Divinity: Original Sin 2

Divinity: Original Sin 2

Deathknight - Skills Unlimited [DE]
60 comentarios
Dęąth Viper 28 JUL 2024 a las 20:38 
Hey I added you. How the hell did you make such incredible effects for your abilities? I am inspired and would appreciate some guidance so I can do this for my upcoming wow class pack mod
Back to Black 20 ABR 2023 a las 3:47 
This mod is extremely good for melee necromancer gameplay. But Icon Atlas mod is a must, or it can get buggy.
NorscanWarlord 10 JUN 2022 a las 4:53 
is this mod finished? looks interesting
愚蠢的一休哥 24 OCT 2021 a las 10:15 
hello,I tested the Mod but it can't work.
Mizuki 水城 泰士 3 NOV 2020 a las 13:51 
I couldn't find this class in character creation?
Atta 30 SEP 2020 a las 9:13 
No biggy, sometimes something like this comes along and just ruins your will to do it all over again. Here's hoping that you get that will back again!
Terberos  [autor] 30 SEP 2020 a las 2:24 
Yes, I had almost completed a new class. However, when a new major patch was released, it was no longer functional. Unfortunately. A large part of the work was for nothing at that time, which then pushed back the desire a little. Maybe in the future I'll be able to finish this one. But the Deathknight has already cost an incredible amount of effort. Sorry about that. Ill keep an eye for this one to update it sometimes. Maybe I'll get around to modding more.
Atta 28 SEP 2020 a las 15:52 
Doesn't look like there's anymore of these mods. Shame.
RebelBuffoon 28 SEP 2020 a las 7:23 
seems like the plan of advanced classes died out...
Anoteros 7 ABR 2020 a las 1:04 
what preset do you recommend to start as and which attributes affect skills?
Rykari 3 ABR 2020 a las 3:22 
@Anoteros - There's a video you tit
LeviathanElite 18 ENE 2020 a las 13:05 
Where do the skills atctually come from lmao, cant find them
Palad1n 27 JUN 2019 a las 12:50 
I was actually very disappointed with the devs for never adding in proper skills, abilities to build a proper paladin. =(
Shor's Algorithm 15 MAY 2019 a las 23:27 
Hi there! This is an amazing mod. I must ask - will one of the next advanced classes in the series possibly be a Paladin class? Because I would love that! I know there is a Priest class mod out there, but it seems geared more towards spell-casting, as there are no real melee holy skills involved. There is also an actual Paladin class mod out there, but it is very much unfinished.
ØGThor 8 ABR 2019 a las 9:13 
I am not finding the skills at any of the vendors, would be nice to have a specific vendor, or a chest where you can just pick them up. I changed load order etc but nothing.
MrWhite 12 MAR 2019 a las 15:14 
And btw presence applied decaying on both enemies and allies, is it intentional?
MrWhite 12 MAR 2019 a las 15:10 
Tried using presence of a corpse harvest after update, but now it does not give const, though there were coprses. Also since presence now cost 2AP can you increase the range of these things, cause in the begging of the fight you can rarely get 1 corpse near by and in the end of the fight you don't need any since you already won.
Terberos  [autor] 5 MAR 2019 a las 10:51 
Other Thing: I haven't enough time to create more FULL Skills Unlimited Mods. But i will update the DK from Time to Time. And maybe I'll release some other Updates / AddOns for this or some minor Classes. ATM I work on a Addition for the DK for Summoning Combinations: So u can not only raise undead Zombies from Corpses. For Example, u can summon different Skeletons on different Surfaces. Its a lot of fun and I'll release it in the near future, wehn i tested it enough.
So have fun with the Update meanwhile and post ur Thougts!
Unholy Greetings and dont forget:

Always harvest the Graves. :)
Terberos  [autor] 5 MAR 2019 a las 10:51 
I tested the Mod the last days with other Mods, and they were alle compatible. I didnt try Overlord.
So I also updated the Mod and changed a bit some Skills to be more balanced. Subjugate has now a CD of 4 (-1) Turns and the Zombies stay for 5 (+2) Turns now. So u can have for one Turn double Zombies, if u did a good Job with positioning. The Zombies can now run, so u have no longer 100 Year Turns. They got also a better Skill : Scorge is like Decaying Touch, but have a litte Dmg Nerf (-25%), but can the target with a chance of 50% to decay or disease. And has a 0 Turn CD, so the Zombies will always attack with it. I did this, because now u can more profit of the Zombies and they are no longer useless Flesh to prevent Damage from u.
Presence of Corpse Harvest for example decays enemies in the near of the DK, so positioning is way more important for the DK in different Situations of the Fight.
MrWhite 5 MAR 2019 a las 2:49 
Can you increase the duration and range of zombies? I mean, right now the skill is inferior to usual incarnate summon. Yes, you can have 2-3 zombies, but it cost more ap, you do not control them and they last for only 3 turns
Dealmi 17 FEB 2019 a las 2:27 
I haven't tried it in the saved games. The way I try is I use mods which skips the 1st chapter (joyless .. ), and cheat mod which lets you become end level and gives all gear you want (cheat commander) and mods i wanna try. So I did with this mod and found books sold by npc who sells other magic books, including necromancy.
I played with this mod and a few other class mods and that is all. I never tried to play normally or continuosly using saves.
Btw this mod is not compatible with Overlord mod as both use necromancy vendors and thus the mod at the top overwrites it's books of other mod.
Moral of the story is that every mod maker has to make their own vendor. Using existing ones is never a good idea as you get all sorts of unexpected bugs.
Scorptilezero 16 FEB 2019 a las 20:39 
Does it work in saved games?
Dealmi 16 FEB 2019 a las 11:52 
Try to put this mod above all others in the mod list. When i was trying this mod, I found books are sold by npc in the second act in the square of a town.
白玉 12 FEB 2019 a las 2:19 
Thx For shareing
Innominatam 25 ENE 2019 a las 15:21 
I think your mod is bugged I have check every necromancy trader I can find, not one of them has any of these books
hydefog9 9 DIC 2018 a las 7:16 
i have yet to come across any skillbooks..
Dealmi 9 NOV 2018 a las 12:33 
Whoever sells necromancy books also sells these ones.
SuckItwetlord 9 NOV 2018 a las 11:30 
I can't find any of the skillbooks
Dealmi 15 OCT 2018 a las 16:00 
I like your idea of advanced class, I had some fun with your mod. However turns out having a classic vendors sell your necro books is not a good idea. I tried to run your mod along with Overlord (who also uses a standart magic vendor, and whichever mods loads last - overrides another one in such a way that i can only see books of one or another mod). So I suggest to make a separate custom vendor for skill books.
「 LiTe Em uP 」 15 OCT 2018 a las 0:54 
anyone wandering, the trader for this class is in amadia's sanctuary in hollow marshes.. he sells 7 of the 10skills; bottom 3 skills on the image preview are the only ones buyable...

name of the trader is KERBAN...
Hastur 12 OCT 2018 a las 8:01 
I like your idea of trying to make balanced 'advanced' classes, and I'm looking forward to more of them. What's next, elementalist perhaps?
Fluffles 3 OCT 2018 a las 14:56 
@Deathkillert All summons only scale off summoning.
Deathkillert 2 OCT 2018 a las 2:52 
The zombies that are spawned seem really really weak. Like they only deal 2-3 damage for me. Am I supposed to scale their damage off of summoning or the such?
Dark Phoenix 1 OCT 2018 a las 12:32 
Well can you at least add it to vendors in fort joy?
Voidmourne 1 OCT 2018 a las 11:52 
@Dark Phoenix no new class just skill combo
Dark Phoenix 30 SEP 2018 a las 16:07 
I wish I could try it. Not able to select it as new class and there are no merchants or class npc. I spoofed my lvl up to 15 and checked the necro vendor but no skill books. How late game is this class?
S I L E N C E R 29 SEP 2018 a las 14:21 
Hi, Terberos! I just RATED UP & Added this mod to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Thanks for your awesome mods!
T-Funk 29 SEP 2018 a las 13:16 
Do these skills scale with weapons equipped or with only one stat?
ShooterMcDabin 28 SEP 2018 a las 9:31 
Any NPC that sells necromancy books also sell DK books from what I have seen.
「 LiTe Em uP 」 28 SEP 2018 a las 2:45 
soooo where can i find trader for this class??
Slynx Jewel 26 SEP 2018 a las 7:38 
☆ яεlıκ ☆, you can't. you need to buy skills later in the game
Relik 26 SEP 2018 a las 7:36 
Can you choose this on caracter creation or not ( no point to start a new game if you can choose the class at the beginning)
The Reaper Of Memes 25 SEP 2018 a las 23:20 
@Terberos So would it not be possible to make another mod with more abilities adding to this one and just have us sub to both then activate both mods on the game or would that not work?, I am just asking because i really love this idea but i dislike class mods that have a few skills only because i LOVEEE!!!!! variety makes it more fun for me and gives me more replayability.

If not then its fine just thought i'd ask because i thought it would be lit if there was more,
Anyways thanks for the mod and great job.
Terberos  [autor] 25 SEP 2018 a las 23:16 
Nearly all abilities scales on int. Some others (the bringer-skills for example), scales depending on your kind of weapon. If you wear a sword, they will scale on strength. If you wear a staff, they will scale on int too. And so on. But no skill scales with finess. If u want that, then u have to equip a dagger or spear.
@ReaperOfMemes: I like your idea. But there is one problem. Having too many new skills in the skilltree will overlap with the existing ones. I decided to do lesser Skills, which fill all a special role. There are no "filler"abilities. Because i tried to do the best skills, which fits in this system.
Maybe on later mods, i will add the hybrid-skillbook like nekro-warfare, because necr and water got already a skillbook. Water/Warfare too.
The Reaper Of Memes 25 SEP 2018 a las 22:43 
@paleEnchantress from what i could see they are all based of different atts like i think frost is int red is strength and purple is finess don't quote me on that.
PaleEnchantress 25 SEP 2018 a las 22:21 
What stat is the ability scaling based on? I hope it's int.
The Reaper Of Memes 25 SEP 2018 a las 1:59 
Now ofc if you don't like my idea naturally you don't have to take it just thought it would be cool if all 3 had their own unique set of abilities to be played as alone, But ik how hard it can be to make a class ust thought i'd provide some feedback is all, Hope any of this was useful mate and thanks for the mod its very cool gj!.
The Reaper Of Memes 25 SEP 2018 a las 1:59 
@Terberos hey mate s i mean this without any disrespect i just wanted to know if you are going to add more skills to this class because if all there is to it is 3 paths and each path only has 3 abilities each that's cool but i was hoping that each path would have atleast 10 min, Now i am not trying to be an ass i promise i am just being as honest as i can and the reason for 10 abilities is because it let's you play each path and have more fun with the path you choose instead od wanting to just get all 3 paths at once just so you have enough abilities, Would be kind of cool to have a type of blood knight aka aoa sustain tank/ Frost aka mainly single target damage cc and armor gain/Scourge range atacks summons and afflictions, Next page up is the last one to this can't use too many character in one post.

Slynx Jewel 24 SEP 2018 a las 19:21 
tavin44, if you'll do all the quests in the fort joy area you'll reach level 4-6 easily.
also ... i hope it's not a spoiler, you can escape fort joy without combat at all(at least one of the multiple ways to do it allow you to skip all combat entirely)... and i think you either need a bit of thievery(civil skill) or strength(attribute)
Limarks 24 SEP 2018 a las 11:19 
Love the low mobility for authenticity

Blizz plz buff