Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ah, so it's not just me. This is odd, because his SkyPlatform mod that is a kissing cousin of this one works just fine and doesn't cause this problem!
The problem, any other newcomers: all seems well and fine until you try to dismount from the SkyDrone. Then all hell breaks loose: you lose your agency to move and become gravity's plaything, sliding around according to the lay of the land. You'll probably fall waist-deep into the ground at first, but later you'll find a weak spot in the terrain and fall through entirely into the water table below. If you don't "ghost" or "fly", you're screwed. IFF you can get back to the SkyDrone you can probably pilot it again, but you're doomed when you get off. Restarting the game/server fixes it.
I've never seen anything else cause this.
This mod doesnt have any Platforms in it
-Im working on removing food entirely and using craftable custom items for repairkit/fuelcell
- its intended to be a craftable entity, and its crafting requirements are the same as the vanilla motorboat
-to get the item use:
Cheat gfi superdrone 1 0 0
-if you must skip the item step and spawn it in use:
Cheat sdf superdrone1
@Mr. PAPAGIORGIO
Im working on the blaster damage, and i can allow it to function underwater(oxygen, dismount,etc) its gonna be a big update when its done
Ok, cool. On the secondary attack... Ya! Exactly what I meant lol. It just seems like this would make the vehicle/mod infinitly more useful. Could even add a third attack that shoots Tranq rounds, or some sort of attachment(via the saddle slot) that changes the primary attack shots to Tranqs. Just for future consideration as well I feel I should mention this: Two things I would LOVE to see added and features that would make this mod/vehicle feel far more complete would be a fuel system(could just modify it so that it requires food, rename the 'food' stat to 'fuel' or whatever and it's food could be Gasoline or Element) and finite ammo for the blaster/gun, so it requires an ammo source in it's inventory. And thanks for the mod! Love having an actual vehicle to cruise around in.
blaster config is currently wip, its tricky since its not Melee but a projectile damage, aoe stun for the flash secondary? for some reason i remember seeing in the files that that secondary burst is a melee attack.. maybe not.. regardless i could change it to do a eel stun buff to surrounding enemies that would be a neat idea
@569094273
im sorry.. im not sure exactly what it is youre referring to..
Currently it uses Meat to replenish stamina and to heal, firing the blaster will use a little stamina per shot
Because its based off of the AttackDrone from the TEKCave. It is not an Autonomous drone. It requires a pilot.