RimWorld

RimWorld

More Vanilla Turrets - Turret Extensions Patch
67 Comments
Durandal 2 Jul, 2022 @ 1:38am 
minigun turrets? I'm in love
Mlie 20 May, 2022 @ 12:40pm 
飘渺0之云 1 Mar, 2021 @ 7:03pm 
we need 1.2 pls
Jaxx - pshoooo 26 Dec, 2020 @ 7:10pm 
here's to hoping for XND to pop back for their regular mods to be updated to 1.2 :)
CollisionCourse 25 May, 2020 @ 2:42pm 
any chance we could get the unofficial link? Went back a couple pages and didnt see it
sweetjinx24 29 Mar, 2020 @ 9:30am 
@XeoNovaDan, okay because the other one I tried used by denty doesn't work properly for me.
XeoNovaDan  [author] 28 Mar, 2020 @ 8:02am 
@sweetjinx24 - Yes, there's an unofficial 1.1 update for this. I haven't yet gotten around to linking to it though
sweetjinx24 28 Mar, 2020 @ 7:21am 
Is there a 1.1 version for this yet?
denty 26 Mar, 2020 @ 1:08pm 
It may be I need more in the Manifest.xml, a lot of the functionality is duplicated in about.xml, so the native mod management works just fine. I'll have a look over the weekend if I can.
XeoNovaDan  [author] 26 Mar, 2020 @ 11:43am 
@CYFire - That was an issue with an old version of ModManager which has been fixed a couple of weeks ago IIRC
CYFire 26 Mar, 2020 @ 7:20am 
My Modmanager states an error because it doesn't accept my [XND] Turret Extension. It openly states it "Depends on [XND] Turret Extension version >= 0.0.0, version 1.3 is loaded" Any suggestions?
Sasha Fox #SaveTF2 24 Mar, 2020 @ 5:12pm 
denty I cannot view your profile so I am unable to view your workshop. When possible could you post a link here if so. Many many please and thanks!
denty 24 Mar, 2020 @ 12:00pm 
Thanks for both, I'll post them up shortly!
XeoNovaDan  [author] 24 Mar, 2020 @ 11:58am 
@denty - Sure thing
Starproject 24 Mar, 2020 @ 11:54am 
can i have that update denty?
denty 24 Mar, 2020 @ 11:50am 
@XeoNovaDan, I have an update for 1.1 of this patch, do you mind if I release it on here?
Light-DelaBlue 26 Feb, 2020 @ 10:04pm 
sadly the only good bunch for indoor turet are dead.... great.
XeoNovaDan  [author] 24 Feb, 2020 @ 5:13am 
It's not so much the release itself that is the issue since RW now has decent multi-version support, but rather because I don't have a lot of spare time anymore and have a lot of other projects to maintain
Tommy Gray x Land Raider 24 Feb, 2020 @ 4:39am 
damn. what about making 1.1 version of this as a different mod
Talisman1973 24 Feb, 2020 @ 4:34am 
bummer
XeoNovaDan  [author] 22 Feb, 2020 @ 8:54am 
Note for 1.1: This mod will not be updated
大叔请举杯 3 Feb, 2020 @ 12:33am 
any load order suggestions?Thanks
Phil 25 Jan, 2020 @ 6:02am 
Do other factions use these?
Aaron Alara 15 Jan, 2020 @ 7:12pm 
Have you made it so Ai's and nearby settlements can use these too?
XeoNovaDan  [author] 15 Sep, 2019 @ 12:59pm 
Done, thanks!
Laarryy1234 15 Sep, 2019 @ 12:07pm 
@XeoNovaDan - If you want put the link i have provided for now for more vanilla turrets. so everyone can use the mods.
Laarryy1234 15 Sep, 2019 @ 11:57am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1864303676

here you guys go More Vanilla Turret for now. so you can play
Evoemotive 15 Sep, 2019 @ 11:41am 
literally set up all my stuff last night with this mod get up to play, "mod mismatch" excuse me what?
Stefan Bogaard 15 Sep, 2019 @ 11:31am 
Where is More Vanilla Turrets 1.0?!!
Laarryy1234 15 Sep, 2019 @ 11:06am 
it got removed idk what is going on
TTcux 15 Sep, 2019 @ 10:54am 
Where is More Vanilla Turrets 1.0?
:merling:
XeoNovaDan  [author] 18 Jun, 2019 @ 6:37am 
@mosch6 - I have stopped making patches with other mods at this point unfortunately. Reason being because not only are there so many other mods, but those mods also get updated which makes maintaining patches a problem.
mosch6 (AUT) 18 Jun, 2019 @ 4:47am 
Hello, i have found a link.
Can you make your greate mode CE compertiple with this?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1631756268/1743358239844788840/?ctp=5
hawkbluetear 28 Apr, 2019 @ 3:53pm 
CE?
Loruud 19 Apr, 2019 @ 5:00am 
so if your turrets arent spawning when you build them, you are like me and forgot to actually put turret extensions in the load order at all or above this mod
KawaiiGhost06 13 Apr, 2019 @ 11:17am 
I seem to be having a problem with this mod. For there is not other turret anywhere. Maybe my load order? I may require some help
jonathankk 10 Apr, 2019 @ 4:30pm 
i have a problem, after i build Military-Grade Turret, it just disappear

what is the problem? thank you
hawkbluetear 18 Feb, 2019 @ 12:59pm 
CE?
Zesty the Hermit 15 Feb, 2019 @ 10:21am 
So is their a way to remove the need todo Barrel Repairing?
Stress!!!!! 17 Dec, 2018 @ 9:45am 
Ahh.. Thank you XeoNovaDan. I am gonna get that one as well. Thank you for your reply!
XeoNovaDan  [author] 16 Dec, 2018 @ 2:01pm 
@Stress!!!!! - Nevermind. It's actually because you don't even have More Vanilla Turrets in the load order; this patch is simply a patch to modify MVT, not a full replacement.
XeoNovaDan  [author] 16 Dec, 2018 @ 1:40pm 
@Stress!!!!! - The author must have changed the XML structure at some point or even changed defNames. Turret Extensions is eventually being reworked quite heavily so I won't work on updating patches until TE 2.0 is out.
Stress!!!!! 16 Dec, 2018 @ 11:22am 
I just activated the Turret extensions and this mod and the game gives errors when starting.
{LINK REMOVED} for the output_log.txt
XeoNovaDan  [author] 11 Dec, 2018 @ 2:47am 
@Guy LeDouche~ - Doesn't really matter. After TE is fine.
Robert Pharmacy 10 Dec, 2018 @ 8:02pm 
What load order should I put this in?
g0jira 4 Nov, 2018 @ 3:04pm 
i have over 300 mods here so sve will be corrupted
XeoNovaDan  [author] 4 Nov, 2018 @ 2:06pm 
@g0jira - Seems to be a similar issue to what others are experiencing. Mind sending the save file?

Fixing may be slow though since I'm also working on stuff for the RimWorld wiki
g0jira 4 Nov, 2018 @ 1:19pm 
vulcan does not upgrade, it has all needed resources, but still upgrade icon is visible on it
XeoNovaDan  [author] 25 Oct, 2018 @ 10:54am 
Any full output log?