The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

CMM : Cartographers Map Markers (Skyrim Edition)
341 Comments
Akagi 8 Mar @ 7:32pm 
i still dont understand what this mod for ?
Raunien1 5 Jul, 2022 @ 2:18pm 
Any plans on making this available on Nexus again? Only, it's perfectly compatible with SSE
Et tu, B? 26 Jun, 2019 @ 12:32pm 
Review Quickies
CMM is a simple yet effective mod which gives you a Map Marker for almost every either unmarked location, or house in hold/village/town
Pros
Makes finding a specific area more easy
Cons
I said ALMOST for a reason, there are still unmarked locations not having a map markers.
WeirdoCello 6 May, 2019 @ 11:38am 
I've found an unmarked chest: x = 152439.31, y = -60682.89, z = 12017.94
WeirdoCello 15 Apr, 2019 @ 2:15pm 
I've found an unmarked bandit-camp: x = 189233.80, y = -99393.73, z = 9085.85.
Timesplitter 23 Nov, 2018 @ 10:49pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
Timesplitter 14 May, 2018 @ 7:24pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
Mr.917 15 Apr, 2018 @ 2:00pm 
Borderlands? It is good project btw :D
Kad Gaming 23 Oct, 2017 @ 7:09pm 
Would it be possible to make this compatible with OCS (Open Cities of Skyrim)? I really love your mod, but for me, OCS is almost a requirement.
Ski 13 Jan, 2017 @ 6:09pm 
if i already have a game going do i have to rediscover (for example) the bannered mare or will it already be shown because i have a level 67 and i don't wanna spend seventy-four hours rediscovering places
smr54 29 Oct, 2016 @ 11:28am 
SSE Version???
Switchy_Jack 31 Aug, 2016 @ 10:31pm 
I have had this forever, but after i finished dragonborn dlc, it got removed from my mods loaded. I've unsubbed and resubbed and it still doesn't work. Any help would be great.
Whiteranger ZX 31 Aug, 2016 @ 11:18am 
Sorry but since you're no longer on nexus and I don't know where else to ask. Besides here, is there any other place that has your mods?
Muzzer AWOG 28 Aug, 2016 @ 1:44am 
loaded up last night and now working thank you :)
Choops 27 Aug, 2016 @ 11:22pm 
I love the mods for this game and the awesome community members that build them! Thank you!
Arn 26 Aug, 2016 @ 10:27pm 
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Muzzer AWOG 25 Aug, 2016 @ 12:13pm 
just tried what you suggested it does resync for me but the map markers are still not showing up
MiniMeth 24 Aug, 2016 @ 5:33pm 
I had to delete mod from data files, and let the start up menu check my subscribed mods again.
The mod has changed name in Data Files, and will thus not work until it is reinstalled!

After I did that the mod started working again, but it has forgotten all the added map markers i've already visited
Feyawen  [author] 23 Aug, 2016 @ 3:41pm 
Hello. I'm not sure how it's not working? To be sure, I removed my local files of the mod and subscribed so steam would download it. So far everything is working fine. All the markers I have discovered are showing up. I can even use TMM 1,0,1 and they all show up fine. If I can't figure out what's wrong, I guess I will upload a downgrade back to the old file?
Thanks!
WesTheHunter 23 Aug, 2016 @ 2:38pm 
It apears the mod has been messed up ?
MiniMeth 23 Aug, 2016 @ 12:41pm 
mod stopped working after tonights update
Muzzer AWOG 23 Aug, 2016 @ 10:37am 
update just broke the mod for me
76561198051046610 15 Aug, 2016 @ 7:55am 
I want one for Solstheim's only two major settlements.
Flaming Badger 15 Aug, 2016 @ 5:08am 
Cannot recommend this enough
0000 6 Aug, 2016 @ 2:30am 
how can i runn it .. i started SKSE its not i
n the data file ..
Bum 2 Aug, 2016 @ 3:08pm 
is this compatible with better world map
Lexicon 1 Aug, 2016 @ 10:51am 
yes, does the nexus mod you say you used include these colours, or is it something else?
ttttt 18 Jul, 2016 @ 8:22pm 
Best mod. If colors included it would be even more good
Timesplitter 13 Jul, 2016 @ 5:28pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=106745968 .
EvilModPixie 4 Jul, 2016 @ 6:32am 
This is a great and handy mod for the map but you need to run a TES5edit check/repair on it or you might have slight performance or bugginess issues. I ran LOOT to organize it into my list and then TES5edit fix on it as LOOT suggested. Works great now and no conflict with my map visual enhancement mod or my other game enhancement mods.
fool2dream 8 Jun, 2016 @ 2:32pm 
I really like the idea of this mod, but I think it would be improved if you made markers for more general area in cities. For example, in Whiterun, instead of having a seperate marker for Belethor's and Arcadia's, put a single marker labeled "marketplace" or something like that. Otherwise it is a great mod and I really like it.
Asayake 15 Apr, 2016 @ 10:16am 
could not play without this Mod thank you!
krull0606 30 Mar, 2016 @ 3:38pm 
very nice job well done.
krull0606 30 Mar, 2016 @ 10:33am 
nice job
Null 19 Mar, 2016 @ 7:30pm 
AWESOME...MOD...MAN!
Honnaven 9 Mar, 2016 @ 10:37am 
Hey! Does this mod teleport you to the interior of the new markers, or does it place you in front of the door?
Serkonian 2 Mar, 2016 @ 1:25pm 
Would this work with a HQ map re-texture? (I assume that it would, I just want to make sure.) Thank you. Lovely mod.
holocene 6 Feb, 2016 @ 9:49am 
The Arch-Mage's Quarters is spelled wrong in-game as well as in the description as "Arch-Mage's Quaters" by the way. love this mod though!
Loreknight 5 Feb, 2016 @ 8:01pm 
Can you make it so it still works with open cities skyrim, because all the ones that are in the cities that are normally sepereated by as load screen door are gone with that mod
moleculo65 9 Jan, 2016 @ 7:49am 
One the usefull, ty very much <3
FULLMEATALVAPIRE 6 Jan, 2016 @ 5:58pm 
:p2blue:Although I haven't tried it yet I was wondering if there is a way to toggle legends on and off (as well as select more than one at a time in toggle)?:p2orange:
michEL 3 Jan, 2016 @ 2:52pm 
Those locations count in the achievement to find 100 locations or not?
#1 Healpuppy 1 Jan, 2016 @ 8:12pm 
the markers show up in the HUD, but not on the world map?
saunders.bryan34 2 Dec, 2015 @ 2:48pm 
maybe you have another map mod and they are over lapping?
nywolfspirit05 3 Nov, 2015 @ 3:30pm 
Awesome!
Sithjax 19 Sep, 2015 @ 4:11pm 
I have a problem every time i load my map up my game crashes any ideas?
Metal 25 Aug, 2015 @ 6:10pm 
i love this mod
[UwU] Thot 9 Aug, 2015 @ 4:29am 
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crabbyninja 5 Aug, 2015 @ 5:13pm 
This isn't working, it only shows the normal map markers.
Wendersnaven 1 Aug, 2015 @ 4:03am 
Tested this out and it's much better than the other two Workshop Map mods I've used. Thanks a bunch! :KneelingBow: