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Thanks again and hope you're doing well, my fellow commander.
Quick question, if you may know why I'm seeing my "Ghost Templates" in the Skin list, but most of them are showing 2-3 duplicates of one another. Do you think it has anything to do with running this mod and your X-Skin mod? Only thing I could thing of, and not a deal break, just makes the list twice as long and a pain to scroll through in game.
Thanks for any help or clarification you can offer, keep up your great work! <3
I feel like I'm lacking context for the question you're asking, but yes, Cannon Animation Redux replaces weapon animations, so I wouldn't be surprised if something goes wrong when another mod also tries to replace something about the weapons.
WOTC_SORemoveDE is this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604675061
It's not connected to any of my mods in any way.
What?.. XSkin is my mod :shrug:
Thank you for your great mods and making the game much better - and helping me.
Use Template Master.
Would like to have it so it's harder to aim the weapon as a drawback against it doing more dmg compared to a vanilla weapon.
Those configs would only become active when WSR core is subbed, as the core itself is only framework and has zero gameplay alterations with a valid config.
Without WSR the Slots are just as I set them up in WIO and Configure Upgrade Slots. But as soon as I add WSR Core it doesn't matter, what WIO and CUS - or any other mod, like yourown Autopistol overhaul for that mater - say: Items, that shouldn't have any Upgrade Slots have one, Weapons that should have 3 only have one etc.
Why is WSR Core impacting Upgrade Slots to begin with?
I'm not complaning, I am simply flabbergasted and asking for help/advice.
Asssuming the blue projectiles mod replaces the projectiles of existing weapons, you have to use WSR to copy the projectile from one of those weapons to the rotary cannon you mentioned.
There's a wiki article here on how to find weapon template names:
https://www.reddit.com/r/xcom2mods/wiki
WSR documentation also mentiones some ways at the end.
I'd use the Advent Flashlights mod but that seems to override all advent-related WSR scripts with its own stuff.
[UIInventory_ListItem_Extra]
DeleteButtonText="OCULTAR"
UndeleteButtonText="MOSTRAR"
[UIInventory_Storage_Override]
ConfirmExitTitle = "Confirmar borrado"
ConfirmExitBody = "Si dejas el inventatio ahora, ¡los objetos marcados se van a borrar para siempre!\n\nObjetos a eliminar: "
ConfirmExitOK = "OK"
ConfirmExitCancel = "Cancelar"
If anyone else is curious, this is what made it show up for me:
+CHANGE_TEMPLATE=(TEMPLATE=NAMEHERE, SET_INVENTORY_SLOT=eInvSlot_SecondaryWeapon, SET_WEAPON_CAT=grenade_launcher)
Keep in mind that you'll get a weapon that has its own Fire and Overwatch commands, and uses the primary weapon position on the character. Oh, and if you fire a grenade with it you launch the entire gun out of your primary weapon, apparently.
"grenade_launcher" is the correct category, but you also need to specify secondary weapon inventory slot.
If you're thinking about doing something like "secondary primaries", then it would take a bit more effort than just equipping that weapon into the secondary slot.
(with a variety of types, tried shoulder_launcher/grenade_launcher/grenade/utility/heavy)
Thanks again for the excellent mod, absolutely stunning how powerful this is when you start getting down into things.
Yes, you can, read the documentation.
Though Suppression specifically needs to be added to their weapons, not units themselves, otherwise it won't work properly. You would also probably need to modify their AI so they actually use it. For this specific task it's better to use some other mod that specifically adds suppression to more enemy units, something like that was used on Operators vs Aliens collection, I think.
You are talking about XSkin, not this mod.
I thought I already fixed that yesterday. Try unsubscribing and resubscribing to XSkin to make sure you're using the latest version. Keep the game and launchers closed while you do this.
I understand the confusion.. and Iridar will likely be along to answer anyway, but that is an issue with Iridars XSkin mod ;)
@LunarRioter
Sorry to hear that, but I don't see why are you reporting to this to me? If textures are missing then textures are missing, what do you expect me to do about it? Make sure you're subbed to all the required mods or validate assets or something.
Don't worry about it.
"This bevavior is specified, but may indicate a configuration error."
The fact this has a zzz prefix make me leery in the first place. Is this mod obsolete?
No idea, it's not supposed to.
This is normal.