Team Fortress 2

Team Fortress 2

The Meat Blossom
39 Comments
astutenewt6031 29 Jul, 2024 @ 12:50pm 
its a really cool idea but snipers need a head to shoot so no sadly
The Man Who Sold The Burger  [author] 28 Sep, 2019 @ 10:04am 
I have a v2 of this item, for the people who are seeing this submissipn late.
Samlethal 28 Sep, 2019 @ 9:57am 
make the where the head originally was something like a ghost head to cover for that sniper thing even if it's halloween restricted
clog 28 Sep, 2019 @ 9:43am 
good idea but maybe put like half a head or baruin for sniper mains or diamondback/amby spies
Sid 28 Sep, 2019 @ 9:02am 
multiple problems, no head= difficult hitbox, skin is showing, third, we alredy have a headless-ish pyro cosmetic. Sorry but unless you fix these problems, it won't get added.
MJDG27 26 Sep, 2019 @ 12:35pm 
Sniper: "What the bloody hell just happened?"

Not easy for this...:steammocking:
Amber 18 Sep, 2018 @ 3:57pm 
interesting concept but this hat may make it difficult for snipers and amby spies to get headshots
FlameThrowerFIM 18 Sep, 2018 @ 1:40pm 
No problem @Boy♂Next♂Door♂
BossBTL 18 Sep, 2018 @ 1:39am 
is it bad that people still think crazy hats HAVE to be halloween only.
Rider 17 Sep, 2018 @ 9:25pm 
Does this affect hitbox
The Man Who Sold The Burger  [author] 17 Sep, 2018 @ 7:58pm 
holy shit! i had the exact same idea for the ghost head (i got the idea from the frighteners). I've actually been trying to incorporate it lately, having some trouble, but nearly there! Thank you for the constructive feedback!
FlameThrowerFIM 17 Sep, 2018 @ 6:15pm 
This doesn't mean the cosmetic is a lost cause though, in fact I think to make it even better is to leave the skin completely covered in blood and add a GHOST VERSION of Pyro's head.
Kinda like: "Ah! My head's blown off yet my soul still has it! YIKES!" I think that would be really cool to look at and would not only help solve the Headshot problem, but also allow some pretty fun loadout ideas.

Best luck to you and I hope you understand!
Cheers,
Flame
FlameThrowerFIM 17 Sep, 2018 @ 6:15pm 
However, this cosmetic does have problems.

There's the obvious "Where the heck's the headshot reg?" problem, exposing white skin even though they're supposed to be unknown and the whole "HALLOWEEN RESTRICTED ONLY thing is nice but ... Well, this is Valve, they're gonna do some stuff.

I really do like this idea and I think it would be a cool idea to further the true fact that: Even in death, you will never know Pyro.

I think the Hollowed Head did this well but I would also like to add another cosmetic from the community called the "Second Gunman" which is sort of the same thing but for Sniper.
FlameThrowerFIM 17 Sep, 2018 @ 6:14pm 
Note: This is not a personal attack on the creator, but more or less some constructive feedback on this particular cosmetic and a possible way of how to improve it.

Much like everyone else I have mixed feelings with this cosmetic.
On the one hand, it's pretty funny to see a walking corpse with no head at all managing to shotgun or burn that one Spy down. Although there's a problem that's VERY important to this cosmetic.

This is the PYRO we're talking about, not any other class.
Pyro is specifically designed to be unknown and can often be a "Blank canvas waiting to be painted on", which allows for plenty of creative cosmetic loadouts.

First, I would like to admit that this cosmetic looks very well made. Secondly, it also gives me a good ol' "What if Meet the Spy Blue Spy didn't die but Red Pyro did? vibes.
mariogeek2 17 Sep, 2018 @ 1:54pm 
Uh yeah I know that you give the excuse "It'll be a halloween cosmetic! So it's all good.", but I"m fairly certain Valve isn't restricting any Halloween cosmetics anymore. In addition, while other Halloween cosmetics do mess with the head region some, none do it to the extent that this thing does. My Lord, it'd be awful. Sorry. Looks cool. But I can guarantee you Valve will never implement this. Sorry stranger.
> nobot < 17 Sep, 2018 @ 1:32pm 
this would be a good sfm/gmod model, but not as a cosmetic
Bufflehead 17 Sep, 2018 @ 8:20am 
It would be a lot harder to headshot someone with no head to aim for.
My favorite thing about pyro is we know nothing about him/her. but this item shows him/her with white skin.
In short, This cannot be added.
Otis Le PoOtis 17 Sep, 2018 @ 6:47am 
good idea! but wouldn't work so good in game when it's all about reconition and you make part of i'm invisble
Dèlila (out of practice) 17 Sep, 2018 @ 6:41am 
This item messes with the class silhouette too much. Making parts of a players body invisible is never a good thing in a game where reconition is everything. If you were to make it something more like the Hollowhead, then it'd be acceptable. But as it is now, it'd be a pay-to-win of sorts item.
Saint Lombax Akatsuki Na'vi 17 Sep, 2018 @ 6:01am 
Nice item for SFM but not for TF2. VALVe wont add it because if you equip it you wont be able to weare hats etc.
Scrumptious_ 17 Sep, 2018 @ 4:31am 
Why you shouldn't play with guns.
Blacenta 17 Sep, 2018 @ 12:09am 
I really like this, but I understand the concerns about headshots and confusion. I don't really know a solution for it, but I hope it's something that doesn't obscure the great work you've done. It fits TF2 style really well, and reminds me a lot of Meet the Spy.
𝅶 𝅶𝅶 𝅶𝅶 𝅶𝅶 16 Sep, 2018 @ 6:56pm 
He could be lightskin, and valve likes to keep his identity hidden, even his skin tone.
The Scout 16 Sep, 2018 @ 6:56pm 
Nice and gory, I like it. It'll also be nice if this was made as a headshot replacement (instead of the shrinking heads that's normally used). Keep up the good work BTW.
Something rather absurd. 16 Sep, 2018 @ 5:59pm 
This would just confuse snipers and amby spies. I like the concept but, I don't see why this should be added into the game.
The Man Who Sold The Burger  [author] 16 Sep, 2018 @ 3:14pm 
i mean...why wouldn't he be white? you seen the rest of the classes? (excluding demoman)
Kumquat [Velbud] 16 Sep, 2018 @ 2:56pm 
Meet the spy is different on a few accounts.
1) The cosmetic for the destroyed Spy head should be present in either the SFM beta tools or in SFM default. If not, the style is more wet which still stays within the level of detail in TF2. You just added a swirly for the muscle, which is what makes the model unlike TF2's style. TF2 style still preserves droplets and antomy.
2) Although it was spy blown into bits, we could still tell that it is spy and arguably part of his head still stays within the hitbox. Thats the difference.
The Man Who Sold The Burger  [author] 16 Sep, 2018 @ 2:47pm 
same thing happened in meet the spy, except it's the pyro
Kumquat [Velbud] 16 Sep, 2018 @ 2:40pm 
1) Style isn't exactly that of TF2. It's a mix of TOO cartoony, combined with some bits that are too realistic. Looks at how the beheaded cosmetic looks and compare to yours.
2) Best to leave skin as red as the meat.
3) Although this is to look like a generic exploded head, next time, consider keeping "continuity." In other words, take the original model into consideration and deform and influence that one specifically. It's more nteresting to see that the pyro's mask has been unfurled as it is torn, rather than seeing the top completely vaporized with no part of the mesh indicating such.
4) Consider that other hats will be affected by this model, I recommend you add something for the head to be a remnant of the skull. If you want to make it look like their head exploded while maintaining its shape, a balloon version of pyro's head may be your go to method or wrinkle his head up like a raisin. Just in general, trying to figure out how to include his hitbox in the equation.
vaultshadow 16 Sep, 2018 @ 2:40pm 
now we assume pyro is white
Scrangican 16 Sep, 2018 @ 12:49pm 
yee
The Man Who Sold The Burger  [author] 16 Sep, 2018 @ 12:48pm 
I see your concerns, but thank god it's halloween restricted
Scrangican 16 Sep, 2018 @ 12:47pm 
His hitbox is there, but it really doen't look like it because his head has gone boom.
Michael Beanburger 16 Sep, 2018 @ 12:47pm 
Yeah, but it still would make it a bit difficult to judge where it's at
Scrangican 16 Sep, 2018 @ 12:46pm 
His head is mostly missing, so it could be comfusing to players who haven't seen it before.
The Man Who Sold The Burger  [author] 16 Sep, 2018 @ 12:46pm 
Ahhh balogne, the hitbox is still there :D
Michael Beanburger 16 Sep, 2018 @ 12:45pm 
He wouldn't have a head to shoot, making it hard for snipers
The Man Who Sold The Burger  [author] 16 Sep, 2018 @ 12:45pm 
How so? I'm curious. Criticism is WELCOME :)
Scrangican 16 Sep, 2018 @ 12:43pm 
This very cool, but wouldn't this confuse players?