Ravenfield

Ravenfield

Walla Walla
74 Comments
WallaWalla 2 Nov, 2022 @ 4:26am 
hey thats my name WALLA WALLA
KoЯnelivs 16 Aug, 2022 @ 10:27pm 
what do i do if theres no floor lol
zhin滴吗 25 Jul, 2022 @ 9:31pm 
it cannot work on ea26
Jetcave09 29 Oct, 2021 @ 10:51pm 
is there a mac version of the map the floor is purple
other than that i think this map looks great by the gameplay footage
¤07¤ VeteransdeFrance (math's) 7 Dec, 2020 @ 11:51am 
wtf ! wallala !! omg ! nice work !! tks very very much !^^ :steamhappy:
GangstarJap 29 Mar, 2020 @ 12:01am 
Fenerium the fuck you talking about you shithead, you just hate men
Blue North Star 17 Jul, 2019 @ 3:50pm 
It's fine @Wardiaper , just make sure they eventually do get updated, the updated version for this map looks nice.
Wardiaper  [author] 17 Jul, 2019 @ 1:17pm 
Sorry guys on not updating. I will have to retire my mods for now after a medical illness.
Volcanis 17 Jul, 2019 @ 1:02am 
it's a song ,you know oo eee ooh ah ah ting tang walla walla bing bang,ya know the witch doctor
Blue North Star 16 Jul, 2019 @ 10:41pm 
I see sexual harassment, and racism.
Volcanis 16 Jul, 2019 @ 8:47pm 
you need several maps called,oo ee,ooh ah ah,ting tang see what I did there?
Blue North Star 16 Jul, 2019 @ 8:37pm 
Btw... what happened to the November 8, 2018 update?
Or am i reading it wrong.
Blue North Star 16 Jul, 2019 @ 5:40pm 
I forgot this map's name, but i think its called Reach?
Besides that... Can we get Blood Gulch? >:D
(The first Halo map, to my knowledge)
117火力少年王 25 May, 2019 @ 7:55am 
非常牛逼的mod,非常好玩而且观赏性是最好的,its great!
mikedelapena 29 Mar, 2019 @ 3:04am 
hey can you remove the map AI skins i really wanna use different ones
Jazzyboi 25 Mar, 2019 @ 11:13pm 
*plays halo 3 theme *
Wolffe Commander 16 Feb, 2019 @ 9:50am 
can you make it mac compatible plz?
xXMariusTrolllolz 6 Jan, 2019 @ 5:11am 
im already getting ptsd and i havent even downloaded yet.
Jeremy Clarkson 28 Dec, 2018 @ 1:38pm 
@Wardiaper the ground is too Pixeled and its hurting my eyes, plz fix
onionskinn! 24 Dec, 2018 @ 9:51pm 
add a crashed pelican
Volcanis 9 Nov, 2018 @ 6:47pm 
hay timon
Hawkmoona Matata 9 Nov, 2018 @ 6:46pm 
Unplayable on Mac due to the entire ground being colored purely pink. No textures. Screenshots look cool though I guess?
Volcanis 8 Nov, 2018 @ 8:07pm 
NUUUUUS i hav no muns,but seriously I can beta test swidewinder for you when you make it,i'm a huge ravenfield fanboy and player
Wardiaper  [author] 8 Nov, 2018 @ 6:02pm 
It's gonna be early access for $19.99 :steammocking:
Volcanis 8 Nov, 2018 @ 5:52pm 
Sindewinder is a classic halo map,if you make it properly with details,HELL i'll beta test it for you! just ask me,i'll do it for free ^_^
Wardiaper  [author] 8 Nov, 2018 @ 5:50pm 
That does look like it would be a really great map to make. Valhalla might not have been the best choice, wasn't really designed for tons of bots. That sidewinder layout could be a lot of fun though and make it big enough for Ravenfield.
Volcanis 8 Nov, 2018 @ 5:25pm 
you know what map would be good to make? Halo CE Sidewinder,I mean nobody has done that yet
Wardiaper  [author] 8 Nov, 2018 @ 5:07pm 
They don't make music like that anymore.

Thank goodness.
Volcanis 8 Nov, 2018 @ 5:02pm 
someone got my joke XD
Wardiaper  [author] 8 Nov, 2018 @ 5:00pm 
Arconis The Wolf - That will be in the - Map of the Year HD Elite Version Extended Cut Director's Super Combat Deluxe Edition II DLC :steamhappy:
Volcanis 8 Nov, 2018 @ 2:36pm 
all we need now is a extended map called OO EEE OO AH AH TING TANG WALLA WALLA BING BANG
Wardiaper  [author] 6 Nov, 2018 @ 12:04am 
MTF Unit Bravo - It was supposed to match the style of the characters and vehicles. I'm thinking I should have gone with just regular terrain.

Maybe I will change it. The regular terrain was used to make the low poly ground, just hidden after I used it.

But then maybe people won't like the rocks being:steamfacepalm: low poly.
Jazzyboi 5 Nov, 2018 @ 10:09pm 
what is wrong with the ground lol ;)
NinepointRider_Official 23 Oct, 2018 @ 8:26pm 
cool
Wardiaper  [author] 23 Oct, 2018 @ 8:22pm 
NinepointRider_Official - I am planning on next adding flags to the upper areas and some walkways and ladders for a little more chaos.

The Spartan character was a ton of work (mostly because of learning to use Blender). If there is still good interest in this map after I redo the flags (probably a couple of weeks) then I would be interested in making the other team elites.

I was also worried how much the Spartan model would affect performance for people with weaker computers. It has over twice the polygons of the standard soldier. I made the model as low poly as I could and don't want to overdo it and make the map unplayable with large numbers of bots.

I would like to make the ghost vehicle - but unsure if that is possible because I think custom mods use the quad bike and that does not move properly side to side. If it's possible I will do it. That would be a lot of fun.
NinepointRider_Official 23 Oct, 2018 @ 7:48pm 
can you change the blue team to elites? since theyre purple? like custom characters?
hey you 17 Oct, 2018 @ 8:07am 
I hate it when I could simply load the map and try to find the problem. Too bad I can't use any computer atm.
Wardiaper  [author] 13 Oct, 2018 @ 2:24pm 
GilNeral - Great :) Thanks for sticking with it and helping me out.
GilNeral 13 Oct, 2018 @ 8:20am 
@Wardiaper Thank you very much! Now it is working like a charm on Linux too. Good job!
Wardiaper  [author] 13 Oct, 2018 @ 7:26am 
hey you - Yeah, the balance is kinda screwy because of so few flags and small map size. I've been thinking about playing with a smaller number of bots and/or extending the respawn time.

When I get more time I will experiment with moving the middle flags around and maybe blocking some lines of sight to make those flags easier to capture and see how the bots react.
Wardiaper  [author] 13 Oct, 2018 @ 7:20am 
GilNeral - There is a new build uploaded. I reset the shaders in Unity (in case they are corrupted for Mac) and moved the offending shaders to the resources folder from what I could google for fixes. The Linux/Mac settings are set to auto (OpenGL Core).

If this build still has the pink textures I might have to do a version of the map that doesn't use those shaders, which isn't a big deal but might be a couple of weeks because I am working on a new character model and in real life I'm a professional procrastinator.
hey you 13 Oct, 2018 @ 6:26am 
the only problem is that the team that captured the middle flag basically dominates the game
GilNeral 13 Oct, 2018 @ 5:52am 
It is still in pink. I made sure to uninstall and install your package again, reloading the content from within the game, but the result is the same. Count on me to retest any modification you do to this map.
JakeSayingWoosh 12 Oct, 2018 @ 8:46pm 
This looks pretty good!
Wardiaper  [author] 12 Oct, 2018 @ 7:12pm 
I cheated a little at work and pushed out an update forcing 2 custom shaders to be included in this build. I am not sure if this will work or not. I might have to just create a different version of this map using only Unity standard shaders and water.

Please let me know if this version fixed the pink textures.
Wardiaper  [author] 12 Oct, 2018 @ 5:43pm 
Thanks GilNeral. It may be a couple of days (gotta start my regular job right now) but I will look into fixing this.
GilNeral 12 Oct, 2018 @ 4:16pm 
@Wardiaper, here is the screenshot you asked me for:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1537310668
I really appreciate your attention with this issue.
Wardiaper  [author] 12 Oct, 2018 @ 2:03pm 
GilNeral - Can you tell me which objects appear pink? I may be able to change the map build settings to fix this issue. A screenshot would be very helpful to help me figure out what's not working. Thank you.
GilNeral 12 Oct, 2018 @ 11:28am 
I liked the design very much, unfortunally it does not load all textures (replaced by plain pink) on Linux, probably on Mac too.
Wardiaper  [author] 6 Oct, 2018 @ 6:44pm 
Captain Rex - I wanted to try a low poly map to match the characters and vehicles of the vanilla game. My next map will use realistic textures and vegetation and a larger map for planes, but there are still some things I want to do for this map first.