RimWorld

RimWorld

dianne's defaults - Animals [1.0]
38 Comments
IronSpartan114 16 Jun, 2020 @ 9:25pm 
1.1?
Bmb92 29 Dec, 2019 @ 4:55pm 
*Sorry here's the * link * (I can't edit)
Bmb92 29 Dec, 2019 @ 4:53pm 
@ diannetea
Sorry for not investigating before reporting. This conflicts with Vanilla Animals Overhaul Reloaded . The load order does not matter. I think both mods are great, so I hope there can be a compatibility patch someday :).
diannetea  [author] 29 Dec, 2019 @ 11:53am 
If you're using another animal mod it's likely that it has changed the file path.
Bmb92 29 Dec, 2019 @ 8:41am 
The Labrador Retriever texture doesn't seem to spawn in. But I am using a lot of mods.
dyer 24 May, 2019 @ 5:06am 
Awesome wargs! It would be great if you made a separate retexture mod for them.
Koro 18 Jan, 2019 @ 8:10pm 
Looks great!
ioci 29 Dec, 2018 @ 6:21am 
Boar's color is too dark, without extra zoom in from Camara +, the wild boar just becomes a chunk of black ink. aaand great mod
NorxieLimeSlime 18 Dec, 2018 @ 7:02pm 
I love your boomalope design the most, it makes this mod a must-have. The vanilla boomalope sprite is so... wonky. Cheers!
Atreidi 14 Nov, 2018 @ 3:44pm 
If only it was compatible with giddy-up. Giddy-up is now a staple must have rimworld for most mod users. :(
Atreidi 14 Nov, 2018 @ 3:43pm 
You did a very good job!
Lavapulse 4 Nov, 2018 @ 6:32pm 
@diannetea Yay :)
diannetea  [author] 4 Nov, 2018 @ 8:29am 
I'll see if there's anything I can do to make it compatible, but don't hope for too much as I can't program.
Lavapulse 3 Nov, 2018 @ 3:49pm 
Your pigs are too cute >.<
I wish I could use this mod, but it looks like it's incompatible with giddy-up (the animals revert to purple rectangles/missing textures when saddles/caravan packs are applied).
Shakur86 2 Nov, 2018 @ 5:58am 
Sadly my monitor just turns gray when im installing your mods :(
Silas 1 Nov, 2018 @ 6:47pm 
A great mod, I especially like how you've captured their faces so well. Thanks for this, I hope you do them all!
diannetea  [author] 28 Oct, 2018 @ 6:18pm 
zmadz it's just a bug that I can't fix (can't program), it only throws an error once on the first spawn but shouldn't after that. The textures should all work properly.
zmadz 28 Oct, 2018 @ 4:01pm 
hey diannetea can u please look in to texture paths for cats/pigs etc looks like u didn't switch to north east south yet for these textures
diannetea  [author] 27 Oct, 2018 @ 1:05pm 
@apadilla I've looked into it and that is not happening with just my mod installed, so there must be a conflict of some sort.
diannetea  [author] 26 Oct, 2018 @ 6:10pm 
I'll look into it soon, in the meantime I've added Labs
apadilla124us 24 Oct, 2018 @ 9:16pm 
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00d75>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at Verse.Corpse.DrawAt (UnityEngine.Vector3,bool) <0x0006a>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468>

Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
apadilla124us 24 Oct, 2018 @ 9:16pm 
i found this error not sure if its your mod or not, but after bugs die and sit for a while there graphics disapears but you can still select it,
Exception drawing Corpse_Spelopede251926: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.PawnGraphicSet.MatsBodyBaseAt (Verse.Rot4,Verse.RotDrawMode) <0x00126>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch1 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x00451>

KaT 23 Oct, 2018 @ 2:44pm 
Ohh yaaay! =D
diannetea  [author] 23 Oct, 2018 @ 11:19am 
Slowly working on it :3
KaT 15 Oct, 2018 @ 10:30am 
These are lovely, thank you so much! I'd love to see all the animals re-done if you're up for it. =)
diannetea  [author] 9 Oct, 2018 @ 12:51pm 
Hives should be fixed now
diannetea  [author] 8 Oct, 2018 @ 9:26am 
Okay, I'll look at it then
apadilla124us 8 Oct, 2018 @ 5:51am 
no the hives are invisible, the other day i had an infestation event, got and error and the event never happened. i didnt save the error file but ill try and reproduce and post it here
diannetea  [author] 30 Sep, 2018 @ 10:17am 
are hives invisible? If they're fine then just ignore the errors, it's just a thing that doesn't work that I forgot to hide.
apadilla124us 29 Sep, 2018 @ 6:14am 
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
apadilla124us 29 Sep, 2018 @ 6:14am 
Could not find type named CR.CompProperties_FXOverlay from node <li Class="CR.CompProperties_FXOverlay"><fxType>FX_Animate</fxType><fxPath>Bugs/HiveAnimated</fxPath><fxSize>1.6</fxSize><fxTicks>5</fxTicks></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
Helixien 28 Sep, 2018 @ 6:11am 
Any chance for a standalone of just the insects?
Heknerr 25 Sep, 2018 @ 10:42pm 
That's looks nice, can we hope for more? (especially the muffalo ;) )
Mur Derer 25 Sep, 2018 @ 1:10am 
nice!
diannetea  [author] 23 Sep, 2018 @ 2:44pm 
Okay, missing animals should now be visible. They are not replacing colors for some reason, so I'll update again as soon as I find and fix that.
diannetea  [author] 23 Sep, 2018 @ 2:35pm 
Fix will be coming through in a moment, just gotta fix a couple of patches
diannetea  [author] 23 Sep, 2018 @ 2:33pm 
Oh good, let me go look at their patches
diannetea  [author] 23 Sep, 2018 @ 2:04pm 
You're welcome, let me know if anything is off as I didn't test extensively