Stellaris

Stellaris

Hypergalactic Neptunia Machine addon OUTDATED
23 Comments
Ender  [author] 5 Oct, 2021 @ 2:43pm 
So I've taken a look at it, and it looks like there's no way to allow the neptunia portraits to be chosen as robot portraits without overriding vanilla defines which is generally bad practice since only 1 mod can do that at a time. Because of that I'm going to hold off on adding the ability to do that until I can come up with a good solution. Sorry.
Holy 4 Oct, 2021 @ 9:02pm 
No problem
Ender  [author] 4 Oct, 2021 @ 1:32pm 
I'll add the robot section later today then. Thanks for bringing this up.
Holy 4 Oct, 2021 @ 12:43am 
Yeah it doesn't work with it, the synthetic ascension converts all your pops to the default robot template requiring you to manually have to change the portrait.
Ender  [author] 3 Oct, 2021 @ 10:47pm 
That's intentional. I didn't think anyone would want to use them unless they were playing as machines or synthetically ascending. Does it not work for synthetic ascension?
Holy 3 Oct, 2021 @ 1:43pm 
The Neptunia portraits don't work for robot templates because this mod only adds them to the "Neptunia_Machine" species class.

The solution is to add this code to the mod's common/species_classes/10_neptune_machine_class.txt file below the Neptunia_Machine species class:

https://pastebin.com/CCEnm2vP
Ender  [author] 11 May, 2020 @ 12:17am 
You should be allowed to. There's 2 separate portrait groups. One for the biological ones, and one for the machine one.
Bad Horse 10 May, 2020 @ 4:01pm 
Back again with a new question; How come the Neptunia portraits can't be used when creating a robot template? Is there anyway to enable this?
Ender  [author] 5 May, 2020 @ 2:40pm 
It requires the HNE mod. If you don't want the organic neptunia race to spawn, you can use the cold lonely universe addon as well which disabled organic neptunia's from being spawned as AI
Bad Horse 5 May, 2020 @ 9:47am 
Can this be used standalone, or does it absolutely require the HNE mod? I'm asking because I used to have a similar mod by a different author, but that one hasn't updated since November 2019.
Ender  [author] 18 Apr, 2020 @ 7:16pm 
@Machura Ah, I see what the issue is. It should be fixed now.
Manchura_ Blaze 18 Apr, 2020 @ 3:19pm 
mod causes all random generated NPC empire and primative CPUs in game to have no name
Reimu 15 Mar, 2019 @ 5:09pm 
it works well. thx
Ender  [author] 21 Jan, 2019 @ 4:01pm 
Can you see if it works now?
Ender  [author] 15 Jan, 2019 @ 1:38pm 
huh. That's really weird.
Siatru 15 Jan, 2019 @ 12:25am 
Still no, Same for the "No AI addon"
Downloading manually works though.
Ender  [author] 14 Jan, 2019 @ 11:03pm 
I just reupdated it. Does it show now?
Siatru 14 Jan, 2019 @ 10:43pm 
Yes, doesn't show up on Mod selection for me even though I'm subscribed
Ender  [author] 6 Jan, 2019 @ 4:16pm 
That's odd. It looks fine to me. Does anyone else have this problem?
Khazahm 3 Jan, 2019 @ 8:35pm 
i testet other mods, download works , but not this one so manual download and works like charm,
Ender  [author] 3 Jan, 2019 @ 1:17pm 
It's not working? Did you try validating game files?
Khazahm 1 Jan, 2019 @ 9:57am 
Khazahm 1 Jan, 2019 @ 9:54am 
download not working for me, doesn´t show up in launcher, and download folder is emty