Total War: WARHAMMER II

Total War: WARHAMMER II

GCCM: Island Battles! [NOW INCLUDED IN MAIN MOD]
344 Comments
=[NK]= Col. Jack O'Neil 9 Aug, 2020 @ 1:37am 
Thanks!
Maruka  [author] 9 Aug, 2020 @ 12:25am 
No, this is included in the main mod now, as stated at the top of the mod.
VladMashina 7 Aug, 2020 @ 10:19am 
Please, update
Pimpin Pippin 23 Jul, 2020 @ 4:30pm 
Could you please consider making a mod that replaces the bugged Black Ark map with the regular island maps for when Black Ark fights fleets on the sea?
Black Ark map is severely bugged since its release because it spawns its own army on the disadvantaged shores when attacking fleets.
SteelBlood 1 Jul, 2020 @ 5:41pm 
Man this is the buggiest mod I've ever had and deeply regret trying it out. I downloaded this a long time ago before it was included in the main mod. I tried disabling it because a lot of the maps were super buggy (enemies moving through solid cliffs/oceans/etc). And I literally cannot remove this mod. I've unsubscribed, deleted from the data folder, verified game files, the works. If I am playing co op with my friend, and I am not subscribed to this mod, we desync on every island battle. And this is without the mod even being enabled. I do not have any GCCM mod enabled in my current campaign, and am still somehow fighting island battle maps from this mod. How screwed up does a mod have to be where you can't delete it, and can't disable it?
Enragedfury 17 Oct, 2019 @ 7:05am 
Very nice but my reinforcements will not show up at all in battle while my opponent's will. 3 chaos hordes can crush my half-stack even if i have 5 armies grouped together. It shows all my forces in the menu but no reinforcements icon in battle. Unplayable until fixed. Very nice maps tho love all your content.
Deerber 15 Oct, 2019 @ 3:39pm 
any word on an update/fix of this?
YourSwolyness 2 Oct, 2019 @ 8:46pm 
PLEASE UPDATE
Dairak Logrus 21 Sep, 2019 @ 1:57am 
this mod update with new patch?
opuntia 19 Sep, 2019 @ 3:44pm 
Great mod
Can you update it please
Unter_Null 1 Sep, 2019 @ 6:17am 
Island battles are broken. I have all gccm collection but during an island battle the maps wont load properly and the game just breaks. theres only water and i cant set the units anyway, plus when u start the battle, the enemy doesnt appear and the game just freezes, wtf.
jack.jennings 29 Aug, 2019 @ 2:09pm 
does this work?
Obese Geese 10 Aug, 2019 @ 3:26am 
What happened to some scenes like Altdorf? I remember way back the first impressive yet glitchy iteration of Altdorf in Warhammer 1. I can see why it was replaced with a better one.

In WH2 not long ago (I think it was WH2, at least) there was an amazing, and fully functional, elaborate Altdorf scene, much better albeit slightly smaller than the last one, but still more impressive than what we have now.

Where did all of that go? Why was it removed? Its such an important settlement..
PIXY_UNICORN 19 Jul, 2019 @ 11:46am 
Just loaded into Helmgart battle and the playable area is underwater, while the rest of the map is in it's normal location
scribeuntitled 17 Jul, 2019 @ 12:21pm 
@Altan Nah m8 this thing is broken beyond belief. I use KMM and still had the same issues.
Altan 9 Jul, 2019 @ 6:17am 
@SteelBlood : You probably should use Kaedrin's mod manager as CA's launcher is pretty buggy
Stahlmichel 6 Jul, 2019 @ 4:23am 
PSA: "Beastmen Standard Ambush Maps" and "No Beast Path Battles in Campaign" caused the underwater bugged battles for me. Check for those!
SteelBlood 20 Jun, 2019 @ 1:32pm 
I'm not against any of the other GCCM mods but this one has major game breaking bugs. It automatically enables itself every time I open the launcher and no matter what I try I cant get it off my computer, it's like a virus. Deleting the mod dosen't work, I even tracked down the file location and deleted the folder and the maps are STILL in my custom map list. Even worse it keeps crashing my friends and I Co ops campaign anytime there is an island battle. We both have to have the mod downloaded, and disabled to get our campaigns to work. For example when I tried deleting the mod, and we had an island battle, it'd still try to load a GCCM island map for me, but not for my friend who had the mod downloaded but disabled. I downloaded the mod again and left it disabled, and then it loaded a non GCCM map for the battle.
Grass 27 May, 2019 @ 12:16pm 
anyone remember heroes of might and magic 3 naval battles? Ship to Ship with large boards connecting, would be so cool to have such a battle map
Dovenius 24 May, 2019 @ 3:01pm 
it always crashes every battle ugh
scribeuntitled 22 May, 2019 @ 9:29pm 
It seems that this mod is always being activated in KMM, even if deselected. The only solution seems to be to unsub, and then delete the files from your data folder. Any way to fix this?
The RADUDE 18 May, 2019 @ 3:54pm 
I would like to report that there is some bug with this mod and the Vampire Coast. I started a Count Noctilus campaign and the first battle against those high elves had me fighting underwater rather than an island.
Bodongs 14 May, 2019 @ 5:26pm 
@DeathCube I'm also struggling with a campaign that crashes during treasure battles with the pirates. I have tried disabling GCCM mods mid-campaign but am still crashing. I'm not certain, but it appears to happen as soon as the "Your lord is under attack!" message pops up.
Chimera 12 May, 2019 @ 3:42am 
I like your other stuff, but this one is not very good. Flooded temple is the ugliest map I've ever seen.
DeathCube 11 May, 2019 @ 5:37pm 
Just wondering if anybody else can't raid pirate coves with GCCM mods activated? I mean the bounty battles like reefs etc. the funny thing is they work for a few turns at the start of a new campaign then suddenly stop and nothing happens, if I choose to 'raid the cove'... Normal sea battles work fine so far just the cove part doesn't.
WΛRMΩNGΞR 9 May, 2019 @ 2:40pm 
I noticed when I activate the whole array of gccm mods the game crashes on startup. Is anyone else getting this?
Stahlmichel 8 May, 2019 @ 12:23pm 
I always get random sea battles that start with both armies or one completely under the water or crashing. Sometimes just naked islands with at least one army always submerged and unable to move. Even when I deactivate the same thing ends up happening - the thing is this is the only mod that ever touched sea battles in my installation.
Melt Downman 4 May, 2019 @ 11:06pm 
the settlement pack 2 is still not updated
Bjorn the Fell-Handed 30 Apr, 2019 @ 10:38am 
This is an amazing addition to an already epic game. Takes naval battles to a whole new level of awesome! Love your map packs mate.
Stoltverd 26 Apr, 2019 @ 6:50pm 
@Rachel L
Because I'm retarded and had multiple tabs open xD
ment to post that on another mod that hasn't been updated since tomb kings
Rachel L 26 Apr, 2019 @ 1:24pm 
@Stoltverd
How dare you say that mod is dead when it has been updated day 20 of april?
kkc495 24 Apr, 2019 @ 1:15am 
Can you guys please up the GCCM: Settlement Pack 01 & GCCM: Settlement Pack 02.

thank you . ;)
Man with No Name 21 Apr, 2019 @ 1:30pm 
Update Plz!
PIXY_UNICORN 21 Apr, 2019 @ 1:03am 
@Gilgamesh if you built walls on the settlement, the map will have changed to a walled map.
Borris the Conqueror 18 Apr, 2019 @ 5:23pm 
update plz
Maldani 18 Apr, 2019 @ 5:42am 
Update please
Stix_09 11 Apr, 2019 @ 7:59pm 
@Gilgamesh try reading descriptions of mods, i think they put them there to explain the mods and whats in them...
Gilgamesh 11 Apr, 2019 @ 6:52pm 
Does GCCM have a siege map for Albion yet? I'm in exile as the Emperor, we fled there after the old world got burned, and Chaos chased us all the way here, we built up this whole time to face them, we have max upgraded walls (which is odd, because when we get sieged it still puts us on a generic open map. I absolutely refuse to have this final epic battle of my campaign on a generic snow field.
Stix_09 11 Apr, 2019 @ 5:53pm 
i just tested gaze of ualatep map and its far worse. units can run through solid rocks and most of the deep water sections allows units to run around under water , whole section of this map should not be traversable and they are. looks pretty but in practice its terrible map for an ai fight.
Stix_09 11 Apr, 2019 @ 4:23pm 
might want to check the no go zones , i noticed some units going underwater and submerged (like 4 ranks of a unit under water), this was on custom battle of "high elves beach resort" map, near that little tent camp by water. Its not a game breaker, but it is a bug. I only tested that map, but other with water may also have that issue. just needs a little tweaking.
Velaurius 8 Apr, 2019 @ 9:02am 
Sometimes in Island Battles game crashes, this only happens in Island Battles .
TallestDavid 23 Mar, 2019 @ 4:51am 
oh man wish you guys did maps for atilla and if they ever allowed us to make maps for rome II i hope soon..
we need your maps on attilla! :D
kg-cote 7 Mar, 2019 @ 8:02pm 
@帝国武士 You can set custom deployment zones.
Fidel Cashflow 3 Mar, 2019 @ 7:03am 
@帝国武士 Pretty sure you can place points on the map to nudge the ai to go to.
Illuminati 3 Mar, 2019 @ 4:13am 
Hello, I want to make a Totalwar:Warhammer 2 map, too.Can the Map Editor of Totalwar:Warhammer 2 set the birth location of AI's army? For example, set AI's troops to be deployed on a high ground in the northwest corner of the map.
Rys 12 Feb, 2019 @ 9:18am 
Yeah, every time I start the launcher, this mod has to get redownloaded.
Fidel Cashflow 3 Feb, 2019 @ 4:14pm 
Does this work fine in the latest festag update?
solops1 3 Feb, 2019 @ 5:46am 
I also have the "updates before every session" problem as well.
Marthenil  [author] 30 Jan, 2019 @ 11:46pm 
Working on it :)
Exiled 29 Jan, 2019 @ 9:40am 
@Raegorn Also waiting in anticipation, huh? What Marthenil showed us before looks so promising.