Space Engineers

Space Engineers

HVK Gladiator I MBT
100 Comments
Dragon_Blitz_85 14 Jul, 2020 @ 7:06am 
Really? Damn...
hav0kk  [author] 14 Jul, 2020 @ 6:32am 
Yeah, they´ve been doing that since a couple of updates I think :( Thanks though! Not planning on going through my old creations to fix them atm btw.
Dragon_Blitz_85 13 Jul, 2020 @ 12:32pm 
Hey dude, just a little heads up for you, the wheels are interlocking with each-other and no longer work with 'LORD CLANG' going nuts.
hav0kk  [author] 10 Aug, 2019 @ 11:27am 
After a certain SE update some blocks got their HP increased, so all blueprints with half constructed blocks prior to that update would have to be reworked.
hav0kk  [author] 10 Aug, 2019 @ 11:23am 
:D
Jatßkan 10 Aug, 2019 @ 11:02am 
never mind
Jatßkan 10 Aug, 2019 @ 10:59am 
how do you get in it
hav0kk  [author] 7 Apr, 2019 @ 8:49am 
No...
Functional Llama 5 Apr, 2019 @ 7:43pm 
so its normal if it gos flying
hav0kk  [author] 8 Mar, 2019 @ 5:11pm 
I built it for looks, although some people said it actually works.
Saticron 8 Mar, 2019 @ 3:33pm 
does the angling actually work or is it just for looks?
snekkie [CHEESE] 4 Mar, 2019 @ 3:46pm 
ah ok i didnt know they changed the output of wheels
hav0kk  [author] 4 Mar, 2019 @ 3:32pm 
I built this before the last big update, back then wheels used far less if any power. All my old tanks now need a complete overhaul upgrading the powerpacks. As for fixing it for yourself, just look for places in the tank where you can stuff in some reactors or batteries.
snekkie [CHEESE] 4 Mar, 2019 @ 3:25pm 
for some reason whenever i accelerate the vehicles power drain bounces off the red and causes all systems to glitch out, so the vehicle is not capable of being used at all effectively unless its not moving, how do i fix this?
hav0kk  [author] 26 Dec, 2018 @ 6:56pm 
The tracks are on the workshop, made by INKY. There´s a link in the description that´ll lead you there. You´d have to backdate your SE to an older version if you wanted to do them yourself.
Saticron 26 Dec, 2018 @ 3:19pm 
I have seen that "wheel tracks" trick used a lot in builds like these, and i can't figure out how to do it myself. Is there any sort of tutorial on how to do this?
hav0kk  [author] 1 Nov, 2018 @ 8:29am 
Thanks! That´s probably possible, but I wanted that clean look on this one. :)
Aramil 💢 1 Nov, 2018 @ 6:04am 
Great design, but would it be possible to make something similar without using modified armor blocks?
hav0kk  [author] 31 Oct, 2018 @ 3:54am 
Hm, I don't know what's creating a problem then... the azimuth and elevation rotors have to be unlocked and turned on, the MART programmable block has to be on and running and the MART turret group has to have the rotors, gun or camera and the cockpit in it to make the turret move. For the steering, the parking brake has to be released by pressing P, the programmable block with the skid steering script has to be on and running, as well as the gyroscopes and wheels. Maybe there's something in this loong text you forgot? :D
.keJ 30 Oct, 2018 @ 7:55pm 
At one point I am certain it was. I was turning everything off and on and trying everything I could think of. I was very systematic about it :)
hav0kk  [author] 30 Oct, 2018 @ 8:24am 
So your parking brake IS off?
.keJ 30 Oct, 2018 @ 5:28am 
i turned everything on and off one at a time and tested what it allowed, then started testing multiples but it would only move slightly on use of A and D and i could make it jump lol
Alpha-5 26 Oct, 2018 @ 12:05pm 
Are the rotors unlocked?
hav0kk  [author] 26 Oct, 2018 @ 6:35am 
What about the parking brake?
.keJ 26 Oct, 2018 @ 6:24am 
yes...I have scripts/programmable blocks and experimental on
hav0kk  [author] 26 Oct, 2018 @ 4:53am 
Thanks man! :)
Alpha-5 26 Oct, 2018 @ 2:02am 
This is a truly beautiful tank.
hav0kk  [author] 12 Oct, 2018 @ 2:30am 
Do you have programmable blocks / scripts or experimental mode enabled on your world?
.keJ 11 Oct, 2018 @ 7:39pm 
I have turned everything on and off and can't get the turret to respond, or get the tank to actually move either
joanq 2 Oct, 2018 @ 9:00am 
I understand that, I'm in the same situation thx anyway.
I'm waiting to see more beutifully designed vehicles.
Great Job
hav0kk  [author] 2 Oct, 2018 @ 7:45am 
Just don´t have that much time atm and when I´m playing SE, I´m working on a big cargo plane. ^^
joanq 2 Oct, 2018 @ 6:44am 
thx in advance :D
hav0kk  [author] 2 Oct, 2018 @ 12:59am 
I'll take a look at it. :)
joanq 1 Oct, 2018 @ 2:10pm 
Would you consider an Air Transported version of the Vanguard or the Gladiator, suitable for planetary assaults from the planet's orbit?
It will be a great addition for my assault ships :steamhappy:
hav0kk  [author] 26 Sep, 2018 @ 6:10am 
There´s a rotor group on the second toolbar, it locks/unlocks the turret.
Username 24 Sep, 2018 @ 3:01pm 
I can't seem to get the turret moving.
ModGame 23 Sep, 2018 @ 3:27am 
yes, or like the 2k22 tunguska :)
hav0kk  [author] 22 Sep, 2018 @ 8:07am 
Thx! Do you mean something like the Roland FlaRakPz? That´s a good idea!
ModGame 22 Sep, 2018 @ 5:26am 
nice Tank, maybe you could build an AA Tank with large block torpedo parts mod, like the german gepard tank or russian buck, would be awesome:steamhappy:
hav0kk  [author] 22 Sep, 2018 @ 2:57am 
:D thx!
Soulebot 21 Sep, 2018 @ 5:30pm 
That angled hull though...(heavy breathing intesifies)
Black Bullet [130.] 21 Sep, 2018 @ 12:57pm 
Thanks for quick answer @McTec Ind., gonna try it out soon ;)
hav0kk  [author] 21 Sep, 2018 @ 11:19am 
McTec with the perfect description there! :) Thank you. And also thanks to all the other comments!
About the GTK Boxer: I have an old wheeled APC on my WS, but it´s pretty out of scale. I really want to build a new one, but I don´t like to use 3x3 wheels for it, I think they are a bit too small... :/
karenjanecleave 21 Sep, 2018 @ 10:49am 
DAM Dat looks Good I want one
Sable Winters 21 Sep, 2018 @ 10:42am 
This looks fucking fantastic!
The Red Moustache 21 Sep, 2018 @ 8:52am 
if this was vanilla!
McTec Ind. 21 Sep, 2018 @ 8:38am 
two easy options for the interior machine gun turret sorcery. 1st option cut out this interior turret with its base and save it as a seperate blueprinte for later use. 2nd option create a extra empty 'toolbox' creative world in conjunction with the "vanilla supergrid mod" and save the large grid parts you want as small grid (the mod turns all the large grids into small grids hence why you make an extra world for this kind of stuff). 3rd option requires hacking skills, which I lack...so only two options really.hope this helps.
Black Bullet [130.] 21 Sep, 2018 @ 8:32am 
One thing... HOW THE F*CK do you "cilip" the large grid interior turrets into a small grid? never got to figure it out...
Deltafrost 21 Sep, 2018 @ 8:13am 
ever thought about building the GTK Boxer? Would love to see it or something like it on the workshop
kaspa 21 Sep, 2018 @ 7:00am 
noice