Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Trickster Class (DE)
25 Comments
Dęąth Viper 20 Jul, 2024 @ 1:43am 
Hello! I am here to ask for permission to use your assets and abilities for a custom encounters mod I am working on. I added you and would appreciate a few tidbits of info thanks!
Louis Cypher 13 Aug, 2023 @ 1:12pm 
Super awesome - I also like the icons
Void 13 Apr, 2023 @ 10:42am 
why does this exsist
october31 26 Feb, 2023 @ 7:21am 
Saul Goodman class
Бабазаки Гений 11 Jul, 2022 @ 1:42pm 
disgusting skill icons
CompletelyDocile 1 Jul, 2022 @ 12:41pm 
Ben Stiller class
Cranky Corgi 18 Feb, 2022 @ 5:15pm 
The skills dont scale with my strength, its at max (40) and the skills deal damage ranging from 5-10?? I dont have any weapons as I was planning on a RP 4th wall-breaking character.
Beardie 2 Sep, 2021 @ 3:39pm 
When switching forms, the skillbar resets, is this by design?
Snipe 28 Aug, 2021 @ 11:52pm 
I had to come just to say about Thumbtack, who thinks of a thumbtack as a skill. Lol. Thanks.
thomasbroadie1 24 Jun, 2021 @ 10:51am 
What on earth does Trick or Treat skill do??? Do u target enemies or friendlies??? I got no clue? Pls help??
Fenris 18 Oct, 2020 @ 10:31am 
It's a fun class but I hoped the skills would be more in line with the world and not modernized since it breaks immersion. The banana peel trip and bushwacked are good examples of trickster tricks that would exist in the divinity world. Maybe just rename some of it and change the icons?
helaene  [author] 15 Apr, 2020 @ 12:52pm 
@Kennedius - I'd be happy to consider any more specific feedback - thanks. This one was mostly for the fun, but I can always tweak to make it more playable.
Dr.De@t4 13 Apr, 2020 @ 6:41am 
scales with weapon stupid me...forget what i said ^^
Dr.De@t4 13 Apr, 2020 @ 1:43am 
as there is the finesse override for the stealth freaks ^^
Dr.De@t4 13 Apr, 2020 @ 12:50am 
hey helaene,
i noticed a problem.
when you change your profession to trickster ingame, the skills all are finesse based while all the other polymorph skills are strenght based.
is this adaptable?

greetings
TheBlindGamer 19 Jan, 2020 @ 8:16am 
Can you make an intelligence based version?
Kennedius 1 Jan, 2020 @ 2:28am 
Too many skill sets sprawled throughout this class, Stat priority off, needs work but has potential.
CookinWithTide 18 Nov, 2018 @ 8:18am 
@Loss507 you need to download helane shared library
Squanchy 15 Nov, 2018 @ 11:40pm 
I'm using this mod for my GM DE game and the skill books don't have pictures. Can you fix this? Thanks :)
helaene  [author] 18 Oct, 2018 @ 9:53pm 
[-BB-]Waynaminithin thanks for the laugh! Glad you enjoy them :)
Gutter 15 Oct, 2018 @ 9:42am 
I'm sure this could use improvement, but for fun I thought you could change the description of the skill "Tongue Twister" to something like the following;

"Your tricky tongue terminates tortuous trappings and turf, together with tactfully telling the tricky thief tracks by turning them teary."

Also, thanks for your mods, the wife and I have been enjoying them.
S I L E N C E R 14 Oct, 2018 @ 3:53am 
Hi, Helaene! I have RATED UP & Added this mod (and others) to both:

1. " The Multi-Player Definitive D:OS2 Mod List (2018) " :steamhappy:

2. " The Definitive D:OS2 Mod List (2018) " :2017meatball:

Congrats & Thanks for your awesome mods!
Zerrvr 21 Sep, 2018 @ 5:50pm 
Can we have the laugh animation removed after skills aare used? It slows down combat WAY too much.
Wiwra 20 Sep, 2018 @ 4:05am 
Just wonder, why skills are based on strenght and not on dexterity when this class seems to be "trololo rogue-ish " This ruin this mod for me sadly.
Tatzenmonster 15 Sep, 2018 @ 4:42pm 
Thanks a bunch!