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Support to make it optional is in the works if you are interested. Thanks for the feedback.
@gregflewin I was able to reproduce your issue and a fix is pending. As a temp. work-a-round, it should work if you retry a few times.
More maps are coming. I'll keep Chernarus Redux in mind. If you have any other requests, let me know.
The AI movement is disabled at the staging area intentionally. However, it should be re-enabled once they board the helo.
It sounds like the missions is failing to initialize properly. I will look into this.
Cheers for the long hours, would love to give it another shot if you can pont out where I'm going wrong..
I loaded the mod from SP Scenarios, the team arre all present and all have hexagons, but no numbers, names or any other clue as to who they are and what role they play.
Walked around all 4 sides of the containers looking for the ACE interaction "white spot" but couldn't find it on either of the supply boxes.
1. What doors? You should be on a boat and the chooper should be in the back on the landing pad. Is that not the case for you?
2. As far as "taking charge of the team" are you playing solo in MP with a slot that is not the group leader? If you're the group leader in MP or just playing SP this should just work.
3. The containers are empty yes, but you can access the ACE Virtual Arsenal using the ACE interact key on the containers -- this is how ACE VA works by default. You're the second person confused by this so I'll add a note to make this more clear.
4. No map light? Possibly a regression, I'll check. But you should be able to get one from the VA.