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Trust me, if I could alter into seperate gender forms I would, purely for role-playing immersion.
I WILL be looking at this mod again cause I always want to improve (especially to make it more in sync with DU) so look for that in the future.
I actually responded to your message on that video explaining the changes.
Basically there were a myriad of balance changes that were needed as well as new spells that were added.
The Archdemon actually has more skills in terms of new hand-made skills as the original one in the video was a cut/paste Adramalik entity. Now the demon IS you with new skills and buffs to make it worth it.
My favourite addition is actually the source 2 spell that summons the demon guards.
That blood tentacles you saw in the video isn't a spell, it's just vanilla 'blood rain' spell landing on some cursed surface and becoming cursed itself which makes it go all tentacle like.
I made the mod purely because of the demon section of act 2 and thought there was a missed opportunity for some demonic spells so I made them myself.
Sorry that that's probably not the news you wanna hear but my drive to jump back into the game and the tools just isn't there yet. Maybe when I pick up Balders Gate 3 I'll get the drive to jump back and re-check out my past work.
I actually first found out about the mod through a youtube video done by Lucrorpg.
There seems to be some changes like the arch demon feels like it has less skills than before. (The blood rain with tentacles seems to not be there)
Other thing I noticed was it feels slightly weaker than lessor demon if you are playing with divine war overhaul mod. (Which changes the dmg of elements to strictly just to the power stat). Is there any hope for a update to better compliment divine war? Like maybe a large boost in power in addition to level 6 elements?
So I turned it into a temporary skill that is given when you become an Archdemon so it's at least timed.
I replaced it with a smaller skill that steals summons instead as they should be weaker willed.
Also even if I did, having more than 1 submod active causes problems so you'd have to choose between weapon scaling or toggleable things maybe.
is it possible for you to make a submod then that makes both the Become spells toggleable like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1509745605 mod does for Polymorph skills?
The fix for that will have to be held off for a bit while I find new images so I can remake the Atlas.
Sorry all, that's my bad on this one :(
I'm currently waiting with my next playthrough until I can play the entire game as Archdemon.
Things are settling down now so I can probably try a crack at an unlimited turns sub-mod next week.
Don't know what you mean by un-muted Archdemon though. You aren't muted when you use it and I have a free source spells sub-mod
Problem should be fixed now but if not please just let me know.
But it's no big issue. Guess I'll just stick to being an undead that can turn into a demon, which is still quite fun.
I'll add it to the to-do list when I do get back to it.
Sorry it's happened but thanks for enjoying the mod and sharing your thoughts on it.
The only thing I can do or recommend is:
* Redoing all my Atlas files and compressing them into a single Atlas.
* or if you have multiple mods that add a bunch of spells maybe remove a couple that you don't think are as integral.
I know saying just uninstall someone else's good quality mod isn't a great recommendation but at the moment with work and studies, time isn't a great luxury. I do want to go back to this mod and add/tweak it and when I find time I'll do it.
Hope that's answered your questions :)