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When my high Int full Aero Mage is hitting with Air wands for 20 + 10 damage (Dual wield) and my full Con Warfare/Scoundrel Mimic is copying this Air wand attack for 80 + 80 damage something is amiss.
Especially when every other attack (Such as my Finesse Huntsman's bow attacks and my Str Warfare/Poly attacks) being mimicked end up doing about the same damage as the original attack.
Which is why I can't just solve the issue by changing the mimic damage settings, because it's not an overall issue it's just some attacks randomly deal obscene amounts of damage when mimicked for no reason.
Would be cool if there was an option to mimic enemies instead of allies. Could even be neat to have an option to only mimic attacks made against the mime, which would fit well with how tanky the mime ends up being if using the default CON primary stat.
I figured maybe my other companion could be a jack-of-all-trades, but I want some else's input first.
As he was moving away he walked through poison left from the fight, originating from my party.
He became hostile.
Amused, i proceeded to slaughter him.
After resurrecting him through the dialogue option when interacting with his body/ghost, he has become invisible and uninterruptible.
I have no idea if if this is fixable.
The actual issue is though that when I shoot an enemy with a crossbow, my mimic only punches the air and doesn't summon up a crossbow and shoot at the enemy. Do I need to actually have a crossbow equipped on my mimic or is this a bug?
Also, does anyone know whether the silencing applied b the mask can be countered by Immunity to Silence? I know that would defeat the purpose, but there are going to be times where I wish I could combine Mimic skills with spells, etc.; of that I have no doubt.
Any solution here? thx :D
I'd say it's pretty crucial for a more enjoyable experience using mods nowadays, as depending on your amount of mods, it will cut the loading time down to a minute or two, from what would normally be 10+ minutes to get in a save. More mods are requiring it as well, mainly due to the fact it really opens mod-making up (Divinity Unleashed and Odinblade's Huntsman Overhaul require it).
For instance, without the extender, to mimic weapons, I have to create an invisible character, transform them into the person we're mimicking, take their weapons, then finally remove the character.
With the extender, I can just duplicate the weapon.
So chances are the vanilla side of the rules here have a bug in them that the extender side does not.
https://drive.google.com/open?id=1hLKQmBpC7splcHHellDjtlWtlrX3KXOf