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(接盘侠本侠
Thanks!
Exception ticking Valkyr (at (91, 0, 153)): System.NullReferenceException: Object reference not set to an instance of an object
at Warframe.Harmony_RemoveMissingPart.Prefix (Verse.HediffSet,Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000d9>
at (wrapper dynamic-method) Verse.HediffSet.AddDirect_Patch2 (object,Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) <0x000b0>
http://www.media
fire.com/file/65x5xm
yk518qudd/Warframe.rar/file
(I gave up updating, anyone can use my source code)
Just three things:
1. Son of the Void is actually a really cool trait, would add a neat new challenge if only those with that trait could control warframes.
2. (WARFRAME SPOILER:) People in the Warframe Control Cells should not get tired, hungry, etc. because technically they are in a sort of stasis, just like actual Tenno when they control a Warframe.
3. When I rescue someone with a Warframe or take a prisoner, if I use the 'Warframe Jump' it automatically teleports the person/animal I was carrying to the destination (whether a prison bed or medical bed). Great way to conveniently rescue people, but I don't think this was intended?
Even if none of these change, this is an awesome mod and I strongly encourage you to keep working on it! <3
Let me know what you think! This is really cool and I love it!
Added injury to wf_armor but it should be impossible to hit it. pawn=Kapelsen dinfo=(def=Cut, amount= 14.66047, instigator=Dknight, angle=135.0)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Added injury to wf_armor but it should be impossible to hit it. pawn=Kapelsen dinfo=(def=Cut, amount= 15.06969, instigator=Dknight, angle=135.0)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Added injury to wf_armor but it should be impossible to hit it. pawn=Kapelsen dinfo=(def=Blunt, amount= 24.8215, instigator=Nokko, angle=0.0)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Make the "place of void" some sort of encounter, could also rename it into "Void Fissure".
Warframe parts crafting takes barely seconds, make it take longer.
Research is also fairly easy and could be increased.
Rename the trait into "Child of Void" so it doesnt look silly on female pawns.
Add quests to obtain orokin cells and maybe warframe parts/blueprints.
If you find someone to make textures, the control cell could use the looks of the orokin cryopod, and the "crafter", which you should rename into Foundry, could also use some flavor.
i wonder how umbra would work in this? should he wander around by his own, but can't be drafted or something like that?
I don't know,you can test it.
Stand on it and your warframe will start repair
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553354529
别点多次 确认三个素材都有 截个图看看
那不更好吗(X)
the workbench which you can make advanced component