Garry's Mod

Garry's Mod

Star Wars EaW Clones Ships pack REDUX (Part 2)
19 Comments
dar0va 16 Oct, 2023 @ 1:46pm 
There are on one of the ships but it is broken
Chris Hansen With Dateline NBC 26 Nov, 2018 @ 12:08pm 
The guns on the capital ships are missing
Servius  [author] 6 Oct, 2018 @ 8:44pm 
These are just models. The code for any and all ships are in the EU pack/
Mister Cthulhu 17 Sep, 2018 @ 8:43pm 
oh okie, sounds good!
Servius  [author] 17 Sep, 2018 @ 8:21pm 
I intend to use that drop ship though and swap out the laats with functional ones
Mister Cthulhu 17 Sep, 2018 @ 8:05pm 
Ah
Servius  [author] 17 Sep, 2018 @ 7:59pm 
Its just a broken thing. The uvs for some of these older models dont work right.
Mister Cthulhu 17 Sep, 2018 @ 5:52pm 
*dropship
Mister Cthulhu 17 Sep, 2018 @ 5:52pm 
btw the laats that are on the laat dropshp, they side covers aren't textured properly, is it a glitch no one can fix or?
Mister Cthulhu 17 Sep, 2018 @ 3:42pm 
Alright, thank you
Servius  [author] 17 Sep, 2018 @ 3:40pm 
Ye thats what I just linked. Sub to it and check it out ingame.,
Mister Cthulhu 17 Sep, 2018 @ 3:38pm 
https://www.moddb.com/mods/atte-v-atte-mod/images/image-3 i mean this one, but without the weird blue aura
Servius  [author] 17 Sep, 2018 @ 3:34pm 
Not only is it not destroyed but its functional.
Mister Cthulhu 17 Sep, 2018 @ 3:33pm 
Ah, have you ever thought about making a non destroyed AT-TE? like the republic commando one? if not will you? its a very cool model
Servius  [author] 17 Sep, 2018 @ 3:28pm 
No problem. I forgot to mention, I also included scaled down mini versions of all the cruisers and capital ships. A lot of the star wars mappers and scene makers use these for maps and junk.

My own actual need for them being made was the creadtion of icons for the full size ships.
Mister Cthulhu 17 Sep, 2018 @ 3:13pm 
ah ok, thank you servius
Servius  [author] 17 Sep, 2018 @ 3:12pm 
%100 okay to ask. The major issue with the og pack was how they were compiled. Things like size, rotation, and some of the actual things were added to the qc (the file that defines what to do when compiling) ended up hurting the overal performance of the user.

Stefano wanted his models to be used as flyable+functional vehicles which was not possible until the rotation and sizing of these models were fixed.

I also removed several models that I couldnt do anything with, had already been done elsewhere in one of my redux packs(somehow sometimes done by the same og uploader), or was a walker/vehicle that would require animation skills I just dont have.
Mister Cthulhu 17 Sep, 2018 @ 2:50pm 
if its alright to ask, how are these different from the first EaW pack?