Sid Meier's Civilization V

Sid Meier's Civilization V

[TES Wonders] Skyrim - The Bulwark
17 Comments
DJSHenninger  [author] 1 Jan, 2019 @ 8:57am 
Finally fixed.
DJSHenninger  [author] 20 Nov, 2018 @ 2:28am 
Thank you. I'll take a look when I have time.
Mydgard 19 Nov, 2018 @ 1:56pm 
Found maybe a bug, in my actual game i can't build bulwark, even as no one else build it and my capital is build on top of diamonds:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1569260991
DJSHenninger  [author] 10 Oct, 2018 @ 1:25am 
Ok, so that's a bit of a mistake, there's only production in the city in which it is built. Thanks for letting me know.
Mydgard 9 Oct, 2018 @ 12:23pm 
Okay, found it :) but 2 things:

I have 3 cities, build it in a city and i see the bulwark symbol like on screenie 3.It states +2 production.

1) See this bulwark symbol in every of my cities, is that correct? Everywhere it states +2 production
2) i have 3 unused iron + 5 diamonds (one traded away) and 1 gold, so 8 / 4 = 2 is correct, when would it jump to +3 production? I mean 9, 10, 11 or 12?
DJSHenninger  [author] 9 Oct, 2018 @ 12:17am 
Yes, click on the city in where it is built; see the third screenshot
Mydgard 8 Oct, 2018 @ 2:20pm 
Ah okay, thought a normal mine on hills would be enough :) that explains it :)

Can is see somewhere how much extra production i gain from it?
DJSHenninger  [author] 8 Oct, 2018 @ 6:05am 
Should work with any resource improved by a mine, so: iron, coal, aluminum, uranium, gold, silver, copper, gems, salt etc.
Mydgard 7 Oct, 2018 @ 7:24am 
Question: I used this bulwark wonder, i had my capital near a hill with a mine on top (1 field direct to capital) ... but can't build that wonder! What for resource is needed to be albe to build the bulwark?
DJSHenninger  [author] 26 Sep, 2018 @ 5:57am 
If you have any suggestions for effects, I'd like to hear them. Maybe something with spies.
DJSHenninger  [author] 26 Sep, 2018 @ 5:56am 
Hey that's a great idea, never crossed my mine lol. Thanks! :)
Mischievous Fella 26 Sep, 2018 @ 5:43am 
I don't know if you do requests but i think making cidhna mine is a great idea
DJSHenninger  [author] 25 Sep, 2018 @ 8:48am 
Yes, exactly. And there will be a time where you won't have to use the 8 iron anymore, which means you'll get +3 Production. Currently, even traded iron will increase production, but I will change that (an oversight).
kensw 25 Sep, 2018 @ 8:19am 
I think I get it now - If you have 2 mines with iron each and you are only using 8 iron you have 4 to spare get +1 in ciy built in
DJSHenninger  [author] 25 Sep, 2018 @ 12:55am 
It counts from all in your empire, and only adds production to the city it's built in.

It works like this: for example, if you have 8 Iron you no longer use for anything, you'll have 8 'unused copies' of Iron. This means the city the Bulwark is built in gets +2 production. The ratio might be a bit too much. However, coal, aluminum and uranium are generally used and therefore would not contribute to the production bonus that much. Would like to know how it pans out in terms of total production added. Might have to rephrase it again to make sure it can only be interpreted in one way :P
kensw 24 Sep, 2018 @ 10:09pm 
Not sure I understand the 4 unused copies part could you explain please
Silverfishv9 24 Sep, 2018 @ 12:43pm 
So does it only count unused strategic resources from the city it's built in, or from all in your empire?