Transport Fever

Transport Fever

GWR Turntable Scenery Assets
46 Comments
Adroitly Absurd 20 Nov, 2021 @ 2:56pm 
If I may echo @KMDolph, this is an incredible mod and if there's any chance to see it in TF2 I know it'd be incredibly popular!
Silver*Fox 17 Jun, 2020 @ 8:08am 
if anyone know anyone who does trains please recommend the Gatwick express and thames link train, maybe the 158 west coast train, This turntable fantastic.
KMDolph 14 May, 2020 @ 4:40pm 
@JK awww www. ... This makes me sad lol
Appreciate your hard work though. Love your other packs you've already managed to put on TF2. Already using multiple packs of yours.
Hopefully Turntables and Round Houses come soon :)
JK  [author] 13 May, 2020 @ 9:52am 
@KMDolph - Thanks for the feedback. It's bit of a way down the list at the moment, but I should get to it eventually. Bridges are next.
KMDolph 13 May, 2020 @ 4:49am 
JK! Please get this turntable asset pack onto Transport fever 2!!!
I love this asset pack and really want to use it in TF2
JK  [author] 21 Sep, 2019 @ 5:18am 
@power man - I've just checked in my game, I have a GWR 4073 on a turntable AND used as a placeable asset AND running on multiple lines, with no issues. So I'm not sure why you're having problems. If you can specify which engine(s) it crashes with in your game, I can investigate further.
The statement "So it is safe to add or remove engines used by the turntable at any time (provided they are not in use elsewhere by the game).", is talking about adding or removing mods from the save game. It's saying, the game won't crash because an engine mod is removed whilst still in use on a turntable (since the turntable will fall back to its own dummy file and show nothing on the turntable). And is saying, but it will crash if the removed mod has the engine being used on a line etc, as is normal behaviour for all mods. Hope that clarifies it better.
power man 16 Sep, 2019 @ 8:53am 
since you said it's safe to add or remove engines on the turntable provided they're not in use elsewhere by the game
power man 16 Sep, 2019 @ 8:50am 
i had load order set correctly, but i tested to see if i could run my locomotives on a line and use the same engine on the turntable,

it would result in a crash if i tried, since it was not recommended in your instructions
JK  [author] 15 Sep, 2019 @ 6:40am 
@power man - Which engines is it crashing for? Do you have the load order correctly set (see screenshot above), so the turntable mod loads before the engines?
power man 15 Sep, 2019 @ 2:59am 
it would be nice if we could run engine models at the same time as they're on the turntable, it crashes when i have the same models on lines as well as on the turntable or when i place them as asset
Onion 2 Jul, 2019 @ 2:50pm 
Thank you!
JK  [author] 2 Jul, 2019 @ 9:39am 
@BritshMctotallynotBritish - The one in the brackground of the screenshots is called Engine Shed 1875 by Maik [Ger]:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1355547608
Onion 1 Jul, 2019 @ 11:26pm 
Whats the double depot called?
Not_A_KGB_Agent 10 May, 2019 @ 8:31pm 
thanks man I didnt see that
JK  [author] 26 Apr, 2019 @ 9:38am 
@mattamartin - Did you change the mod load order (like in the last screenshot), so that the Turntable is loaded before the engines?
Not_A_KGB_Agent 25 Apr, 2019 @ 4:23pm 
I have the train mods for the game and it doesnt work
what is going on
:steamfacepalm:
JK  [author] 1 Feb, 2019 @ 11:39am 
matthewjoreilly 1 Feb, 2019 @ 11:36am 
how do i download these?
JK  [author] 28 Jan, 2019 @ 11:04am 
@rb58nl - No, the game does not support rotating a real engine/train. Instead there is a scenery with engine/train that is not real. And one that has no scenery engine, but acts a like station so real engines/trains can drive onto or through it.
rb58nl 28 Jan, 2019 @ 2:21am 
Does this mod enables you to drive and stop your train on the table, which will turn around a bit?
PreserveTheUnion 23 Nov, 2018 @ 2:51pm 
I love the GWR, my favorite British railway. Thanks so much for this!
elektronikfreak 21 Oct, 2018 @ 8:54am 
Thanks, works fine.
azmicomico 8 Oct, 2018 @ 7:33pm 
Thanks for the answer JK. I knew how to move a mod to the beginning or the end of the list, but I really wanted to move it to an arbitrary position in the list, namely right before all your engines. I ended up moving all your engines to the end of the list, after this mod.
JK  [author] 8 Oct, 2018 @ 2:31pm 
@azmicomico - See the last screenshot. On the Load screen, once you enable this mod (so the icon goes green), click the load order number to the right and 4 arrow buttons will appear, click the top double arrow to move it to the top of the list.
azmicomico 8 Oct, 2018 @ 2:09pm 
Any good way to move a mod ~300 positions up in the mod list?
sheep21 3 Oct, 2018 @ 1:46pm 
another beautiful mod. thank you @JK
JK  [author] 30 Sep, 2018 @ 11:50am 
@Learn_to_play_tw - The mod was updated, to v1.282, this morning to correct that. Steam should automatically download the updated version. But the game needs to be closed it to update and other Steam settings can also prevent it downloading. If it still does auto update you could try unsubscribing, restarting Steam and re-subscribing.
Learn_to_play 30 Sep, 2018 @ 11:29am 
@JK data jk_dark_metal.mtl missed
CSI48 30 Sep, 2018 @ 7:05am 
oh man , dude i never thought to screen shot it.
But it said something along the lines of 'fatal error turntable / something lua'
JK  [author] 30 Sep, 2018 @ 1:02am 
@CSI Ren Höek - If you can let me know what the error message was, I should hopefully be able to fix it.
CSI48 29 Sep, 2018 @ 8:03pm 
Game crashes because of this. got an Error 2 times. UnInstalled.
mongolteiko 29 Sep, 2018 @ 3:05pm 
Works now. Thanks. Reinstalled. lol
JK  [author] 29 Sep, 2018 @ 2:10pm 
@elektronikfreak - Sorry about that. I've fixed it now. Thanks for letting me know.
elektronikfreak 29 Sep, 2018 @ 1:12pm 
Hello jk, when clicking on Build he can not find the jk_dark_metal.mtl.
This is not available.
mongolteiko 29 Sep, 2018 @ 12:53pm 
Made my game crash 3 times. Uninstalled.
Abbittibbi 28 Sep, 2018 @ 11:08pm 
Very appreciated, Thank you.
JK  [author] 28 Sep, 2018 @ 10:00am 
@Toby.Frenchy - All the scenery in the screenshot is publically available. I added some more engines as assets while doing this and also added the grey water tower recently, but these are all updates to the existing mods. I'll probably doing an engine next, but it'll probably be a few months. I'm not normally on Steam Chat much, but I'll see what I can do.
JK  [author] 28 Sep, 2018 @ 9:22am 
@davidrussell52 - On the Load screen, once you enable this mod (so the icon goes green), click the load order number to the right and 4 arrow buttons will appear, click the top double arrow to move to the top of the list, so the game load it before the engine mods you already have load previously.
Butterbaum 28 Sep, 2018 @ 6:09am 
beautiful
shaunus82 28 Sep, 2018 @ 4:33am 
JK, You really are the best. Thank you so much for this.
davidrussell52 28 Sep, 2018 @ 1:52am 
I had the gwr engines in originally , do I need to take them out then put them back once the mod is in, great work on this and love all the engines you have put on, thanks
Toby.Frenchy 27 Sep, 2018 @ 7:58pm 
So looking at the pics have you got more scenery on the way? Or are you planning a Mannor/ King or Hall? Loving the work looks very well done! Oh could you PM on advice for a project I'm going to start working on soon please?
General Tso 27 Sep, 2018 @ 7:44pm 
Wow. Excellent! Thank you.
Warren Lipton 27 Sep, 2018 @ 6:31pm 
Very nice, thank you!
Dubsoldier 27 Sep, 2018 @ 1:00pm 
Great job, thanks!
CalocoDoesGames 27 Sep, 2018 @ 11:58am 
hoh yes thank you :D