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specific compatibility for CE. It doesn't cause any real problems other than the mod's clothes having very low armor values.
Of course I have no idea if anything has changed with CE regarding apparel since then. I don't use CE because its such a pain in the ass compatibility-wise.
?
@BasileusMaximos I would assume so, I could try adding the same tags that vanilla Rimworld has on nontribal gear to see if that would work.
@Hentai Waifu I could look into updating it, dunno when it would be done though, I'm busy on and off lately.
{LINK REMOVED}https://git.io/fxwkN
I'm not going to rename the mod. I simply updated Gerrymon's mod to B19, fixed the workspeed stats, fixed some minor issues and added a mod settings menu. Then I made this second version with the stats removed because Swarx wanted a version without workspeed stats.
If Gerrymon wants to take over again (or just updates their original version) when 1.0 hits (or before), I won't be maintaining the mod (with workspeed stats) anymore. If, at that point, they don't want to maintain this version with no stats, I will rename the mod to something else to reflect that it is a fork of the original. (I mean both of my versions are technically already forks; my original intent was only to update the mod to B19.)
Do the spacer outfits have effects that justify their cost?