Stellaris

Stellaris

Megawatt Power for Ships
22 Comments
Akashugo 14 Sep, 2023 @ 1:51am 
Wait, nevermind about that "?" symbols on main menu.
Those are a insane dumb isue on last rollback (cause my modpack crashes at last update, sadly)
Did paradox literally update to the "cloud" a corrupted rollback version? or what that can be? i read a lot of ppole that doesnt use any mod getting same main menu isue on last rollback.
Akashugo 14 Sep, 2023 @ 12:14am 
yeah sorry. just wanted to get like the minecraft mod i told XD
i already done the Jules edit, but i having problems with my modpack, the menu just shows ? golden symbols and every button desnt work even if they make sound and looks like they clickable
I need to find what mod i recently added that ruins the main menu XDDD

Anyways i edited it with Exajoules on all the language files here, to make it more "legendary" haha
Lambda  [author] 13 Sep, 2023 @ 11:52pm 
赤守護: Assuming you mean "Joules", the unit of "Joule" is a unit of energy, not power. The SI unit of power is the Watt, which is equal to one Joule per second (so a megawatt is one million Joule per second).
Akashugo 13 Sep, 2023 @ 7:17pm 
may i can ask you to do this same mod but on Jules? XDD
i just remembered the minecraft Galacticraft mod.. that mod used Jules, oh good old times haha.
or where i can edit the mod files to change MW name to Jules or Kilo Jules XD
Lambda  [author] 30 Sep, 2021 @ 7:38am 
AstartesFanboy: This is now updated for 3.1.x, but nothing needed changing other than the version flag.
Saddams Sweat 18 Apr, 2021 @ 10:05am 
any chance of this being updated to 3.0?
Lambda  [author] 31 Dec, 2020 @ 7:22am 
This mod is now updated for 2.8, since I'm back into the game. Amazingly, I didn't need to change anything.
angry wampa 12 Aug, 2019 @ 4:02pm 
Thank you based candy witch
-=EDF=- Kouta Seto 13 Jul, 2019 @ 3:14pm 
If at all it should be Terrawatt... If not higher.
Lambda  [author] 6 Dec, 2018 @ 1:22pm 
This seems to work fine in 2.2 despite the "old version" flag. Once I've finished checking that my other mods work in 2.2 I'll probably update them all to get rid of that.
coolphoton1234 25 Oct, 2018 @ 5:52pm 
They *are* powering vessels capable of sundering space-time as a means of travel... id say that should take GWs at least.
Lambda  [author] 27 Sep, 2018 @ 5:49am 
Right, which is the kind of thing I was taking inspiration from. I'm thinking that most ships would be on the scale of football fields, except Titans which would be the size of a small city.
Elitewrecker PT 27 Sep, 2018 @ 5:47am 
Best we could do is look at other sci-fi franchises with known ship sizes.
Elitewrecker PT 27 Sep, 2018 @ 5:46am 
Exactly, so we can't say what a real size would be so we could hypothesize a power usage based on logical size.
Lambda  [author] 27 Sep, 2018 @ 5:44am 
The ships displayed on the screen are far oversized compared to what they would really be though.
Elitewrecker PT 27 Sep, 2018 @ 4:33am 
But we don't know the size of the ships. Using vanilla scales ships are size of countries.
Lambda  [author] 27 Sep, 2018 @ 3:17am 
Well, the largest nuclear power plant in the United States, Palo Verde in Arizona, produces a total of 3,937 MW, which would be enough to power about two battleships with my mod's interpretation of power scale, so I think it's about right. Plus, that power plant is /much/ larger than any of these ships, except maybe a Titan.

One would assume that efficiency in power generation and usage would be quite a bit better in the "future".
Spartan322 26 Sep, 2018 @ 6:47pm 
nice, but not enough power imho
lifescout424 26 Sep, 2018 @ 10:43am 
Gigawatts would make far more sense tbh
Veiden 26 Sep, 2018 @ 7:36am 
Too little power for fantastic devices.
JUstme27 24 Sep, 2018 @ 6:15pm 
I think its fine IDk but the Three Gorges Dam the worlds largest Dam. Creates like 22,500 megawatts.
Elitewrecker PT 24 Sep, 2018 @ 6:02pm 
What makes you think we're dealing with megawatts...