Arma 3
A3_HCdamage
26 Comments
Blakester22 14 Aug, 2023 @ 1:17am 
Works very good for 1 shot kills...working with CUP units etc...this is the only mod thats working for 1 shot kills, i have tried over 5 other mods which dont work at all so this is great! I have 48 mods running at the moment too. Awesome work!
Otty 7 Aug, 2022 @ 9:00pm 
It works like a charm, great mod. thanks man!!
Cryptic 13 Jun, 2022 @ 2:35pm 
This does not seem to work with any modded factions. Just for those of you who might be interested in the same question
Reticuli 12 Jun, 2022 @ 8:02pm 
Tested it. Without a bleeding system like PiR, TPW, or ACE, and without fixing the ability to kill someone instantly just from unloading a mag into their leg (which, as far as I'm aware only ACE still resolves, correct me if I'm wrong), this seems sort of pointless. Interesting ideas, though.
outsider  [author] 30 Dec, 2021 @ 9:19am 
Happy new year everybody!
Wish you all the best! <3
Much love to you all
outsider  [author] 17 Sep, 2021 @ 2:40pm 
I really have no idea at this point man
Reticuli 16 Sep, 2021 @ 4:07pm 
So this works with Ace 3 minus Ace Medical? What about PiR with Ace for PiR?
diveyez 10 Jan, 2020 @ 3:17am 
This is lol...
Cannot do that man!
SteveTheHero 22 Mar, 2019 @ 4:27pm 
Lol.... I wish this worked.
morons always 7 Mar, 2019 @ 4:56am 
fUCK?
outsider  [author] 7 Mar, 2019 @ 1:33am 
fuck
outsider  [author] 3 Oct, 2018 @ 9:21am 
yeah..Error is unnecessary at this point. not accurate as well, I forgot to remove it. code actually works all the time but handledamage eh runs on all parts and triggering so fast, it overwrites the previous value so the error pops. It is almost a sign that code evaluates correct :D
Mıkı 3 Oct, 2018 @ 8:59am 
Please can you add an option to turn off the "ERROR: Damage handled as default" messages? I don't mind if it sometimes doesn't work but I don't want to see the messages
outsider  [author] 3 Oct, 2018 @ 2:08am 
@Malcain
formula I come up with here still not complete although describing the problem is half of it..still need improvements but it will do for now. I also updated it workshop & git repo, you can contribute to code if you find better formula or improvement in general: https://github.com/the0utsider/A3-HC-Damage
Malcain 2 Oct, 2018 @ 9:37am 
This is great. I was just up to a problem of neck not being counted as a headshot. We have some nice realistic wounds system in Breaking Point, but you have perfectly described the issue of arma damage handling, when a guy in plate carrier survives several 7.62 bullets in the neck.
Will need an adoption to BP own damage system, however it will save a lot of time not writing everything from scratch.
outsider  [author] 28 Sep, 2018 @ 5:02pm 
Thanks man
El Berl 28 Sep, 2018 @ 1:40pm 
This is very interesting! I like the approach with redirecting damage to hitHands in order to evade the maximum health of the entity. Very realistic too especially when you account for body armor.
outsider  [author] 28 Sep, 2018 @ 12:54pm 
https://community.bistudio.com/wiki/showHUD
you can use showHUD command on debug console to get rid of infobox:

showHUD [true,false,true,true,true,true,true,true];

Downside is, this will remove the infobox with weapon name, stance and ammo. as well as stamina bar, throwables etc whole thing.
Mıkı 28 Sep, 2018 @ 7:20am 
That would be cool, I really like how your mod handles the damage. So far I've been only using mods that change the damage of ammo but it sometimes caused problems (like regular rifles destroying entire buildings) so this is a great thing.
Maybe I'm asking for too much now, but I've been looking for a mod that just hides the mag ammo on the hud like in ace for a long while now, but unfortunately haven't found nothing. Could you please create something like that? If it doesn't take much time to do, of course.
outsider  [author] 28 Sep, 2018 @ 6:59am 
Im trying to talk to someone from ace team. someone told me over reddit that they will be rewriting damage system. If I can talk to them, this method I used here might be on next ace. until that time, you can't use this mod with ACE unfortunately. Even without medical mods, it needs some modification to fit for ace.
Mıkı 28 Sep, 2018 @ 6:54am 
@outsider
I have ACE but only the module for hiding remaining ammo in your magazine (I don't use anything else from ACE)
Other than that, nothing that could somehow affect the damage system
outsider  [author] 28 Sep, 2018 @ 6:52am 
which mods you have ? It doesn't work with ACE or mods that change original behavior. Like medical mods etc.
Mıkı 28 Sep, 2018 @ 6:51am 
Brilliant mod, much needed for Arma 3 because the default damage system sucks.
But sometimes it doesn't work and I get an ERROR: Damage dealt as default (or something like that)
outsider  [author] 28 Sep, 2018 @ 2:18am 
server needs it, clients might need it as well.
morons always 27 Sep, 2018 @ 5:26pm 
Should we mount it as -servermod or -mod? Do clients need it?
outsider  [author] 27 Sep, 2018 @ 4:37pm 
brothers tell me if it works on MP alright? drop some feedback.