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When I first made this map back in May of 2011, This map had a lot of gameplay issues and hence it was not shipped with the first three maps of the series. Fast forward to June of 2013, and I was able to fix most of the gameplay issues, adjusting the map accordingly.
For the past few months, I've been trying to figure out a soultion for the platform if you were to Portal bump. Originally, the platform was not raised up, and it was a 'quick fix' before shippment. Pretty much, portal bumping is not a vaild soultion anyway, and there is no other way to make a fix for this issue without taking everything apart again. It's not worth it just to block a ninja move that pretty much 80% of first try-ers will do, and then complain it's too easy because they can portal bump. . Keep in mind this map was more of a revival project then anything.
Thanks for your feedback,
~reepblue.
Try my map? People say it is hard.
http://www.steamcommunity.com/sharedfiles/filedetails?id=148426441
If you have a moment, feel free to try some maps in my workshop ;)
Here's my blind playthrough:
http://www.youtube.com/watch?v=-GHnDVuzn0A&feature=youtu.be
Would you mind trying one of mine?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=148919557
As always, great map, and great design. Thanks for making! :)
All though possible the intended soultion was not to go in the tractor beam at the end or at all. Hence why it was "unnecessarily hard". I'm aware that the tractor beam crosses but if the proplusion gel can get on the ramp, the crossing actually discourages players using the tractor beam and cuts wait time when you use the polarity.
I'm glad you enjoyed it tho. Thanks.
I found jumping into the tractor beam at the end was more luck than judgement, and felt a little bit like it was unnecessarily hard. I also found that the propulsion gel tended to get stuck where the tractor beams cross which is just something to do with the way they're coded, I think. They can be adjusted slightly to avoid the problem.
Overall, though, a fantastic map.