RimWorld

RimWorld

Slave Outfits Cosmetic [Depreciated]
36 Comments
Usgiyi  [author] 3 Sep, 2021 @ 2:44pm 
@MONKE The answer is on the previous page of comments. No, I haven't added any
specific compatibility for CE. It doesn't cause any real problems other than the mod's clothes having very low armor values.

Of course I have no idea if anything has changed with CE regarding apparel since then. I don't use CE because its such a pain in the ass compatibility-wise.
LupineWitch 3 Sep, 2021 @ 1:13pm 
Is this CE compatible?
Quilboar 9 Aug, 2021 @ 8:14pm 
Is there a way to allow modded factions to spawn with these clothes? (would look great on raiding peasants in medieval runs)
The Bard of Hearts 21 Jul, 2021 @ 10:13pm 
awesome, thanks!
Usgiyi  [author] 21 Jul, 2021 @ 5:46pm 
Updated. I've changed the defNames for the clothes. So if you had any they will be removed when you load the save. I've also moved the clothes to vanilla research, so there's no mod research tab anymore.
The Bard of Hearts 20 Jul, 2021 @ 7:22pm 
+1 for a 1.3 update! :steamhappy:
thewanderingoutsider 20 Jan, 2021 @ 5:16pm 
@The Bard of Hearts That's pretty funny, even if it is a technical necessity to make the mod work.
Usgiyi  [author] 8 Oct, 2020 @ 11:11am 
The pinned discussion explains it.
Usgiyi  [author] 8 Oct, 2020 @ 11:10am 
Was the only way I know of to make prisoners wear hats.
The Bard of Hearts 7 Oct, 2020 @ 9:04pm 
I've just noticed... the Bandana covers the Head, Left Ear, Right Ear, Left LEG and Right LEG???? I put a cloth on my head so my legs will be protected?? :steamhappy: :steamfacepalm:
The Bard of Hearts 14 Aug, 2020 @ 12:08am 
You are awesome. I'll check into the Mod Manager you mentioned though. :viol::steamhappy:
Usgiyi  [author] 13 Aug, 2020 @ 7:32pm 
Wow really? I use Fluffy's Mod Manager so I didn't know that happened. I'll update it tonight then.
The Bard of Hearts 13 Aug, 2020 @ 5:33pm 
hopefully you will be willing to change the version tag for us at some point. The mod list has a way of saying "you are using a non-updated mod" and then removing ALL my mods from the list. Thus making me unable to use this anymore.... /cry
Usgiyi  [author] 12 Aug, 2020 @ 11:04am 
1.2 shouldn't break anything in this mod. Just ignore the mod manager telling you it's not compatible with 1.2. Of course if there are any actual problems with the mod let me know.
heymegalodon 12 Aug, 2020 @ 9:06am 
Please update to 1.2
The Bard of Hearts 21 Mar, 2020 @ 8:51pm 
awesome!!! 50pts for Usgiyi!!!
Usgiyi  [author] 21 Mar, 2020 @ 5:05pm 
Updated for 1.1
The Bard of Hearts 21 Mar, 2020 @ 2:49pm 
Is this going to get an update to 1.1???
FoxHound / Nathan Hawn 25 Nov, 2019 @ 12:26pm 
hey there ^^ repeating my proposition from last year xD
?
Usgiyi  [author] 3 Nov, 2019 @ 11:01am 
@keylocke Well.. it will work, but everything will be like paper since CE's armor values are way higher than vanilla.
keylocke 2 Nov, 2019 @ 9:36pm 
is it compatible with combat extended?
Mistletoe The Bard 2 Nov, 2019 @ 7:07pm 
@Usgiyi Thanks a lot dude!
Usgiyi  [author] 2 Nov, 2019 @ 12:26pm 
Updated with the changes in the other mod. Should be fine now.
Usgiyi  [author] 2 Nov, 2019 @ 11:36am 
Uh, I haven't implemented a few of the changes from the other version. Like the spacer helmet being made on the machining table for example. I'm pretty sure it shouldn't break anything, I can't guarantee it won't since the two versions aren't exactly the same (except for stats) anymore.
Mistletoe The Bard 29 Oct, 2019 @ 9:02am 
Can I swap between these 2 version mid games? I kind of wanna try out the stats version one, but feel like swapping to this version if things got too op.
FoxHound / Nathan Hawn 25 Dec, 2018 @ 1:43am 
hey there ! I've made a personnalized mod with industrial era (convict lease, USA 1800-1900s) convict uniforms : horizontally striped uniforms, one shirt, two pants (one with suspenders, one without). Maybe it would need a bit reworking (I'm not a graphist myself) but gimme a holler if it interest you, I believe this would be a nice addition to your mod =D
Usgiyi  [author] 18 Dec, 2018 @ 1:32pm 
Well.. I made an attempt to fix the reported high early spawn rate. Apologies for taking so long. I could never reproduce the excessive spawn rate, so you guys will have to let me know if anything has changed.

@BasileusMaximos I would assume so, I could try adding the same tags that vanilla Rimworld has on nontribal gear to see if that would work.

@Hentai Waifu I could look into updating it, dunno when it would be done though, I'm busy on and off lately.
raydarken 31 Oct, 2018 @ 9:21am 
I want to use this mod but I'm having the same issue that is being reported here, these outfits are coming up too often on tribal raiders :(
Pamparampampamparam 30 Oct, 2018 @ 6:49am 
Would it be possible to make it so Victoria, Industrial and Spacer clothing does not spawn on tribals?
Hentai Waifu 24 Oct, 2018 @ 7:53pm 
I was wondering if you could maybe update Gerrymon's winter hats mod? also thank you so much for doing this mod <3
jpinard 21 Oct, 2018 @ 1:08pm 
About 80% of all people raiding me in the early game are wearing slave outfits. Is there a way to turn this down?
Usgiyi  [author] 19 Oct, 2018 @ 6:03pm 
@jpinard Not surprising. It has an assembly that was compiled for B19. That exception is just saying it can't find the correct version of Harmony (cause it was compiled against the B19 version).
jpinard 18 Oct, 2018 @ 1:16pm 
Getting thrown exception when using this in 1.0
{LINK REMOVED}
Usgiyi  [author] 2 Oct, 2018 @ 2:13pm 
@BasileusMaximos Not in this version of the mod they don't. I could change the costs to reflect the removal of the bonuses from the original mod.

I'm not going to rename the mod. I simply updated Gerrymon's mod to B19, fixed the workspeed stats, fixed some minor issues and added a mod settings menu. Then I made this second version with the stats removed because Swarx wanted a version without workspeed stats.

If Gerrymon wants to take over again (or just updates their original version) when 1.0 hits (or before), I won't be maintaining the mod (with workspeed stats) anymore. If, at that point, they don't want to maintain this version with no stats, I will rename the mod to something else to reflect that it is a fork of the original. (I mean both of my versions are technically already forks; my original intent was only to update the mod to B19.)
Pamparampampamparam 2 Oct, 2018 @ 3:49am 
Thinks this should be renamed to "work clothes". I use them for my non-slave workers often.

Do the spacer outfits have effects that justify their cost?
Usgiyi  [author] 28 Sep, 2018 @ 1:35am 
A version of the mod requested by Swarx. Extra stats have been removed, they're just normal clothes now.