Divinity: Original Sin 2

Divinity: Original Sin 2

Blank Giants - Definitve Edition
19 Comments
Dr.Novablaster 4 Sep, 2021 @ 5:44am 
As had the knowledge for scaling Characters, would u know how to scale Custom characters as well? I tried looking on the larian forums but I don't really seem to understand.
Headbanger 27 Feb, 2020 @ 6:26am 
This is a very great one. Sad to hear you abandoned this game and thus modding.
Darmuka 16 Aug, 2019 @ 11:36am 
oh thats sad
Heinz234  [author] 16 Aug, 2019 @ 11:22am 
Unfortunatel that's not possible @Darmuka
Also I no longer play the game and have abandoned modding for it,
Darmuka 16 Aug, 2019 @ 9:16am 
Is it possible for you, to add a size scaling options to your blank npc's (including animals & monsters), that allows the user to shrinks or grows characters by fx 10% for each tick.

If that isn't an option, I would like to see a giant version for every race + gender + undead :3
waynemcook 6 May, 2019 @ 6:27pm 
Glad someone kept some Giants going. I honestly completely lost interest when it felt like GM mode kept getting the cold shoulder. My brother in making me do a play through with them. We'll see what happens but I don't think ill get back into modding.
Excalibur 4 Apr, 2019 @ 1:10pm 
Does this effect speed/damage? And are there custom animations? I do not want to slash at the air.
Heinz234  [author] 3 Apr, 2019 @ 11:05pm 
Because I like it that way.
Excalibur 3 Apr, 2019 @ 3:59pm 
why is the dwarf giant bigger than the human giant?
🤔🤔🤔
Ðrim 4 Oct, 2018 @ 3:26am 
Most armor sets works fine, just helmets that are messy.
Heinz234  [author] 4 Oct, 2018 @ 3:24am 
Ah, I'll have a look at that. To be honest, I thought they didn't work t all. But tis is even worse.
I think I may add a couple of clothed/armoured ones to make up for that.
Ðrim 4 Oct, 2018 @ 2:59am 
Was messing about the Giants and noticed that helmets are not working correctly for me. https://i.imgur.com/Fty2pxw.jpg
Ðrim 27 Sep, 2018 @ 11:52pm 
Oh I see, didnt know you meant that with blank ^^ Good to know!
Heinz234  [author] 27 Sep, 2018 @ 11:40pm 
I should not post before I had my morning coffee. You can only change the face and hair becuse they are "blank". You need to give them equipment and that will show, just like they were players. Keep in mind to adjust stats and level so they are actually able to wear what you give them.
And no. I gave the human ones Heavy instead of the medium they had and the dwarf ones "Giant".
I won't change the sound, but may make the giants a bit faster though as they now seem to move in slowmotion :D
Ðrim 27 Sep, 2018 @ 11:29pm 
Yeah for example:
https://i.imgur.com/Y63Ehki.jpg Dwarf Giant
https://i.imgur.com/GNT86eO.jpg Human Giant
https://i.imgur.com/wA2uzF4.jpg Skeleton Giant

Also did you add the "heavy" footstep sound to the Giant dwarf? Can that be added to the Human giant?
Heinz234  [author] 27 Sep, 2018 @ 10:10pm 
That's strange @Ðrim I could change them just fine (see the screenshot) but will have a look later today.
Ðrim 27 Sep, 2018 @ 10:08pm 
NOTE! There are not appearance options other than hair and faces. No outfits for torso, legs etc.
Ðrim 27 Sep, 2018 @ 8:54pm 
Thank you, you're doing gods work!
Nicol Bolas 26 Sep, 2018 @ 2:25pm 
Thank you very much your mod's are a must have for GM-Mode!