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Mordor,Rhun,Gondor,Rohan,elves,dwarves, Isengard & Umbar. As well as a mimic of your scenario map having forced alliances and wars along with a blank version of it with placement for max factions like a normal huge game for random fun with any civ. If interested please contact me privately for my business email. Artwork models for units would be ideal along with unique icons as well as cinematic and voiced leaders. (Will look for help if your unable to do some of these things but interested in the project). Whatever the case great work on this mod.
Correct me if i'm wrong, their were only 7 Middle Earth Kingdoms, which would of made sense to only have 7 Civs to replicate those Kingdoms. All the different assortments of those kingdoms could of been those same kingdoms at different ages. The different ages could of been made as different times in the game. For instance, the different Orc Civs you made, all seem to use much of the same Orc units, but a few changes. So all those different Orc tribes could of been made to reflect the same Kingdom (Mordor, I believe?) at different ages. Same thing with the Elves, and the Dwarves, and humans. Instead of Ancient, Classic, Renn... could of been Age 1, age 2 etc.
Kingdom of Gondor, Kingdom of Rohan, Kingdom of Dale, Kingdom of Mirkwood, Kingdom of Mordor, Kingdom of Haradrim all be Civs. The rest of the beings from Middle-earth, some of them are Lothlorien, settlement of Woodmen, an area ruled by the Beornings, Rivendell, Laketown, Bree, The Shire, Orcs of the Misty Mountains, Gray Havens of the Elves, and many many more, but not even one of these areas/societies are ruled by the king, would of all made great City States in Civ VI.
All the dependencies are downloaded and enabled, and i have no other mods to cause a conflict, this is the only mod in my game.
Thanks!
Hey thank you for that great Mod of yours, I enjoyed it so much that I sat down with my LotR maniac of a friend and build a MP friendly Map version of it. I hope you dont mind if I upload it to the workshop as well. Btw, I think your Maps look pretty decent, but I build a ton of Maps especially for MP and have gathered a lot of tips and tricks to improve them. Soo if youre interested we could exchange some knowledge.
Greetings from Germany - Bumblesheep
Freeze the city graphics, so they never advance beyond the starting level.
I don't know if it's possible, as I haven't tried my hand at modding yet, but could one use City States for the Elves (Grey Havens, Imladris, Lothlorien, Greenwood), Dwarves (Erebor, Khazad-Dum), and Corsairs (Umbar), and Dunland and have Arnor, Gondor, Rhovanion, Angmar, Mordor, Goblins of the Misty Mountains, Harad, and Khand be the full civilizations?
I'm envisioning a scenario for the War of the Last Alliance/early 3rd age. Arnor and Gondor start with a few settlers, builders and few (but potent) units, and they start allied, with very friendly relations with the Elvish city states. Meanwhile, Mordor starts with Barad-dur and some orcs but has to rebuilt its strength. Mordor starts allied with established civs (a few cities) in Harad and Khand, with very friendly relations with Umbar.
Also, the tech tree... is there a way to just stop it before you hit gunpowder units?
I might be stupid, but I don't know how to disable original civilizations... Also, I can't find the scenario when I try to start a game, got any ideas about this ? Thx