Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Revamp (DE)
79 Comments
ChucSon 6 Aug, 2024 @ 6:37am 
what is the vendor name ?
JoeyA 16 Jun, 2022 @ 4:01am 
Don't worry, great mod nonetheless!!!! Amazing experience you provided us.
Damashi  [author] 15 Jun, 2022 @ 5:16am 
Sorry I stopped updating. I just don't have the time anymore :(
Miago 12 Jun, 2022 @ 8:05pm 
this mod is starting the game with 4 party members. it didn't do that when i originally downloaded this maybe a year ago?

just copying a post from another thread here to possibly be of help if your still maintaining any of this:
[quote=PyroVx;1737715419904266407]Tried the NexusMods version, with the same result. Another user pointed out to me another mod that had the same problem and mod author was able to fix it.

So I really don't have much of a clue myself but basically I had a test level I was using in the editor to play around with my skills. I remember for the new update I was playing around and it suddenly spawned 4 characters (the ones you mentioned) so basically I deleted the testing level and made anew one and now it seems to be fine. [/quote]
Spazz 2 Mar, 2020 @ 5:12pm 
"Updating regularly"... :(
JoeyA 28 Jan, 2020 @ 11:13am 
:C me and my friend loved the mod just wish there was a tiny way to change the fact that the AI controls our summons (for example a config book maybe?) D:
But we're using it, we liked it. <3
Damashi  [author] 5 Oct, 2019 @ 12:08pm 
Anything that changes how summons work. Im also not able to update any of my mods anymore, so if its a new issue with the mod itself theres nothing I can do atm :/.
space is cool 5 Oct, 2019 @ 9:57am 
what mods are un-compatible with this? something crashes this mod
CrazySteve 27 Jul, 2019 @ 7:12pm 
Your mod is not populating in the mod list don't know if you have seen this problem before.
Damashi  [author] 13 May, 2019 @ 5:58pm 
@Dark Phoenix when and if I ger around to it. It'll be a separate mod.
Dark Phoenix 13 May, 2019 @ 1:53pm 
NO don't do it man. I don't want to micromanage summons.
Marlow 1 May, 2019 @ 12:31pm 
onslaught seems to do whirlwind instead?
Odenson94 18 Apr, 2019 @ 11:05pm 
got it, thanks for the reply!
Damashi  [author] 18 Apr, 2019 @ 2:47pm 
I'm considering it for the future, but don't expect it anytime soon.You can try other summon revamp mods. there are some really good ones out there.
Odenson94 18 Apr, 2019 @ 8:56am 
While I enjoy the additions this mod brings I am not a fan of the AI controlling my summons in combat. I like to have exact control over my fights. Is there anyway to turn off the AI for the summons or for you to release a version which does not have them?
Dark Phoenix 9 Mar, 2019 @ 4:49pm 
Love it ! and i love that i don't have to micromanage my summons. I just want them to be smaller and wish there were more spells.
Trefoil 20 Feb, 2019 @ 10:51pm 
Love this mod, but is there an option for me to control my summons?
Damashi  [author] 24 Jan, 2019 @ 4:42pm 
Some do, some don't. Black Cat definetely does.
Digan 24 Jan, 2019 @ 8:13am 
Btw, Do summons like, black cat and other things get champion variants on 10? just like in Summon Overhaul??
[The] Force 11 Jan, 2019 @ 3:14pm 
Curiosity begs that I ask if you can use a mod settings menu like the summoner tweaks does to control the amount of time individual summons last, up to infinite. Love infinite summons but much prefer this, and since they both override the summons... I imagine no, as I doubt the libraries and such you could use to make one of those mod settings wouldn't be able to edit the spells on the fly or someone probably would have done it by now.

Either way if it is doable it'd probably be a great addition to an already fantastic mod!
jeradjohnso 31 Dec, 2018 @ 3:57am 
Love this mod. Thanks
DungeonRyu 28 Dec, 2018 @ 10:44pm 
I like this mod a lot. Especially the brothers and the Swarm. But dragons are way too huge, if they were like 30% smaller that would be awesome. I don't have problems with Incarnate or totems.

Also for some reason half of the swarm spells are not working for me, they are not memorised. Maybe that's a conflict with another mod, dunno.

Summoner seller in Fort Joy is pretty strong she kills magisters like kittens. Maybe you can make her stop participating in combat.
Damashi  [author] 10 Dec, 2018 @ 10:08pm 
I toned down the incarnate champion. Ill shrink the totems a bit when I get a chance, which may be a few weeks.
gevn 9 Dec, 2018 @ 1:36am 
love this mod. im just not a fan of how large the summons are.
Damashi  [author] 17 Nov, 2018 @ 1:57pm 
@IrishBum- The update I just posted should fix your issue temporarily. The model I was using for lvl10 condor seems to not exsist anymore so for now it'll just be the same until I think of something more intresting.
Damashi  [author] 6 Nov, 2018 @ 7:00am 
@IrishBum- Sorry I haven't replied in a while. You can expect an update on the 14th-16th that fixes the issue.
Oggie 28 Oct, 2018 @ 2:20pm 
Right on, appreciate your hard work boss man!
Damashi  [author] 28 Oct, 2018 @ 12:39pm 
@IrishBum- i'll check out condor when I get a chance to see whats wrong with it
Oggie 28 Oct, 2018 @ 12:19pm 
Hey Damashi! Great mod my dude! I enjoy the a.i aspect of the summons honestly and I'm glad you have your mod set up that way. Quick issue I'm wondering about though, the condor at lvl 10 summoning ends up being invisible when summoned. I tried to disable all other mods besides this one to see if there was maybe a conflict but no luck, also tried reinstalling the game just incase something got deleted or over written from another mod or something (not sure if that can actually happen but still tried). Still gonna be rocking your mod regardless of the condor but was hoping you might have an idea if it's related to your mod. Thanks a bunch for the awesome mod again man!
Damashi  [author] 13 Oct, 2018 @ 12:54am 
I'm sorry, but I'm not going to do that, because thats the main point of the revamp. The only exception is oil slug, soul wolf, and cat summon because they have setup potential out of combat. It also eats the shit out of my monthly data plan when I have to make multiple versions of the same mod, and have to upload bug fixes.
Sin 13 Oct, 2018 @ 12:49am 
Can you make it NOT AI controlled? I really dont like it and the "Control Summon skill" doesnt even work at all...
Digan 10 Oct, 2018 @ 8:13am 
Oh cool ^^ no problem :)
Damashi  [author] 10 Oct, 2018 @ 8:11am 
Sorry no I haven't I will be able to in a few more days. The 14th to be specific.
Digan 10 Oct, 2018 @ 7:22am 
Hey, did you change the Dragon yet? :D
Damashi  [author] 28 Sep, 2018 @ 7:03pm 
check C:\Program Files (x86)\Steam\steamapps\workshop\content\435150
Damashi  [author] 28 Sep, 2018 @ 7:02pm 
This is a common issue that happens to some mods. its beiing saved somewhere else
Chief Fatcock 28 Sep, 2018 @ 5:51pm 
Question. This mod doesnt appear when i subscribe to it. Either in the mod folder or in divinity. Is this a issue with this mod or with something on my end? Or is it not common?
Digan 25 Sep, 2018 @ 8:47pm 
Eh, i think max ap is too much aswell :D just lower its max ap and recovery then i think it would be fine :D
Damashi  [author] 25 Sep, 2018 @ 8:19pm 
i'll limit his ap recovery next update
Digan 25 Sep, 2018 @ 7:43pm 
Yeah, after playing abit more, i HIGHLY recommend nerfing the crap outta Dragons AP :D he does too much dmg with too many casts :O so maybe like 2 casts max :) for dragon to use ^^
Digan 24 Sep, 2018 @ 10:11pm 
Or maybe just nerf the Ap the dragon can use per turn and its recharge :) cuz he can do SOOO MUCH in one turn its crazy...
Digan 24 Sep, 2018 @ 9:45pm 
Yeah but maybe instead of 1 mbe have 3, since it is really strong :O
Damashi  [author] 24 Sep, 2018 @ 9:45pm 
I could make the learn requirment 1 summoning, 1 pyro, 1 hydro, 1 aero, 1 geo, 1 necro, but I can't do anymore updates this month.
Digan 24 Sep, 2018 @ 8:55pm 
Oh man, that Dark Dragon is fckin op :O Make him do less dmg XD for early summon do soo much dmg? X_X nerf pless :D make him do less dmg proportional to the cost, early availability :D or make him a Summon 10 thing i dunno :D
Dan Iron 24 Sep, 2018 @ 3:24pm 
please release a version of this that doesnt change the incarnates stats. ill love you forever if you do
r3v4n 24 Sep, 2018 @ 8:04am 
Nice seeing you listening to your fans :D

I've tried using the "No AI" mod you metioned down below. Sadly this only works for your companions and not your summons.
Damashi  [author] 23 Sep, 2018 @ 9:32pm 
Incrased the physicall armor of incarnates to make up for the dumb things they may do, and I've given incarnate champion gaurdian angel.
Damashi  [author] 23 Sep, 2018 @ 12:50pm 
I tried buffing them a bit to make up for how dumb they are. I can make another attempt to making them stronger when I get time.
r3v4n 23 Sep, 2018 @ 10:58am 
So sad that you won't remove the AI control part ... my summons are acting pretty dumb :(

Maybe in a separate version? *looking really nice with huge eyes* :D
怒搓楼上喵头 22 Sep, 2018 @ 5:09pm 
ai control can be rebalence.