Europa Universalis IV

Europa Universalis IV

The Burden Of Crown Rise
51 Comments
Abraxicus 17 Jun, 2020 @ 9:24am 
F
MrAdrianPl  [author] 16 Jun, 2020 @ 12:07pm 
Mod development is canceled its futher versions also are shut down becuse of estates rework.
Xeocas 16 Jun, 2020 @ 6:37am 
update please
aaaaa142 26 Apr, 2019 @ 7:06am 
it's acting like a common universalis's system?
MrAdrianPl  [author] 26 Apr, 2019 @ 6:55am 
Nope sorry im not able and also not very eager to work on the eu4 mod. Especially since ive started working on far larger mod for imperator rome.
aaaaa142 26 Apr, 2019 @ 6:51am 
no update?
MrAdrianPl  [author] 4 Feb, 2019 @ 12:00pm 
Thx for cheering me up but im curently working on imperator rome total conversion mod as head modeler, to sum this up i will have finals this spring. also im working part time job so i dont have curently time to rework the mod, espescially since some things seams to work weird with the Drahma code.
Im not sure from what your save game problems comes i havent tested out the et lastest versions with the mod.
**** 4 Feb, 2019 @ 11:15am 
I would like to correct my post. I find that loading a save with Extended timeline with this mod doesn't work after you load a save. What I mean by not work, is a simple crash. I thoroughly enjoy this mod more than some of the DLC, and thus I hope you continue your work, as me and my friends use this mod. Good job with your work and hopefully you don't get too tired from making mods. As always good luck. -Czar
MrAdrianPl  [author] 4 Feb, 2019 @ 2:16am 
What do you exactly mean by stating its not functioning after loading a save?
ive made mod compatible with last version in some degree but i havent tried to fix all functionality conected to the new goverment systems so that may not be compatible with the Drahma DLC.
But making version for the drahma is now out of a question since i dont have time for that.
Decentralise is not a typo its spelled this way, menage is mb since i have made an hotfix for the localisation improvements made by HΛLIΛX and ive fucked up something i belive there may be some other typos tho.
ive been able to add custom nation to the game without a crash check out your game.
**** 3 Feb, 2019 @ 8:21am 
I enjoy this mod but it has it's very game breaking problems.
**** 3 Feb, 2019 @ 8:20am 
Mod doesn't function after loading a save. I have all the DLC except Dharma, Cradle of Civilization and Mandate of Heavan. You also CANNOT add custom nations otherwise the game will crash. Also there is plenty of spelling errors in the game.
https://steamuserimages-a.akamaihd.net/ugc/938340794418777174/CB31835271C016715EEB39D886CA8EBB795F5FF4/
https://steamuserimages-a.akamaihd.net/ugc/938340794418777944/B4A650524EFA94F39499BFA1C2743A3552FF6B35/
baconprison 15 Jan, 2019 @ 6:31pm 
interesting ill have to look deeper into this issue
thanks for the info
MrAdrianPl  [author] 15 Jan, 2019 @ 2:59am 
No theres no need for any dlc
baconprison 14 Jan, 2019 @ 3:25pm 
do you need certain dlc to use this because it instantly crashes my game after 1 day passes
MrAdrianPl  [author] 17 Dec, 2018 @ 11:14am 
Sorry for another delay however the 1.28 patch have some bug which have made uploading mods imposible ive had to wait for the hotfix beta. merry Xmas and good fun playing the mod.
Abraxicus 1 Dec, 2018 @ 3:42pm 
ok, thanks!
MrAdrianPl  [author] 1 Dec, 2018 @ 2:41pm 
ill release Update after 1.28 patch(11 dec), everything is preaty ready to be uploaded but i want to fix some localiastion problems and add some flavor to it. current build is working fine beside minor bugs and its playable on 1.27.
Abraxicus 1 Dec, 2018 @ 2:21pm 
so... are you?
MrAdrianPl  [author] 6 Oct, 2018 @ 9:36am 
I have some problems with finding time to work on the mod last week. I believe i menage to finish update tomorrow and release it. If I won't manage to do it then it will come next weekend.
Sir Bressler 6 Oct, 2018 @ 5:56am 
Is 1.27 still coming?
MrAdrianPl  [author] 2 Oct, 2018 @ 1:07pm 
Yes ill update mod to not shown as outdated. But i want to add the planed content aswell so mod update propably will be uploaded around tommorow or friday, depending on will i menage finish everything and test tommorow.
TitanFury[SPQR] 2 Oct, 2018 @ 1:04pm 
1.27 is coming?
Col_Aur(ful) 30 Sep, 2018 @ 10:51am 
I don't know what all I could do; however, I can fix grammar. I edit stories for a few of my friends occasionally.
MrAdrianPl  [author] 29 Sep, 2018 @ 2:44pm 
Ill rly appreciate that youre eager to help, but im not very enthusiastic since many ppl have propused this before(acctually 2 guys have had helped me) and they resigned after some time they havent fixed whole localisation only the most core parts and they did it for the very early versions.
Col_Aur(ful) 29 Sep, 2018 @ 1:06pm 
@MrAdrianPL I could run the localizations and fix some of the larger grammatical errors.

Also I meant no offense to anyone who is Polish with my previous comment
Col_Aur(ful) 29 Sep, 2018 @ 1:02pm 
@Kawa7CR You are from Voltorb?
MrAdrianPl  [author] 27 Sep, 2018 @ 9:33am 
@lordvetinari you can check it either in state management in laws list or in the triggered modifiers window.
there is 5 negative levels for every 20 points of negative burocracy points you gain:
0.5 of unrest increse
1% global autonomy increse
5% stability cost increse
however you gain 1% of all action cost decresment for every level as a buff
there is disaster if you hit -75 it will start slowly tick, the disaster dubles the negative modifiers of final negative level(as well its nullfing positive modifiers and adds additonal 2.5 unrest and 25% stability cost).
I bet you have enacted some combination of laws that increse unrest like for e.g. incresed taxes + high serfdom or have low loyalty of some estate.
lordvetinari 27 Sep, 2018 @ 8:46am 
Am I missing something very obvious, or there's no way to see how much beurocratic power point does your empire have at the moment? The estate info tooltip doesn't mention it, yet is rather important information given how many things require you to spend them.
Also, am I right in thinking that if you spend too much of it you get more rebels? Because I think I overspent it a bit for development and now I have rebellions all over the place.
MrAdrianPl  [author] 26 Sep, 2018 @ 9:21am 
you can do it just by simply adding tags similar to html ones https://steamhost.cn/steamcommunity_com/comment/Announcement/formattinghelp
images have similar tag [img]
TitanFury[SPQR] 26 Sep, 2018 @ 9:09am 
It's a very good mod. My question, how u change font color and add images on mod description?
dr pussy 25 Sep, 2018 @ 3:44pm 
i played with a little bit tonight and its actually not very bad, just an unflattering description or two. good mod.
MrAdrianPl  [author] 25 Sep, 2018 @ 6:21am 
@★ literally erich honecker ★ Its cant be that bad the ELEM part was checked, by one murican which had been eager to help me back then. So the 50% of the localistion should be at least correct.
dr pussy 24 Sep, 2018 @ 2:25pm 
penglish is literally illegible. probably a good mod but My God i cannot understand these poles
MrAdrianPl  [author] 24 Sep, 2018 @ 9:07am 
@Calvin J. Candie this mechanic is half hidden, visible part its the influence of estates you can check it in estate tab in influence row, tooltip will show you current level of unity. The other half cant be seen by player directly, Its affecting many events.Some cant be triggered only on certain levels of unity.
Also as small note position of feature in desc defines its impact on gameplay, its affected by how far the feature is expanded and how important it is. hiden part of unity feature is only about one third of planed size.
Bonqurito 24 Sep, 2018 @ 8:04am 
oh sorry read that wrong, my bad
Calvin J. Candie 24 Sep, 2018 @ 6:56am 
What does the unity system actually do? I've been playing for a while and I havent seen it mentioned or play out anywhere yet. Is it something you can see an interact with or something hidden that happens behind curtains and you can't see?
< blank > 23 Sep, 2018 @ 9:06pm 
enjoying his english
MrAdrianPl  [author] 23 Sep, 2018 @ 11:01am 
Desc says that its ironman incompatible not compatible.
Bonqurito 23 Sep, 2018 @ 10:58am 
i really doubt it's ironman compatible
MrAdrianPl  [author] 23 Sep, 2018 @ 4:53am 
@Daddy Bones havent tested it for long but it have worked on multiplayer without any major problems.
@Arra im very sorry for the misspels yes english is not my native language. Mod localisation files are now a bit too large for me to check every word for typos, im not seeing them at first sight.
Col_Aur(ful) 22 Sep, 2018 @ 6:17pm 
Are those just a lot of typos or is english not your native language?
Twin 22 Sep, 2018 @ 4:46pm 
Im guessing this mod isnt multiplayer compatible
MrAdrianPl  [author] 21 Sep, 2018 @ 9:31am 
@Anastasia Komananov conditions for estates are changed as well as estates bonuses.
Kira 21 Sep, 2018 @ 8:25am 
As this mod uses the estate mechanics, is it still working when playing as a merchant republic?
MrAdrianPl  [author] 21 Sep, 2018 @ 5:43am 
@Knifepony stability system is a bit inspired by MEIOU one however their system idea is taken from eu3 so its more inspired by eu3 than MEIOU. Ive came on idea of estates unity after talking
with @ratka who is VN developer, he wanted to create something what would somehow represent the division of estates in the 14-18th century, however his idea was difrent and much more complicated than this.Rest of ideas are my own which evolved through the time.

@PolandballLover300
how many mods you have subscribed? there is probleme which occurs when you have lot of mods then you have to download them with louncher turned on
have you turned on the steam cloud for eu4? if no then go to game properties in steam tab and check it.
Knifepony 20 Sep, 2018 @ 7:18pm 
I'm guessing this is inspired in part by MEIOU?
PolandballLover300 20 Sep, 2018 @ 2:21pm 
it isnt appearing in my mods
MrAdrianPl  [author] 20 Sep, 2018 @ 7:05am 
@MENTOR i do not plan to expand number of estates that much ive have planed to add 3 new estates however ive decided that it will be better to focus more on polishing new mechanics than expanding the number of estates. And there is another thing, to create that many estates i would need vast amount of time. Beside whats reason to recreate exisitng mod which has been relesed not that long time ago.
@X-Man LeSage
Go to estates tab in country management then open actions of state management estate, under the stability grow info and laws info you will have 3 laws categories.
X-Man LeSage 20 Sep, 2018 @ 5:28am 
How do i open the laws?
JohnJames 20 Sep, 2018 @ 12:11am 
Intresting, as for estates can you do something like cultural estates did ? Where every culture has its own estate.