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Not easy for this...
Kinda like: "Ah! My head's blown off yet my soul still has it! YIKES!" I think that would be really cool to look at and would not only help solve the Headshot problem, but also allow some pretty fun loadout ideas.
Best luck to you and I hope you understand!
Cheers,
Flame
There's the obvious "Where the heck's the headshot reg?" problem, exposing white skin even though they're supposed to be unknown and the whole "HALLOWEEN RESTRICTED ONLY thing is nice but ... Well, this is Valve, they're gonna do some stuff.
I really do like this idea and I think it would be a cool idea to further the true fact that: Even in death, you will never know Pyro.
I think the Hollowed Head did this well but I would also like to add another cosmetic from the community called the "Second Gunman" which is sort of the same thing but for Sniper.
Much like everyone else I have mixed feelings with this cosmetic.
On the one hand, it's pretty funny to see a walking corpse with no head at all managing to shotgun or burn that one Spy down. Although there's a problem that's VERY important to this cosmetic.
This is the PYRO we're talking about, not any other class.
Pyro is specifically designed to be unknown and can often be a "Blank canvas waiting to be painted on", which allows for plenty of creative cosmetic loadouts.
First, I would like to admit that this cosmetic looks very well made. Secondly, it also gives me a good ol' "What if Meet the Spy Blue Spy didn't die but Red Pyro did? vibes.
My favorite thing about pyro is we know nothing about him/her. but this item shows him/her with white skin.
In short, This cannot be added.
1) The cosmetic for the destroyed Spy head should be present in either the SFM beta tools or in SFM default. If not, the style is more wet which still stays within the level of detail in TF2. You just added a swirly for the muscle, which is what makes the model unlike TF2's style. TF2 style still preserves droplets and antomy.
2) Although it was spy blown into bits, we could still tell that it is spy and arguably part of his head still stays within the hitbox. Thats the difference.
2) Best to leave skin as red as the meat.
3) Although this is to look like a generic exploded head, next time, consider keeping "continuity." In other words, take the original model into consideration and deform and influence that one specifically. It's more nteresting to see that the pyro's mask has been unfurled as it is torn, rather than seeing the top completely vaporized with no part of the mesh indicating such.
4) Consider that other hats will be affected by this model, I recommend you add something for the head to be a remnant of the skull. If you want to make it look like their head exploded while maintaining its shape, a balloon version of pyro's head may be your go to method or wrinkle his head up like a raisin. Just in general, trying to figure out how to include his hitbox in the equation.