Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
So have fun with the Update meanwhile and post ur Thougts!
Unholy Greetings and dont forget:
Always harvest the Graves. :)
So I also updated the Mod and changed a bit some Skills to be more balanced. Subjugate has now a CD of 4 (-1) Turns and the Zombies stay for 5 (+2) Turns now. So u can have for one Turn double Zombies, if u did a good Job with positioning. The Zombies can now run, so u have no longer 100 Year Turns. They got also a better Skill : Scorge is like Decaying Touch, but have a litte Dmg Nerf (-25%), but can the target with a chance of 50% to decay or disease. And has a 0 Turn CD, so the Zombies will always attack with it. I did this, because now u can more profit of the Zombies and they are no longer useless Flesh to prevent Damage from u.
Presence of Corpse Harvest for example decays enemies in the near of the DK, so positioning is way more important for the DK in different Situations of the Fight.
I played with this mod and a few other class mods and that is all. I never tried to play normally or continuosly using saves.
Btw this mod is not compatible with Overlord mod as both use necromancy vendors and thus the mod at the top overwrites it's books of other mod.
Moral of the story is that every mod maker has to make their own vendor. Using existing ones is never a good idea as you get all sorts of unexpected bugs.
name of the trader is KERBAN...
" The Definitive D:OS2 Mod List (2018) "
Thanks for your awesome mods!
If not then its fine just thought i'd ask because i thought it would be lit if there was more,
Anyways thanks for the mod and great job.
@ReaperOfMemes: I like your idea. But there is one problem. Having too many new skills in the skilltree will overlap with the existing ones. I decided to do lesser Skills, which fill all a special role. There are no "filler"abilities. Because i tried to do the best skills, which fits in this system.
Maybe on later mods, i will add the hybrid-skillbook like nekro-warfare, because necr and water got already a skillbook. Water/Warfare too.
also ... i hope it's not a spoiler, you can escape fort joy without combat at all(at least one of the multiple ways to do it allow you to skip all combat entirely)... and i think you either need a bit of thievery(civil skill) or strength(attribute)
Blizz plz buff