The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Dawnguard Volunteers
37 Comments
Kille2Elite(DKSamaritan)  [author] 29 Feb, 2024 @ 12:06pm 
[h1]Notice[/h1] This mod is old and not being worked on. It will be set to unlisted.
TexanChiss 27 Feb, 2024 @ 1:27pm 
Could you please fix the grey face bug or at least give them full helms?
Balthias 7 Nov, 2014 @ 6:18pm 
This plus dawnguard sentries would be hilarious. No dragon thats a bad dragon! lol
Evan 12 Jul, 2014 @ 3:32pm 
Plus the villagers running like shit inside, Poor enemies of skyrim :P
Evan 12 Jul, 2014 @ 3:31pm 
Lets see, hehehe, two guard mods plus regular hold guards, I think the vampires are screwed now.
FlyjngNarwhal 24 May, 2014 @ 11:14am 
Hey, I see there havnt been any comments in a while so sorry to pull your attention way back to this awesome mod, but i just started a new character and tried to do the first theives guild quest where you have to steal the ring and plant it on the other guy, but no matter what I do one guy this mod added (who stands next to the stand you have to steal the ring from) is always watching me so I can't steal the ring. If it is not too much trouble when you get a chance could you please move him a little farther away?
jgonrochet 4 Dec, 2013 @ 10:29am 
Good idea and good mod, but... could you fix the grey faces bug?. Please, I hate that bug.
WillADD 18 Jun, 2013 @ 6:47am 
okay, thank you.
Kille2Elite(DKSamaritan)  [author] 17 Jun, 2013 @ 5:50pm 
I use my own mod in conjuntion with the mod you mentioned, I have not had any issues.
WillADD 17 Jun, 2013 @ 1:40pm 
I just got a mod that makes villagers go indoors during vamp attacks will this conflict with your mod?
Kille2Elite(DKSamaritan)  [author] 13 Jun, 2013 @ 10:37pm 
Your Welcome Cobra :)
COBRASTATUS 13 Jun, 2013 @ 10:35pm 
ok thanks
Kille2Elite(DKSamaritan)  [author] 13 Jun, 2013 @ 10:35pm 
I gave them a custom one and included as many vampire faction verieties as possible.
COBRASTATUS 13 Jun, 2013 @ 10:33pm 
oh ok did you give them a town guard faction or something
Kille2Elite(DKSamaritan)  [author] 13 Jun, 2013 @ 10:32pm 
technically yes, pratically it would inconvenience the players who still want to play the game and sell their loot etc. If you want to change that go ahead.
COBRASTATUS 13 Jun, 2013 @ 10:26pm 
yeah but wouldnt it make me an enemy to them because of faction reasons
Kille2Elite(DKSamaritan)  [author] 13 Jun, 2013 @ 10:13pm 
I chose not to make the player an enemy for convenience reasons.
COBRASTATUS 13 Jun, 2013 @ 12:36pm 
im a vampire and they dont do anything to me they just look at me like hey hows it going
MassMetalizer 12 Jun, 2013 @ 6:53am 
I like the idea of this. I really hated having Vampires keep showing up and picking off important people. (Apparently Ghorza's apprentice means more to her than she lets you believe.)
COBRASTATUS 11 Jun, 2013 @ 6:10pm 
COOL more sheep to kill
1stReaper 10 Jun, 2013 @ 12:57pm 
cool, was just thinking about it when i was cooking something to eat, and it got me thinking....
""just how many of us actually go up that road?, how many of us just go up to hods home and that, has anyone actually traveled that road to see whats past the south gate lol XD im actually going to just have a wander next time i log skyrim in
Kille2Elite(DKSamaritan)  [author] 10 Jun, 2013 @ 4:35am 
Thanks Dave I'll look into it.
1stReaper 10 Jun, 2013 @ 3:31am 
mmm disappearing ?
... where i said i find no guard or DV near the south gate
i get you now
no i dont mean no guards being there - as in disappearing

i meant no guards being there at all - as in being placed /spawned...whichever
(basically i mean the south gate is unprotected)
like for example -
you go to gate near the blacksmith - you see at least 1 DV and maybe 1 or 2 WG i think near it
the gate as if you was going to whiterun - you see one DV near the gate itself, and another DV roughly near the inn front gate,

as for the back gate - all you ever see close to that gate is the dog...stump or whatever its called but no guards of any type there
Kille2Elite(DKSamaritan)  [author] 10 Jun, 2013 @ 3:00am 
The Dawnguard Volonteers only hate vampires. In the next update they will fight bandits as well as Vamps. As for the WG disappearing, I havn't touched them. maybe its two mods conflicting?
1stReaper 10 Jun, 2013 @ 2:52am 
(and lastly part 2b)
having using console commands to summon a bandit or two roundabout near the blacksmiths forge, i found that the WG and towns people attacked the bandits while the DV stayed in same spot, at first i thought it was AI (because of number of mods) stopping them moving so i attacked them and they attacked me back,
so then i console commanded one or two vampires that in turn got the WG, the DV and the towns people to attack said vampires

- - - - -
hope that better explains my jiberish :p
(had to cut it into 2 msgs as i hit the 1000 letter limit >.< )
1stReaper 10 Jun, 2013 @ 2:52am 
no sorry my bad,
ok to make things easyer ill refer to the whiterun guards as WG, and the dawnguard volunters as DV
(back to first post)
i downloaded the mod to see where the DV's was placed and how many,
which was close to where i was hoping they'd be (near the inn and near the blacksmith side main gate), altho i was wondering if its possible to add more (via you adding maybe 2 guards at each gate and maybe 1 more roughly near hods home / the back of the general store).

(onward to second post)
when i come out of hods home i noticed that no guards was near the back gate(south side/behide hods home),
inwhich i looked for and borrowed a save game that had the WG at riverwood, which is when i still found no guards WG or DV near the back gate, excluding the one WG that "patrols" the route from the front of the blacksmiths home to just outside the fence of hods.
Kille2Elite(DKSamaritan)  [author] 10 Jun, 2013 @ 1:10am 
Dave, could you explain about the guards, are they atacking the dawnguard or vampires?
1stReaper 9 Jun, 2013 @ 11:42pm 
<update 2>
just borrowed a save game who finished the main quest,
the south gate (behide gerdur and hods comes unguard),
and the dawnguard - guards tend to just stand there if its a normal bandit or what-not,
but if its a vampire they'll go all rightous might on there ass

is that a bug or just how ya've scripted them?
1stReaper 9 Jun, 2013 @ 11:15pm 
<edit> -update-...whatever ya want to call this msg...

i just noticed that the....mmm south entrance of riverwoods unguarded (haven't got whiterun guards yet as i've been testing all mods i get one at a time, so i cant remember if there was any guards.. gonna try find a save game that as whiterun guards there and ill hit you up
1stReaper 9 Jun, 2013 @ 10:58pm 
actually scratch my last msg, just downloaded the mod to check for myself how many guards spawn and where,
(almost right where i was hoping they'd be) love you dude! (no homo)
finally i can get rid of the delay dawnguard start - because i dont have to worry about the damn dog in riverwood keep getting killed everytime i leave the inn,
or because i use skyTEST - no random boar coming and killing hod -.-

also, altho i might be a bit out of order asking this kille
but is they a way for me to add maybe one or 2 more guards in places ?
(maybe with the CK or something...<shugs sholdiers>.... actully nevermind im happy enough now that the towns have better protection <3
RihlStihl 8 Jun, 2013 @ 5:05pm 
Awesome.
Kille2Elite(DKSamaritan)  [author] 8 Jun, 2013 @ 5:04pm 
Yes, Riverwood and Rorikstead have Dawnguard Volunteers.
lorddragoblade 8 Jun, 2013 @ 4:37pm 
did you make this so you bs dont get kilt i use acient vpier repent amulet from nexus that keeps dalaying the next vamp ateck on load it works if strarted dawngeard en waided 400x 1hour en in all that time no vamp ateck no coments on my engels
RihlStihl 8 Jun, 2013 @ 11:17am 
Are there guards added to smaller towns like Riverwood, Rorikstead, etc?
Seewhyseeoh 8 Jun, 2013 @ 4:57am 
If you could, it would add to the immersion - thanks. Rated, Fav'd & Subbed =)
Kille2Elite(DKSamaritan)  [author] 8 Jun, 2013 @ 1:54am 
Always there, I'm not that confident with the scripting system of skyrim but I might eventually get to them to be quest specific.
Seewhyseeoh 8 Jun, 2013 @ 1:41am 
Cool. Are they always there, or do they appear once the 'Dawnguard' quest line has been started?