Airships: Conquer the Skies

Airships: Conquer the Skies

Knight Barracks
32 Comments
Widder 5 Feb, 2024 @ 1:55am 
alright cool <3
LTS  [author] 5 Feb, 2024 @ 1:19am 
If you want to, sure
Widder 4 Feb, 2024 @ 10:21pm 
is it possible to modify thee characters sprites?
Harry_Robinson1 2 Apr, 2023 @ 2:19pm 
It still works but the knights move very slowly, I'm not sure if it's intentional or not.
Nocturnal_lp 26 Sep, 2022 @ 10:23am 
Does this mod still work?
chryssjanzonio 15 Jun, 2021 @ 3:45am 
love your mods
edwin gibson 20 Aug, 2020 @ 10:46am 
Deus Vult! XD
TheBendyLlama 20 Aug, 2020 @ 10:28am 
when you need deus vult to defend your airship when gun just doesnt work
Oliverandom 13 Jun, 2019 @ 10:55am 
yep
Cosmic Lemonade 24 Mar, 2019 @ 7:29pm 
:D kool beenz
Popo Bigles 16 Mar, 2019 @ 1:51pm 
I'll try it out on the next reboot.
LTS  [author] 16 Mar, 2019 @ 1:10pm 
there, the knight's barracks should now be available to buildings
Popo Bigles 16 Mar, 2019 @ 1:00pm 
Thank you.
LTS  [author] 16 Mar, 2019 @ 12:59pm 
and you have convinced me to make knights for buildings too
LTS  [author] 16 Mar, 2019 @ 12:59pm 
sentry should already be buildable on buildings (?)
Popo Bigles 16 Mar, 2019 @ 12:49pm 
Could you make your barracks (Preferably Knight and Sentry) able to be constructed on buildings, please? I would really love to have knight defending my Castle/Citadel along side regular guardsmen. I was quite surprise actually to see that you couldn't to be honest.
LTS  [author] 8 Oct, 2018 @ 9:20am 
at some point...
Khorne Flakes 7 Oct, 2018 @ 4:02pm 
Btw awesome mod!
Khorne Flakes 7 Oct, 2018 @ 4:02pm 
Do you have any plans to just compile your mods into a single mod-pack?
edwin gibson 3 Oct, 2018 @ 5:35pm 
Thanks man for the reply. Just to point out though. Before you make the Archer Guards. You should Probably give Cataclisums mod a try. and use that Mech i was speaking about. Cataclisum said that the Mechs ability to do what it does was a Happy assedent. And they are Crew that don't fly around. WHen they go out side the Ship. they stay attached to the ship. and shoot at enemies. So I just wanted to point out. this before you spent a lot of time. Making the wrong thing.
LTS  [author] 2 Oct, 2018 @ 8:47am 
1). a crew version of the conscript would probably fit the function, but not aesthetic of slaves/criminal labour, ill add both to the todo list for my mass troop expansion
2)basicly just troops spawned as vehicles, seems easy enough, also added to the list
3)the hopolite is allready sprited and planned
4)the knight essencially fills that role and i might just make this mod private/delete it and add it to the troop expansion (because currently it's quality is shit)

but at the moment im taking a short break from modding, thanks for the ideas
edwin gibson 1 Oct, 2018 @ 1:03pm 
Sorry. I had to cut my post in to 3 parts. Sorry for any cunfusion.
edwin gibson 1 Oct, 2018 @ 1:03pm 
I do have other ideas. I would love for you to make. I think I speak about them in that link above if your interested. Thanks for your time. have a great day. o7
edwin gibson 1 Oct, 2018 @ 1:03pm 
1) Slave labor(or other name); Gives a lot of tarrable Crew that are Cheap. in both upkeap and supply. As well as Cost. I was wonting to use these guys to man My air Oars. From the Pushing Forwards mod. :)
2) Archer guards; Ranged Guard crew that will go out side your ship at shoot at Near by Air/Land ships and buildings. As well as enemy crew and aircraft. Cataclisums mod has Mechs that do this. So it would be nice if you can reverse enginear that for these guards. :)
3) Spear/Pike/Halburd Guard; A Melee Guard that just does the Dutees of an normal Guard. they have High attack/damage with some reach. But low Defence. Being more like a offencive style of Guard. taking out as much of the enemy can they can before dieing. I bet they work great in a Spear wall formation. XD
4) Shield Barring Boarding Crew; Think a Roman Leagonar . With his Tower Shield and Slow Movement. They would be quite hard to kill. But perhaps do much less Damage compared to normal Boarders.
edwin gibson 1 Oct, 2018 @ 1:02pm 
Hey Man. I have some ideas. I would like to show you. I've posted them to others before. so take a look. :) https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1490146483/1737715419892076536/
I was also wondering if you would be willing to make a small Crew Collection mod. Some Thing I've been wanting is a mod that gives 4 new types of Crew. That link also talks about this. But to point out what I am talking about.
edwin gibson 28 Sep, 2018 @ 5:27pm 
catalyst expansion Mod also has Mech crew that will climb out side your ship and shoot and destroy Air/land ships and buildings if they are near your Ships. And you can still order them to Board a ship. after that they wont try to destroy any Buildings, or air/land ships. But I think if you wanted to have real troops that move around and shoot out of Trenches. then you will want to use that code from those mechs in the catalyst expansion Mod. :)
edwin gibson 28 Sep, 2018 @ 5:18pm 
@==DoktorKaiser== .
If you want Trench Warfare. Take a look at this creation I made a while back. I hope it still works. If it does. enjoy. o7

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1364881078
LTS  [author] 23 Sep, 2018 @ 1:50pm 
they should be under elite boarders
Popo Bigles 23 Sep, 2018 @ 12:09pm 
Are they under Universal Conscription like your Conscript mod? Because I can't seem to find them on the tech-tree.
Popo Bigles 23 Sep, 2018 @ 6:12am 
Yes, modules, but a actual gameplay element of using soldiers to fight the battles, not land or airships. That is what I meant.
LTS  [author] 23 Sep, 2018 @ 2:54am 
there are trench modules added by, i think it was, catalyst expansion
Popo Bigles 22 Sep, 2018 @ 2:13pm 
Oh that's just plain out amazing. I didn't know Melee was a possibility with crew members/soldiers. You wouldn't happen to be amazingly talented enough to add a Trench-Warfare type of thing would you...?