Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2596555190
Hope it helps anyone!
Can you update it please ?
I'm not use Combat Extended mod.
so, There are no plans to support Combat Extended.
In the ThingDefs_Races folder, I managed to find occurences of "tribe" and "civil" in the xml for each races. Replace this occurence by the faction defName corresponding to the race found in FactionDefs folder -> Factions_birds.xml
Don't know if this is good, I just compare with some other race/faction mod and made DIY jib jab.
The reference error I get on your mod is for RimWorld.FactionDef named Civil (wanter=factions) and not Verse.PawnKindDef named GerzeeToughExSlave (wanter=kindDefs)
Author couldn't replicate the bug but found he an old term which he updated and stated the problem he found.
[quote] No worries. And thanks for the confirmation.
If Avian hasn't figured their stuff out,Just need to search their code for where that missing def name gets called upon. [/quote]
Hope this helps with fixing the bug.
Could not resolve cross-reference to RimWorld.FactionDef named Tribe (wanter=factions)
Could not resolve cross-reference to RimWorld.FactionDef named Civil (wanter=factions)
I fixed.
You are indirectly breaking all bionic items that will be loaded after your mod, including your own bionic beaks.
It is causing them to not turning into an item that can be worked on over a period of time, like sculptures for example, and forcing the pawn to make it in one go without interruption.
The base game handles the base abstracts, so you don't need to add it into your files, which typically breaks things instead.
Done ...may be
fixing now
Update for 1.1 (maybe...?)
I'm testing now.
Give Bozu the time they require to fix it.
need more time.
It's a simple enough fix, just go into the mod's folder in the steamworkshop folder to change the folders name from "body" to "Body",
For [1.0] Avian Races (this mod)
...\steamapps\workshop\content\294100\1514158118\textures\Things\
For Avian Races One Faction version
...\steamapps\workshop\content\294100\1582200954\textures\Things\
Do this for both the Dodo and Cassowary folders in the Things folder.
I'm running them in a mod pack with Combat extended. I presume that's probably what's causing the issue- but I just wanted to know if anyone else ran into this problem with different circumstances.