Torchlight II

Torchlight II

Futurist (v.79)
97 Comments
Mustang0524 28 Nov, 2022 @ 4:48am 
Would be nice if you did Carnage!
Carnage Reborn  [author] 13 Jul, 2021 @ 8:24pm 
Hey Suresh, I'm sure there is. I never got around to polishing out the rest of the aesthetic kinks with the class. Maybe if I pick modding TL2 back up again I'll be able to figure it out.
Suresh Raveendran 13 Jul, 2021 @ 7:37am 
A massive fan of Mass Effect myself (esp the multiplayer). I saw the biotic powers and tech armor/overload/medigel and was just blown away. You don't find many RPGs in the ilk of Diablo/Torchlight with a sci-fi twist. Always thought Mass Effect could fit that bill in some way. Really happy to see someone made that a reality (in another game that too!).

Just one small question, is there any way to add a portrait/picture for the class? Right now it shows a question mark in my selection screen.
Carnage Reborn  [author] 12 Jul, 2021 @ 9:49pm 
Thanks Boarcas! I'm glad you're enjoying the class. I wish I had answers to your questions... I haven't touched this class in actual years, and I'd be super rusty trying to get back into it. So unfortunately, what you see is what you get. If by some stroke of inspiration I do get back into modding this class again, that'll be the first thing I look in to.

and yes Suresh, it is based on Mass Effect! One of my favorite games!
Suresh Raveendran 12 Jul, 2021 @ 11:23am 
Is this class based on Mass Effect by any chance? Looks awesome!
Silas Inservio Pax 10 Mar, 2021 @ 3:19pm 
Thorougly enjoying this class. A few questions though; does a filled up charge bar give any benefits? and there is the passive skill medicinal gel, which gives hp if you use a skill that uses charge. However, as far i can see there are only 2(!) skills that use charge, and a few that add charge. A few hours in this seems way to little to be viable. And those 2 particular skills i don't fancy to much either... Anyway, just some feedback :)
Acharius 21 Aug, 2017 @ 6:09am 
I've subbed to this and I've tried to resub and all of that but when I look in my mods directory or when I try to load my 10 mods, there are no files. what is this thing downloading when I sub to it?
Carnage Reborn  [author] 24 Jul, 2016 @ 2:33pm 
Hey Crim, it's awesome to hear that! I'm glad you enjoy it.
Nova ~I HAVE INTERNET AGAIN!~ 24 Jul, 2016 @ 6:17am 
Just wanted to say I absolutely love this mod, and it is a MUST for me to have it in any game mod list I use now.
Carnage Reborn  [author] 6 Jun, 2016 @ 10:35am 
It's only going to be updated whenever I get the time, which I will say is going to be less than infrequent. As for the beam, I could just take out the knockback all together, but I do like the fact that it allows you to create some distance from oppponents (keeping them out of melee range). It wasn't that way on purpose, but I consider it a happy accident.
Nemmy 6 Jun, 2016 @ 4:03am 
Oh wow, this is being updated!? Whoo! That's great to hear, it really is. I enjoyed the class, so glad to see it fixed.

What needs to be fixed, I still feel like the shotgun beam skill is a bit...odd. The beam is short, and shotgun knockback pushes them out of it in a few hits, unless I pin them to a wall. I'm not really sure what to do about it, though. I'd say boost the damage of the ticks, but that'd make it super strong against enemies NOT sent flying across the screen, so Iunno.
Carnage Reborn  [author] 5 Jun, 2016 @ 10:33pm 
Hi guys, going to try and do a little tweaking this week and next. Nemmy, I reset the Shotgunne Mastery to default, which should fix the problem. I had it put in really weird and I'll work on customizing it for the class later. Remind me what needs to be fixed or changed and I'll try to look into it, but I can't promise I'll be able to fix everything. Thanks guys!
Nemmy 5 Mar, 2016 @ 12:03am 
Okay, so I found a HUGE bug. If you unequip your weapon, or equip a new one, Shotgonne Mastery stacks up. I'm a few hours in and have 500% critical damage, and +600% attack speed...yeah. So, while fun, it's super-duper game breaking. :(
Nemmy 4 Mar, 2016 @ 8:59pm 
I know the mod isn't being worked on anymore, but since the author said RedPhoenix might take it on, so here's some feedback that mayhaps will help him.

Shotgun's first skill seems to synergize very poorly with the mastery. I'm only level 4 or so, admittedly, but the knockback of shotguns, along with the mastery, means the enemy gets pushed out of the laser in only 3 or so ticks. Combined with the low damage(10% a tick, +1% per level, looks like?), it makes the skill not all that great. Maybe the laser gets longer with more points, but as it is right now, it doesn't seem to work very well...

Or does the 'beam splits' thing from the tiers means the beam actually splits? I'd always assumed that for that skill, it just split more on enemy death.. my comment may very well be null and void, sorry. D:
Carnage Reborn  [author] 27 Feb, 2016 @ 7:49pm 
Yeah, sorry guys. I'm not working on this mod anymore. I think RedPhoenix wanted to take it on. Refer to him about it if you want update on the progress. Thanks!!
fl9d 19 Feb, 2016 @ 11:23pm 
are there tiered passives?
Cucumbear 13 Feb, 2016 @ 9:34am 
The aegis skill is broken it never ends and gains you 100000000+ armor!!!
GhostSpydr 8 Feb, 2016 @ 8:08am 
Has this mod been abandoned? I like the mod and would love to see more strides being made with it.
Fit Noob 27 Sep, 2015 @ 6:01am 
help me. new mod please. darksiders game's gun added please. gun name black mercy or mercy gun. gun link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=213714289 this weapon add please. thx
Carnage Reborn  [author] 17 Jul, 2015 @ 3:29pm 
RedPhoenix, feel free to make any changes. I can add you as a contributor and you can take it and run with it.
Carnage Reborn  [author] 17 Jul, 2015 @ 3:26pm 
Sorry I haven't been keeping up on updating this mod. I probably win't be doing anything else with it. It was a fun project to work on, but I don't have the time or energy to keep up with it.
Redphoenix  [author] 17 Jul, 2015 @ 12:26am 
Hey man, are you updating this mod?
If yes, I got some suggestions.
If not, do you mind me changing the stuff and if you allow me, upload them to the Workshop with a link to this entry?

Cheers.
Officer O'Cyrus 11 May, 2015 @ 11:10pm 
Class Icons? Maybe you could just borrow from the Outlander or the Engineer until you have something better. If you can't make 'em yourself, you could probably find someone who's willing to provide.

I'll give it a try anyway and see how it handles. This looks like it'll be fun!
darebrained 4 Jan, 2015 @ 4:05pm 
Well reading all the positive stuff makes me trying it now, too.
Anyway, Carn, maybe you could add a short video-introduction?
Carnage Reborn  [author] 30 Nov, 2014 @ 2:26pm 
Glad people have been enjoying it. It's been a fun class fo make!
Ashe 17 Nov, 2014 @ 12:20am 
I've played the class and I have to say I love it! Its impressed a few others that Ive played with as well! The abilities are amazing and it fits the class I love to play <3!
Carnage Reborn  [author] 13 Nov, 2014 @ 11:08am 
I haven't had any time to update it at all. I want to get back into it, but can't guarantee anything.
Ashe 7 Nov, 2014 @ 11:12am 
Is this class being updated? Or is it good to run as is now?
Hithron 16 Sep, 2014 @ 5:47pm 
Just curious does the armour cover the chest the whole game ? I like it although I also like seeing the different armour looks in the game
Khalanos 1 May, 2014 @ 12:40pm 
Very good class mod.

However I think you should modify the beam spell ( with the Shotgun). It deals less dammage than a simple attack.
You could probably increase from 10% to 35% of weapon DPS :)
fl9d 4 Apr, 2014 @ 9:01pm 
any further updates in mind?
Roxx 2 Apr, 2014 @ 6:00pm 
DOn't open the game
Bug =(
Cross[PT] 6 Jan, 2014 @ 6:47am 
great class :)
Level 1 Goblin 2 Jan, 2014 @ 2:59am 
i wish there were more classes that used like... ranged weapons...
Resident Of Innsmouth 1 Jan, 2014 @ 2:48am 
Love the idea for this character! But I was wondering, will this class get me through the whole game? Or will I eventually hit a limit with equipment, skills, etc. not symptomatic of vanilla classes?
Majora 26 Nov, 2013 @ 6:56am 
Hope you're still working on this class. This might become one of my favorite classes.
Nero 7 Nov, 2013 @ 10:49pm 
best class my favorite:happyball:
Carnage Reborn  [author] 30 Sep, 2013 @ 3:30pm 
Thanks undertow, I'm trying to figure that out currently. Seeing as that those items aren't equippable by any class anymore.
Undertowst 29 Sep, 2013 @ 10:45am 
For some reason items that are marked Engineer, Futurist cannot be equipped by my engineer anymore. Items solely marked as Engineer can however.
Carnage Reborn  [author] 19 Sep, 2013 @ 1:03pm 
Thanks for the support Mattinator!

It looks like theres no issues with the set up of the skill, so I'm hoping that it's just a typo since I can't find the rot of the problem, will keep working on it though.
Still working on the Shotgonne BeardedBabbler.
#KitchenSOhotBRO 6 Sep, 2013 @ 1:03pm 
Thanks brother we appreciate you and this awesome mod.
Carnage Reborn  [author] 1 Sep, 2013 @ 10:18am 
Thanks for the input Mattinator, Babbler, and Kvidar, I'll look into those.

Mattinator2006 I think the tool tip may not be displaying correctly, I'll check it out.
BeardedBabbler I'll definitely take that into consideration and try to beef up the shotgonniness
Kvidar I hope it does but I'll have to do a little more digging to find out.
Nutero Will do.
#KitchenSOhotBRO 26 Aug, 2013 @ 9:37am 
Hey just wanted to point out a bug that I noticed. When I put my first 2 points into Energized Ammunition, the damage is dusplayed correctly at the bottom of the skill tooltip. However, from the 3rd skill point and on it says only +1 Electricity damage ... regardless of rank. I was wondering if this is an unfinished tooltip or if it really starts giving me only +1 extra damage from the 3rd skill point and on. Thanks =D
Ghandi Nuke 22 Aug, 2013 @ 1:53pm 
I love this class! Well designed, well-meshed with Mass-Effect lore too! 12 out of 10 stars!

But - I MUST STRESS THIS -
The "shotgonne mastery" is vastly inferior scaling wise, and even more inferior in the damage department to the other 2 masteries. I nearly feel forced to use a cannon or pistols - and that would be sad!

I know the shotgun brings more control to the table, but the cannon mastery does too - albeit less efficiently

(but at the same time, the cannons first attack "carnage" can blind - which is well and good, but shotgun mastery direly needs a better damage passive - to pack that -claymore-mass-effect-style-slow-OOOMPH)

of course, the mod is yours to control - but his was just my viewpoint.
Kvidar 21 Aug, 2013 @ 1:44am 
First, let me say that I -love- the theory behind this class, and I think it is extremely well implemented, my only question/concern is the addition of the ability 'Share the Wealth.' Because it uses the Engineer Charge system, does Share the Wealth actually give your minions anything? o_O
fl9d 18 Aug, 2013 @ 6:30am 
can you tag it as a class mod please? will make it better accessable in the workshop.
doooooorgassssss 15 Aug, 2013 @ 5:57pm 
Hey, you're welcome :) I loved this class and it's awesome! Good job! *thumbs up*
Carnage Reborn  [author] 14 Aug, 2013 @ 10:42am 
Eraldus, sorry about that major glitchiness, I'll take your advice and make some futurist exclusive Armors, wouldn't want that happening to everyone who plays the mod, thanks for the feedback!
doooooorgassssss 13 Aug, 2013 @ 1:34am 
I'd say you should makee the Futurist can't equip the uniques from the Enginner... Maybe you could make a double from the current Enginner's uniques (in case you can't make custom uniques for the Futurist) and make those doubles exclusives for the Futurist class itself...
doooooorgassssss 13 Aug, 2013 @ 1:33am 
I've ran into a pretty bad issue while playing this mod, due to it sharing the class requirement of certain unique gears with the enginner...

This is what happened: I had my enginner with a few Enginner exclusive gears equiped on him and then I've decided to try this class (which is awesome btw) then, after a while, I switched to my Enginner again, and oddly, as soon as I lvled up with him, all my Enginner unique gears unequiped and dropped on the floor and I couldn't equip them back!

Then I tried to uncheck the Futurist on the mod selection menu, to see if it would fix this bug, but once I loaded my Enginner back, all my Enginner exclusive gear had vanished! :( And they didn't appeared back, even after I restarted the game with the Futurist activated :(