Divinity: Original Sin 2

Divinity: Original Sin 2

Demon Warrior Definitive Edition
142 Comments
YariSlayer 1 Apr, 2024 @ 4:57am 
Does this mod ok with divinity conflux? I feel like using some of these skills would be flavorful for red prince or lohse
暴打小麒麒 2 Mar, 2024 @ 11:08pm 
我汉化了这个mod如果有需要的可以下
WordBearer94  [author] 5 Jan, 2023 @ 10:50am 
@AstronutBWS That's because the model is based on the Archdemon in Lohse's story, which is male voiced and human but has a more feminine demon form. It's the only Archdemon form in the game for you to transform into so there's not much I can do I'm afraid.
Trust me, if I could alter into seperate gender forms I would, purely for role-playing immersion.
AstronutBWS 5 Jan, 2023 @ 6:59am 
Sadly, it seems the transformation into a Archdemon is a female demon not male :steamfacepalm:
Tonper 5 Sep, 2022 @ 9:22am 
Sadly, it seems the transformation into a lesser demon is kinda bugged bc my whole inventory got deleted
Firesparq 18 Jan, 2022 @ 3:19am 
Could you convert the mini-boss addon to the definitive edition please?
sssss 24 Dec, 2021 @ 12:00am 
The mod is so cool ! But it will be more cool if when Arch demon return to human form make blood explode and leave blood surface around.
SSS 11 Dec, 2021 @ 4:44am 
Good job.
WordBearer94  [author] 17 May, 2021 @ 5:27pm 
@T h i c c Recently just finished a Divinity Unleashed run on Tact so I know what to look for when I'm looking at my mod. DU claims to be compatible with everything so hopefully there shouldn't be too many issues however I am re-learning the tools again after not touching them these past couple of years and have just released an Eternal themed mod to help with this learning.
I WILL be looking at this mod again cause I always want to improve (especially to make it more in sync with DU) so look for that in the future.
T h i c c 27 Mar, 2021 @ 6:49am 
is this mod compatible with the Divinity Unleashed overhaul?
WordBearer94  [author] 18 Mar, 2021 @ 3:52pm 
Hey, thanks for the comp.

I actually responded to your message on that video explaining the changes.
Basically there were a myriad of balance changes that were needed as well as new spells that were added.
The Archdemon actually has more skills in terms of new hand-made skills as the original one in the video was a cut/paste Adramalik entity. Now the demon IS you with new skills and buffs to make it worth it.
My favourite addition is actually the source 2 spell that summons the demon guards.
That blood tentacles you saw in the video isn't a spell, it's just vanilla 'blood rain' spell landing on some cursed surface and becoming cursed itself which makes it go all tentacle like.
WordBearer94  [author] 18 Mar, 2021 @ 3:52pm 
When it comes to mod-to-mod compatibility, sorry but that's just not going to happen. I haven't touched to mod tools in ages and also don't play divine war or the game in a long long time.
I made the mod purely because of the demon section of act 2 and thought there was a missed opportunity for some demonic spells so I made them myself.

Sorry that that's probably not the news you wanna hear but my drive to jump back into the game and the tools just isn't there yet. Maybe when I pick up Balders Gate 3 I'll get the drive to jump back and re-check out my past work.
Deadpool 18 Mar, 2021 @ 8:16am 
Hey first off love the mod. <3 I am half way through act 2 with it and started playing with the arch demon.

I actually first found out about the mod through a youtube video done by Lucrorpg.

There seems to be some changes like the arch demon feels like it has less skills than before. (The blood rain with tentacles seems to not be there)

Other thing I noticed was it feels slightly weaker than lessor demon if you are playing with divine war overhaul mod. (Which changes the dmg of elements to strictly just to the power stat). Is there any hope for a update to better compliment divine war? Like maybe a large boost in power in addition to level 6 elements?
WordBearer94  [author] 8 Jul, 2020 @ 6:35am 
@ZackieKun Kinda meant to be a jack-of-all class. There should be something for everyone and lesser demon ensures you can do something with whatever weapon you have. A bit of a risk/reward class and I do have sub-mods if you want to tailor your playstyle :)
ZackieKun 8 Jul, 2020 @ 6:24am 
So is this a STR + Summoning/Warfare class. Seems neat, might play it on my play through if it still works.
WordBearer94  [author] 3 Jul, 2020 @ 7:46am 
@JCGemX It was straight up too powerful.
So I turned it into a temporary skill that is given when you become an Archdemon so it's at least timed.
I replaced it with a smaller skill that steals summons instead as they should be weaker willed.
JCGemX 2 Jul, 2020 @ 9:27pm 
Why did you get rid of "Mine to Command"?
WordBearer94  [author] 16 Apr, 2020 @ 10:49am 
@ThePiggyGalaxy Sorry I haven't used the modding tools in more than 6+ months. I wouldn't know where to start in turning something toggleable.
Also even if I did, having more than 1 submod active causes problems so you'd have to choose between weapon scaling or toggleable things maybe.
TheNecromancerWendigo 15 Apr, 2020 @ 7:29pm 
@WordBearer94, oh sorry must've missed it. thanks!

is it possible for you to make a submod then that makes both the Become spells toggleable like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1509745605 mod does for Polymorph skills?
WordBearer94  [author] 14 Apr, 2020 @ 6:35pm 
@ThePiggyGalaxy I already have a submod that does exactly that. It scales all skills with weapons that would need it.
TheNecromancerWendigo 14 Apr, 2020 @ 1:29pm 
Can you make an submod that makes all skills scale with weapons instead of just one stat, i thought it would be cool to be able to still be a demon but change the rest entirely midway or something.
WordBearer94  [author] 7 Apr, 2020 @ 8:10am 
@BashfulCarrot Cheers mate, sorry man but that is the only model in the engine for the Archdemon. The final boss in Lohse's story (the boss is male) uses this model so it's all I have to work with.
BashfulCarrot 7 Apr, 2020 @ 2:07am 
Hey dude, love the class! any chance of a male looking archdemon? I didnt test it and got all the way to the endgame and was prepped to turn into some satan looking dude and Ifan had a bit of a sex change when becoming a demon XD
omega_nexus_kensai 12 Jan, 2020 @ 12:39pm 
Thanks, and no worries about the time frame. Real life comes first.
WordBearer94  [author] 12 Jan, 2020 @ 7:20am 
@omega_nexux_kensai Yeah that shouldn't be problem. I'll have to do it later though sorry cause next week is my final exams so I need to focus on that and how I made the last submod was quite slapdash and could have been done better.
omega_nexus_kensai 11 Jan, 2020 @ 4:56pm 
Could we please get an unlimited submod for the lesser demon transformation? I rather enjoy the mod, in general, though.
WordBearer94  [author] 6 Jan, 2020 @ 8:28am 
@Schnorf You're welcome :)
WordBearer94  [author] 6 Jan, 2020 @ 8:28am 
Also for those wondering about disappearing icons issue, I'm gonna have to redo the entire Atlas files to try to remedy the problem...but... the idiot I am, I must have cleaned out my saved versions of the icon images so I'll have to start from scratch again with them.
The fix for that will have to be held off for a bit while I find new images so I can remake the Atlas.
Sorry all, that's my bad on this one :(
Schnorf 6 Jan, 2020 @ 8:24am 
Thanks :)
WordBearer94  [author] 6 Jan, 2020 @ 8:22am 
ANNOUNCEMENT *** The SUB-MOD for unlimited Archdemon has been made and released. Tested it and at least with my setup there were no problems. Details are on the SUB-MOD page but please remember to try to avoid mixing SUB-MODS together and let me know if you have any problems.
WordBearer94  [author] 6 Jan, 2020 @ 7:16am 
@Schnorf Sorry been quite snowballed under with the new year, new job and studies. Things have fallen under the carpet lately. I'll make a start on it today and see how quickly I can make it.
Schnorf 5 Jan, 2020 @ 10:26am 
Not to sound impatient, but when do you plan on uploading the unlimited Archdemon submod?
I'm currently waiting with my next playthrough until I can play the entire game as Archdemon.
Kanuui 29 Dec, 2019 @ 1:41pm 
Damn I don't want to know how I will feel when the unlimited archdemon turns sub-mod comes out. Even with the normal turns I reacted similarly to: "Muahaha! Cower before me puny mortals!!". Holy moly will that be beautiful train wreck of carnage. Fck ye.
WordBearer94  [author] 10 Dec, 2019 @ 7:49am 
@Vex sorry mate been busy with studies and new job so things have fallen back a wee bit.
Things are settling down now so I can probably try a crack at an unlimited turns sub-mod next week.
Don't know what you mean by un-muted Archdemon though. You aren't muted when you use it and I have a free source spells sub-mod
Vex 9 Dec, 2019 @ 2:12pm 
Did you ever get around to making that sub-mod for the Archdemon and Demon Guard having unlimited turns? Also, would it be possible to make the Archdemon Polymorph un-muted so I could use more fire-based spells and the other demon spells from this mod as it? Would love to play as a thicc archdemon throughout the game.~
WordBearer94  [author] 25 Nov, 2019 @ 5:30pm 
@Rathfen Glad it worked out :)
Rathfen 25 Nov, 2019 @ 2:39pm 
Okay, tried turning off the cap tweak mod, hound is working fine now! ^^ i'll have to make a note for the future to turn it off when mods seem to have skill issues. Thanks for taking a look into this! Loving the mod!
Rathfen 25 Nov, 2019 @ 2:32pm 
Would a mod that increases the cap on skills and attributes be causing it? I have a mod for that cause some mods i play around with get pretty outrageous and it's fun to see just how far i can make them go.
WordBearer94  [author] 25 Nov, 2019 @ 8:23am 
@Rathfen also Crippling Blow works for me with just the mod on so please make sure you're not running a mod that alters that vanilla skill cause the dog uses that one.
WordBearer94  [author] 25 Nov, 2019 @ 8:22am 
@Rathfen Yeah sorry, out of all my summons the hound was my first one and cause of that it got overlooked. Just quickly patched it so now it's stats should now be to the same level of depth as my other summons. Gave it more specific stats and memory so skills SHOULDN'T disappear. Gave it DEMON trait as well like my other summons cause it's actually a demon.
Problem should be fixed now but if not please just let me know.
Rathfen 24 Nov, 2019 @ 5:39pm 
So my demonic hound (i started the game with the summon, figured a meat shield to put between me and my enemies would keep me alive since i only play tactician mode) can't use battering ram, in fact it just unequips the skill entirely, it also has crippling blow which says it require a weapon, thus rendering it unusable, am i missing something?
WordBearer94  [author] 24 Nov, 2019 @ 10:26am 
@Sushima-Carmine Thank you, means a lot to hear people enjoy it :)
Sushima-Carmine 24 Nov, 2019 @ 10:15am 
@Wordbearer94 I love the mod by the way. It's a shame the Armored Demon Kin mod causes this T-Posing issue, slightly lowers the immersion when achieving the Greater Demon Form.

But it's no big issue. Guess I'll just stick to being an undead that can turn into a demon, which is still quite fun.
WordBearer94  [author] 24 Nov, 2019 @ 10:10am 
@Sushima-Carmine Ah well thanks for clarifying that. I don't run the demon kin mod so I never would have tested that. I try to test as many variables when I make a skill so things like t-posing and invisibility shouldn't happen.
Sushima-Carmine 23 Nov, 2019 @ 5:31am 
Never mind my previous comment. The Arch-Demon form will not work if you have the playable demon kin mod on, especially the armored one. Having it on will result in your character just be a t-posing suit of armor, unless the armor is removed.
Sushima-Carmine 23 Nov, 2019 @ 4:41am 
Is it normal that when you're an Archdemon you will look invisible or just a t-posing armored lesser demon if you have any armor equipped?
Kanuui 21 Nov, 2019 @ 8:41am 
@WordBearer94 Looking forward to the update then!!
WordBearer94  [author] 21 Nov, 2019 @ 8:39am 
@Kanuui I think yeah that one mod of his remedied the issue. And anyway you wouldn't be able to compress the Atlas files as only I can cause it's my mod and I'm the one who uploads it.
I'll add it to the to-do list when I do get back to it.
Sorry it's happened but thanks for enjoying the mod and sharing your thoughts on it.
Kanuui 21 Nov, 2019 @ 8:07am 
@WordBearer94 Yeah I have heard that too but the weird thing is that I don't have that problem with Odinblade's mods. With his mods I can have every spell that is in his mods in a single icon bar and there aren't any problems. Is that because of that one mod of his that is always required in his other mods? Sadly, I don't have the faintest idea of those atlas files nor how to compress them. It's truly a shame since I love the spells of this mod very much. But thanks a bunch for answering my question. :)
WordBearer94  [author] 21 Nov, 2019 @ 7:41am 
@Kanuui It's an engine limitation problem as Odinblade told me, I'll try to explain. Basically when someone adds a spell into the game, they need to add 1 or 2 files called an Atlas (imagine it as a file for images for icons). According to Odinblade, the engine starts having a tiny freakout when it needs to read 7+ or 8+ Atlas files and starts just giving up.
The only thing I can do or recommend is:
* Redoing all my Atlas files and compressing them into a single Atlas.
* or if you have multiple mods that add a bunch of spells maybe remove a couple that you don't think are as integral.

I know saying just uninstall someone else's good quality mod isn't a great recommendation but at the moment with work and studies, time isn't a great luxury. I do want to go back to this mod and add/tweak it and when I find time I'll do it.

Hope that's answered your questions :)