Arma 3
Combat Den: Malden
23 Comments
Liberty_Valance 2 Jun, 2019 @ 8:36am 
Single player and with the usual mods (CUP, no sway no fatigue) or else, and without mods
quade  [author] 28 May, 2019 @ 11:20am 
@Liberty_Valance Can you please confirm if you experience invincibility in single-player, multi-player, or both? Also please provide which mods you have installed when this occurs. Thanks.
quade  [author] 24 May, 2019 @ 1:48pm 
Sounds like a bug. I'll look into it. Thanks for the heads up.
Liberty_Valance 24 May, 2019 @ 6:20am 
In most scenarios, I cannot be killed thus making me invicible which is very bothering. If you have any idea of how removing this feature, please let me know it.
quade  [author] 20 May, 2019 @ 11:22am 
@Liberty_Valance ACE is now optional.
quade  [author] 1 May, 2019 @ 5:52pm 
> ACE is useless

Support to make it optional is in the works if you are interested. Thanks for the feedback.
Liberty_Valance 1 May, 2019 @ 2:55pm 
Nice one; thanks - ACE is useless
quade  [author] 18 Feb, 2019 @ 4:30pm 
@Axebeard Latest update should resolve your helo issue.

@gregflewin I was able to reproduce your issue and a fix is pending. As a temp. work-a-round, it should work if you retry a few times.
Axebeard 14 Feb, 2019 @ 1:31pm 
Badass! Chernobyl Zone (if it were finished) would be great too. It looks to me like the helicopter issue is that it's not finding a safe landing spot and it just gives up if the first spot is no good. I've had it land me on the ground one time out of like 6 or so runs. I use Simple Single Player Cheat Menu when I'm playing solo for issues like that anyway, because let's face: MOST missions have problems like that. Not a huge deal, and I'd say mostly not your fault haha
quade  [author] 14 Feb, 2019 @ 6:07am 
@Axebeard I'll look into the helo issue. I haven't done any testing with zeus to be honest. I'm considering adding an option to skip the ride and just teleport players after the staging area to the LZ.

More maps are coming. I'll keep Chernarus Redux in mind. If you have any other requests, let me know.
Axebeard 14 Feb, 2019 @ 1:29am 
I'd love to see this on some more maps to, especially Chernarus Redux.
Axebeard 14 Feb, 2019 @ 1:28am 
Loving the mission, except the helicopter often refuses to land. I have to use Zeus to teleport my squad to the ground.
quade  [author] 11 Feb, 2019 @ 5:47am 
@CD Nullis Glad to hear its working. I never did pinpoint your issue. Something probably shook loose with one of my updates.
CEDE 10 Feb, 2019 @ 9:35pm 
@ottavio , sorry for long delay, been busy with stuff. Everything is working perfectly now, I did disable Enhanced Movement, but don't know whether it was that or an update you have made. Anyway all is fine, thanks for the time taken to make a great set of scenarios and be a responsive dev!
quade  [author] 10 Feb, 2019 @ 7:53pm 
@gregflewin I was not able to reproduce this. I tried in single and MP mode. What mods do you have loaded? Can you confirm if the AI units exit the helo at the LZ? It would also be interesting to see if you're seeing this issue with any of the other terrains.

The AI movement is disabled at the staging area intentionally. However, it should be re-enabled once they board the helo.
quade  [author] 10 Feb, 2019 @ 3:56pm 
@gregflewin I'll take a look.
gregflewin 10 Feb, 2019 @ 3:54pm 
AI squad won't move or take commands, starting at the boarding and after drop off.
quade  [author] 4 Jan, 2019 @ 9:32am 
@CDNullis Thanks for the feedback, this is very helpful. If you can, please try removing Enhanced Movement and see if it makes any difference. It's unlikely the cause but it's worth a try.

It sounds like the missions is failing to initialize properly. I will look into this.
CEDE 4 Jan, 2019 @ 7:36am 
Have only the listed mods loaded ( ACE and CBA) plus Enhanced Movement, so don't think it's a mods issue..
CEDE 4 Jan, 2019 @ 7:32am 
The no map light I can work around by either selecting a mission in daytime only, or messing with my in game brightness settings and straining my eyes, but I'd rather keep it completely random from the outset so if the Arsenal has issues, at lease having a map light from the outset would be a good option.
Cheers for the long hours, would love to give it another shot if you can pont out where I'm going wrong..
CEDE 4 Jan, 2019 @ 7:32am 
The doors to the flight deck are open, but it's not possible to walk through them to board the chopper unless I first close and then open them again ( using the control panel on the port side) . Probably an ARMA glitch rather than an error in your scenario. Tried it on all of the Combat Den maps except Takistan and Chernarus, and the same "issue".
I loaded the mod from SP Scenarios, the team arre all present and all have hexagons, but no numbers, names or any other clue as to who they are and what role they play.
Walked around all 4 sides of the containers looking for the ACE interaction "white spot" but couldn't find it on either of the supply boxes.
quade  [author] 4 Jan, 2019 @ 6:52am 
@CDNullis Sorry for the bad session. If you have the time I'd like to better understand your issue to make improvements.

1. What doors? You should be on a boat and the chooper should be in the back on the landing pad. Is that not the case for you?

2. As far as "taking charge of the team" are you playing solo in MP with a slot that is not the group leader? If you're the group leader in MP or just playing SP this should just work.

3. The containers are empty yes, but you can access the ACE Virtual Arsenal using the ACE interact key on the containers -- this is how ACE VA works by default. You're the second person confused by this so I'll add a note to make this more clear.

4. No map light? Possibly a regression, I'll check. But you should be able to get one from the VA.
CEDE 3 Jan, 2019 @ 11:38pm 
Totally broken. you have to close then open doors that are already open to get to chopper, no map light so map is unreadable, no team icons or abaility to take charge of team, was instructed to load explosive ordnance but both supplu containers are toally empty, and that's just 30 seconds in. As far as I got after several attempts..