Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Occasionally I like going to the extremes with the abilities that spintiresmod gives me. When you get to the top terrace of this map you're at the extreme height that is possible. The first hill you climb is probably close to the max height of the 32 bit version.
Here is a link to the newest version of spintiresmod - https://www.modsgaming.us/load/mudrunner/mods/spintiresmod_exe_version_1_9_1_fin_v22_03_19/94-1-0-18777
I built another that was as large as the editor allowed me to build it. I had a large mountainous area in one corner, a large valley in another, a large swamp in another, and a hilly area in the fourth. Everything went well til I started adding plants and trees, and then it started crashing me out of the editor, and crashing in game. I could never stabilize it enough to release it.
Upgraded HMMWV Alpha Wolf Deluxe Edition
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1615085585
https://www.youtube.com/watch?v=5jb231WQ6IE
You have to manually place the 4k patch into the game and start the game from it. Noticed some people in the discussion placed a shortcut for it on their desktop.
Here is the link to spintiresmod https://forums.focus-home.com/topic/3365/how-to-install-spintiresmod-mudrunner-plus-enable-dev-tools-on-any-map-spintiresmod-discussion
Where this is a one sided mountain, #2 is a two sided mountain. It is also a height map of 512, this one is 256.
I have a blank map mod created that is 78sqx78sq (this one is 50sqx50sq) and height map set at 512 (this one is 264); will probably change it to 264 before stating. Thinking of something more compact across the center of the map from corner to corner, with the lumber mills on the flats on each side. With possibly just log scavengers...
https://forums.focus-home.com/topic/3365/how-to-install-spintiresmod-mudrunner-plus-enable-dev-tools-on-any-map-battery-winch-and-much-more
https://drive.google.com/file/d/1AY2TyPSWW_QeWzebGPSNzcO2_5chEX32/view
Hoping to release a logging map in the next 3-4hrs of a river delta; went low instead of high.
https://www.youtube.com/watch?v=MwyngV6z1kE
jj2691, you think that is why the restrictions everyone else is experiencing isn't affecting myself, and anyone else with the mod?
I have a 126sqx126sq (2016x2015) map that I finished and couldn't get to work because it exeeds the 2mb ram restrictions of the game.
A concern would be Dev Tools, wonder if they would conflict with each other.
I'll read up on it later, and probably get it...
What would be an interesting scenario for a logging map....? A typical trail map as a logging map? Scale down the cliffs and add rocks, rock bouncing log trucks? One with a combination of swamps, cliffs, rocks, trails...?
I don't like large maps that takes a lot of time, for myself or the players. I prefer smaller maps that has something unique about them. Small map with scaled down cliff roads, with rocks, with waterfalls coming down them feed by mountain springs.... That would be interesting to make, and to ride through.