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lizard model?
The maps featured in the screenshots were ported as entire models, doubled actually. One layer for the base map and textures, and the second for the vertex colored overlayed using the multiply shader. This causes problems though because the multiply shader is very wonky, and anytime a light source is added the multiply effect is doubled for some reason, causing the lighting to become darker. So now I'm doing it through Hammer, which will be a lot more stable and will support proper surface type feedback for bullets/physics and whatnot.
D U H
D U H
D U H D O O D A D U H D U H D U H D A H
Oh. Did I accidentally offended you by saying that? I'm sorry.
Well done. Here come the test results, you are a horrible person.
That's what it says, a horrible person. I weren't even expected for that.