RimWorld

RimWorld

Avian Races
101 Comments
Vien 'Quitonm 10 May, 2024 @ 10:50am 
I hope you return someday
Cronos 24 Apr, 2022 @ 5:43pm 
please Update!!!
Mlie 8 Sep, 2021 @ 5:15am 
TiPiK 25 Aug, 2021 @ 11:12am 
I love this mod, but it is breaking my game in 1.3 !
Can you update it please ?
serein.convivencia 23 Aug, 2021 @ 4:23pm 
I hope this gets updated to 1.3! Love this mod
Stratnon 17 Aug, 2021 @ 7:42am 
Looking forward to seeing this in 1.3. This mod was great back in 1.2.
Bp103 9 Aug, 2021 @ 6:00pm 
I really hope this one gets updated for 1.3. The factions add a nice level of character to the base game. Also lol the Chicken people faction name.
Emperor Status 24 Jul, 2021 @ 5:54am 
do penguinez need cold? can they life in hot place?? i wish to know
hoia 21 Jul, 2021 @ 10:34am 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
tkgamer77 8 Jun, 2021 @ 2:53am 
Are the vulture pawns resistant to food poisoning? I was considering running them with the Rotten Meat and Some like it Rotten mods, and it felt appropriate. Some vultures have stomach acid strong enough to corrode bone and metal.
brandonlk 13 Apr, 2021 @ 5:50am 
Bug: Only generates 1 of each faction base when making a world
松本昴  [author] 23 Mar, 2021 @ 5:09am 
update now

I'm not use Combat Extended mod.
so, There are no plans to support Combat Extended.
Skyclops 18 Mar, 2021 @ 9:29pm 
Hi! It seems this faction doesn't cooperate with Combat Extended mod, it doesn't modify the Avian Races inventory for some reason, is there a fix for this?
Rocky Bukkake 6 Mar, 2021 @ 8:09pm 
duck?
Lolokth 20 Feb, 2021 @ 5:46am 
Well I think I managed to solve the issue, at least no more "wanter=faction" with minimal mod list running.
In the ThingDefs_Races folder, I managed to find occurences of "tribe" and "civil" in the xml for each races. Replace this occurence by the faction defName corresponding to the race found in FactionDefs folder -> Factions_birds.xml
Don't know if this is good, I just compare with some other race/faction mod and made DIY jib jab.
Lolokth 19 Feb, 2021 @ 11:33am 
out of curiosity, would the creator (hi Bozu !) explain how he fixes it ? thank you !
Lolokth 19 Feb, 2021 @ 11:28am 
Got the wanter=faction error too... take a look in the faction def, but can't figure out what's wrong (since I don't have any knowledge in modding and codding in general... nice reading by the way)
Llian 17 Feb, 2021 @ 3:58am 
Hey had an error on startup which I mistook for the same one as I got on Gerzee but it appears to just be similar;

The reference error I get on your mod is for RimWorld.FactionDef named Civil (wanter=factions) and not Verse.PawnKindDef named GerzeeToughExSlave (wanter=kindDefs)

Author couldn't replicate the bug but found he an old term which he updated and stated the problem he found.

[quote] No worries. And thanks for the confirmation.

If Avian hasn't figured their stuff out,Just need to search their code for where that missing def name gets called upon. [/quote]

Hope this helps with fixing the bug.
PlayerEmers 30 Dec, 2020 @ 6:11pm 
when i enable the mod, i get those two yellow warnings on console popup at the startup of the game

Could not resolve cross-reference to RimWorld.FactionDef named Tribe (wanter=factions)
Could not resolve cross-reference to RimWorld.FactionDef named Civil (wanter=factions)


2ScoopsPlz 25 Dec, 2020 @ 6:05pm 
Kinda weird that none of them have like tail feathers, being birds and all, but other than that nice mod.
sex is scary 5 Oct, 2020 @ 12:33pm 
bird up?
Flixbox 16 Sep, 2020 @ 2:25am 
It was Dub's Performance Analyzer, it broke a few other UI elements too. This setting caused the issue: https://i.imgur.com/dznQM8S.png
Flixbox 16 Sep, 2020 @ 2:16am 
Update: I removed most of their gear and I was suddenly able to control them again. This is most likely an incompatibility with one of my equipment mods. https://i.imgur.com/BonK2XP.jpg
Flixbox 16 Sep, 2020 @ 2:02am 
I can't control my rescued vulture man colonist, the entire bottom bar is hidden. Could this be caused by an incompatible mod? Screenshot: https://i.imgur.com/qMR9dnG.jpg // Logs: https://gist.github.com/c315b7637ab5f3b54dde2b2857c81f5e
松本昴  [author] 2 Sep, 2020 @ 6:10am 
Thankyou Tarojun.
I fixed.
Tarojun 1 Sep, 2020 @ 10:31am 
In your prosthetic item file, please remove the vanilla base "BodyPartBionicBase" from there.
You are indirectly breaking all bionic items that will be loaded after your mod, including your own bionic beaks.
It is causing them to not turning into an item that can be worked on over a period of time, like sculptures for example, and forcing the pawn to make it in one go without interruption.

The base game handles the base abstracts, so you don't need to add it into your files, which typically breaks things instead.
Crazy 27 Aug, 2020 @ 3:17am 
This is a hilariously fun little mod that's just deep enough. I wish all the other race/faction mods didn't bloat with so much extra stuff on top. Sometimes you just need silly birbs in your game.
松本昴  [author] 11 Aug, 2020 @ 7:17am 
1.2
Done ...may be
松本昴  [author] 11 Aug, 2020 @ 5:17am 
1.2
fixing now
PotatoIsUs™ 29 May, 2020 @ 8:22pm 
can i use the one faction mod and this mod at the same time?
ꌗꉣ꒒ꂦ꓄ 27 May, 2020 @ 9:31am 
@[CBW] Fido If it doesn't at first, try Xenobionic Patcher, it definitely works with that. :)
Fido 14 May, 2020 @ 1:13pm 
Does this mod work with EPOE?
MarpatNinja 9 Mar, 2020 @ 6:28pm 
These guys are my favorite race mod! Thank you for updating!
MarpatNinja 9 Mar, 2020 @ 6:24pm 
Awesome!
松本昴  [author] 9 Mar, 2020 @ 6:19am 
Hello, birbs.
Update for 1.1 (maybe...?)
I'm testing now.
TeaTree 8 Mar, 2020 @ 4:58am 
It will be updated when it's updated.

Give Bozu the time they require to fix it.
Beretta 6 Mar, 2020 @ 8:57pm 
hope this mode update soon..
MarpatNinja 3 Mar, 2020 @ 4:19pm 
Any update on how the 1.1 version is going?
松本昴  [author] 25 Feb, 2020 @ 4:03am 
How to fix for 1.1?
need more time.
NerdCuddles 22 Feb, 2020 @ 5:16pm 
aww comments saying the mod is not working
NerdCuddles 22 Feb, 2020 @ 5:15pm 
I like da bird
MrRavenOo Ttv 4 Feb, 2020 @ 12:14pm 
am ashamed no Raven
Mazz 3 Feb, 2020 @ 10:14pm 
Does this mod work. ?
S_freck 11 Nov, 2019 @ 7:15am 
Regarding the purple texture issue for the dodo and Cassowary races, what fixed it for me is changing in the mod's texture folder the folder 'body' to "Body" in both races. I think that is what Bozu is referring to when he renamed an folder/file name from lowercase to uppercase but some how the update didn't go through in the steamworkshop file.

It's a simple enough fix, just go into the mod's folder in the steamworkshop folder to change the folders name from "body" to "Body",

For [1.0] Avian Races (this mod)
...\steamapps\workshop\content\294100\1514158118\textures\Things\

For Avian Races One Faction version
...\steamapps\workshop\content\294100\1582200954\textures\Things\

Do this for both the Dodo and Cassowary folders in the Things folder.
MrFlux 8 Nov, 2019 @ 6:28am 
hay can you make it compatible with combat extended
Lobster 17 Oct, 2019 @ 6:00pm 
Yup. Nope. Combat extended's doing that. Nevermind.
Lobster 17 Oct, 2019 @ 4:40pm 
Small problem. I can't seem to get any of the Avian races to pick up any items. Works with any race other than theirs. They'll equip and haul but there's no option for them to pick anything up.

I'm running them in a mod pack with Combat extended. I presume that's probably what's causing the issue- but I just wanted to know if anyone else ran into this problem with different circumstances.
Tanicus 9 Oct, 2019 @ 7:15pm 
still checking through my mods to see if another is causing it but im getting a glitch where the skin color on the body of the "Cassowary" race goes to a fleshy human pink color and is super odd looking. In game and during "EdB prepare carefully"
狼月 2 Sep, 2019 @ 2:14pm 
A p.s. to that. I also get the pink backgrounds for the "cassowary" race.
狼月 12 Aug, 2019 @ 1:12pm 
I get the pink/purple background box around the dodo's as well. In the loading order the mod is as one of the last ones if that helps any. Other than the box thingy for that species the race mod seems to work fine.