range should be reduced to 2 from 3 because it doesn't in my game.
Iska and Ismet  [author] 17 Mar, 2020 @ 1:05pm 
@Lucius

I haven't played VP since it was CBP, which was a while ago. I don't remember the Happiness system. I'm working on a mod that adds Governments, and changes Happiness into Authority, which operates in a similar way, but accumulates and can be spent on a new sink. Hopefully this should spice up the mechanic, which I've always found a bit boring. Also intend it to be more influenced by City Disloyalty / Rebelliousness.
Iska and Ismet  [author] 17 Mar, 2020 @ 1:05pm 
JFD recently made some remarks that made me feel disinclined towards patching his mods with mine. Because I'm currently working on my own Government mod, there are only so many of his mods that don't actually overlap with what I've already done, and when he eventually re-releases CiD, most of my work will have been for nothing. So no, except for perhaps incorporating Relics, Films, and Nationalism into Stones to Stars.

Haven't actually played Anno Domini. I'll check it out.

Future plans include incorporating WHoward's VMC into StS, which should allow not only C4DF but the advanced AI mod.

Thanks for the kind words!
Lucius, the Heavenly Dragon 17 Mar, 2020 @ 11:41am 
As a suggestion: How do you feel about the happiness system in Vox Populi? Aka the Needs system. It could have interesting interactions with loyalty, crime, and prosperity. Such as if the people's needs weren't met crime and unhappiness/disloyalty would which would cause loyalty, Authority/happiness, and prosperity to fall.

I liked it because of its claim of making tall and wide plays equally viable from a happiness standpoint, hence my suggestion, not request.

A few, more questions of mine are:

1. Will you wait for Piety to be released before making a big JFD mod patch or will you just incorporate those mods into Might and Majesty and World at War Respectively?

2. Have you considered using some assets from Anno Domini to expand the Neolithic and Classical Eras into full Eras?

Anyways thanks for the great mods I really do enjoy playing them. I like to think of this as the better version of Vox Populi, in that it improves gameplay, the AI could use some work.
Iska and Ismet  [author] 14 Mar, 2020 @ 9:04am 
The compendium is still on my workshop, it's just not included among this collection of mods. I never extensively tested it for bugs, and eventually realised C4DF wasn't working quite right. I've since then been unable to get the C4DF DLL to work at all within any project of my own, as the github version crashes on me when I compile it unaltered. Mysterious. Since my newer aspirations are to leave the Community Patch behind entirely, since it fundamentally alters gameplay and Gazebo can be kinda a dick, I'm not entirely enthused to continue working on something that depends on it. Kinda why I made my own Corporations/Monopolies mod. But C4DF is so good that I don't want to try and make my on version of it, I'd rather just insert my own dll code into it's dll and use it with my mods.
Iska and Ismet  [author] 14 Mar, 2020 @ 9:04am 
Appreciate the comments! I didn't know VP added Missionary Automation, that's also something I've wished for and will consider adding. You wouldn't have been able to adopt Isolationism even if you hadn't annexed the city, it requires not having captured any cities. And yeah, it's kinda intended that you have to grow your civ to adopt further tiers of Civics; the late game ones are the exception since Nationalism is granted on adopting an Ideology.
Snippps 14 Mar, 2020 @ 8:06am 
I ended up getting my civics stuck, since I was playing with one city, but had to kill a pesky neighbor and got stuck with their capital, which I puppeted and eventually annexed. Would I have been able to take Isolationism if I didn't annex it, and it was only a puppet? What if I hadn't connected it, and left it a colony? Maybe Imperialism could be reduced to "Own 2 cities, 1 that you didn't found" instead of 4? Perhaps you are just not meant to play with 2 cities and not being able to get either policy is just a downside I should deal with.
Snippps 14 Mar, 2020 @ 8:06am 
Played some more today, but I gave it a whirl with a few of JFD's workshop mods, so I'm not going to bother reporting bugs here, since I assume its bugged interactions and not an issue with the newest updates of these mods (which sadly broke my save, but I should have expected that).

Playing a faith heavy game, the first thing I found myself thinking of was automated missionaries. This is a feature Vox Populi has, would it be possible to rip out and add to the compendium (assuming it returns)? It takes away a lot of micromanagement.

Archibald Meatpants 11 Mar, 2020 @ 2:13pm 
Everything seems to be working, thank you for your help.
Archibald Meatpants 11 Mar, 2020 @ 2:02pm 
I've did as you said, now I'm waiting to see if my population will grow this time.
Iska and Ismet  [author] 11 Mar, 2020 @ 1:40pm 
Yes, I tried hard to make clear at the top of each of the mod's pages, clear your cache before starting a new game with my mods. My mods overwrite a lot of core game files and data, and the game needs to not have those cached when it starts with mine. Also please try unsubscribing from ALL other mods, then try with just mine. Otherwise I can't know for sure if the issue is just on your end for some reason, or if it's actually a problem with the mod.
Archibald Meatpants 11 Mar, 2020 @ 1:33pm 
Or do I need to install your mod?
Archibald Meatpants 11 Mar, 2020 @ 1:32pm 
I don't have the Polynesia DLC, this is true, I will try unsubscribing from the enlightenment era as you suggested. But a quick question if you don't mind, you mentioned clearing my cache, does that matter if all I did was subscribe to the mod?
Iska and Ismet  [author] 11 Mar, 2020 @ 1:17pm 
No, thanks for helping!
Fenragon 11 Mar, 2020 @ 1:15pm 
Sorry Iska, my bad :)

I'll leave you to it :)
Iska and Ismet  [author] 11 Mar, 2020 @ 1:14pm 
@Dylan he said he's not using StS and didn't list it, I assume because he doesn't have Polynesia.
Iska and Ismet  [author] 11 Mar, 2020 @ 1:14pm 
A couple of those might actually. Clear your cache by deleting the cache from folder my games\civ 5\ and then try with just my mods. Let me know if the issue persists.
Fenragon 11 Mar, 2020 @ 1:13pm 
@Archibald Meatpants

Enlightenment Era is already part of Stones to Stars.
Try deleting EE and testing again.
Archibald Meatpants 11 Mar, 2020 @ 12:59pm 
I don't think anything should be messing with Iska's mods.