RimWorld

RimWorld

REDUNDANT -- Weapon Tech - Turret Extensions Patch
20 Comments
XeoNovaDan  [author] 30 Jul, 2019 @ 2:51pm 
Ah, fantastic! I can note that then, cheers!
draeath 30 Jul, 2019 @ 2:39pm 
WeaponTech's description has text suggesting this patch isn't necessary.

"Current mods that I have made integrated patches for are are **Turret Extensions**, Dual Wield, and Combat Training."
Karmapowered 19 Jul, 2019 @ 2:36am 
Can confirm running into the same error about TurretExtensions, WeaponTech and the 5.56 ammo. Hopefully someone else will pick this up, as the combination of these two mods help to keep the turrets extensions a bit less OP. Thank you for sharing your mods in any case.
XeoNovaDan  [author] 24 Jun, 2019 @ 7:19am 
@DarkArtistryNKP - Yes.
DarkArtistryNKP 24 Jun, 2019 @ 7:13am 
the weird thing is i don't get errors when i have turret extensions & weapon tech both active, only when i have this patch active. So this is really just to help integrate the two together in terms of function rather than allowing them to exist within the same game?
XeoNovaDan  [author] 24 Jun, 2019 @ 5:55am 
@DarkArtistryNKP - Unfortunately I'm not really maintaining these patches because as demonstrated, other mods are effectively moving targets and with many patches, they quickly become time consuming in terms of maintenance.
DarkArtistryNKP 23 Jun, 2019 @ 8:44pm 
I do hope this gets updated eventually, i really like turret extensions.
stk2008 13 Jun, 2019 @ 12:31am 
As said getting a lot of red errors regarding 5.56 ammo :(
Tallblackman52 21 May, 2019 @ 7:56pm 
any chance that this will be made with a patch to work with combat extended
Teacyn 2 May, 2019 @ 3:05pm 
Can confirm this is still broken. Is there an unofficial update?
versus 31 Mar, 2019 @ 9:13am 
@Rostropovich if, on the remote chance you see this, i'd like that if you don't mind
Discohydra 8 Mar, 2019 @ 7:06pm 
Anyone decide to make an unofficial version that keeps up with WT?
Rostropovich 4 Feb, 2019 @ 8:03am 
It's a pretty quick fix -- the latest version of WT broke up 5.56 rounds into C & R variants (carbine & rifle). So going into the defs file for this and adding an R to the bullets called up by the upgraded LMG and Minigun turrets fixes the issue.

Beyond fixing the red, looks like there are some balancing changes to the turrets and the addition of some new turrets, making the upgrades now more like sidegrades. Matching the upgraded versions to the base version numbers isn't too tough. Adding new upgrades would be more work, though.

I spent some time fiddling with the values in the files - if you'd like, I can post them to a github page.
XeoNovaDan  [author] 3 Feb, 2019 @ 10:07pm 
Ah. Not sure how long it'll be until I get back to this; I'm not really into modding anymore.
Thetaprime 3 Feb, 2019 @ 4:19pm 
Yep. This is dorked by the new update.
Slye_Fox 2 Feb, 2019 @ 4:28am 
Weapon Tech just had a big update, and now this patch is causing some red errors.
XeoNovaDan  [author] 21 Oct, 2018 @ 8:18am 
Fixed. Thanks!
Strawcave 19 Oct, 2018 @ 4:25pm 
Awesome! Thanks again for updating these :D
XeoNovaDan  [author] 19 Oct, 2018 @ 3:45pm 
@Strawcave - IIRC this doesn't use PatchOperationFindMod so this should work fine with both :P

Thanks for the heads-up though!
Strawcave 19 Oct, 2018 @ 3:38pm 
Hey XND, not sure if it matters, but the version of Weapon Tech that is made for 1.0 is titled Weapon Tech 1.0 and it’s a new upload, even though the one titled B19 is tagged 1.0... lol!