Stellaris

Stellaris

OUTDATED NEW MOD IN DESCR Cinematic Space Battles Ranged
53 Comments
HyperEndless 22 Oct, 2019 @ 6:55am 
If you revert the name and add "outdated" to the end that would be good. The automatic ordering will likely come back in a future update, and it looks bad as well.
Verx 5 Sep, 2019 @ 1:03am 
is it normal that ships don't even try to enter in range for 1 of theyr weapons ? it happens alot vs static defense, i had a battle for a starbase lasting the whole war ( 10 years) because an enemy cruiser never entered the range of the starbase or it's weapons , staying there in battle .
HyperEndless 23 Jun, 2019 @ 6:01am 
I would like to point out shortly after my previous message I figured that Titans not obeying artillery engagement rules is a bug carried over from vanilla.
Chickenhunt  [author] 23 Jun, 2019 @ 2:17am 
@HBPath The mod improves spacing and behavior. It also slows down ships when in battle according to size for better views. And it does allot of other things for a better cinematic battle experience. The difference is this mod keeps the behavior options for slightly less cinematic but more tactical battles.

Still, the best way to find out is to compare it with vannilla yourself :)
Glutman 22 Jun, 2019 @ 11:44pm 
what exactly is the difference between this and vanilla? I thought your original base mod removes the ranged options, but this one adds them back? then whats the difference from vanilla?
Mr. Flibble 4 May, 2019 @ 11:37am 
@Chickenhunt, I've said this before, but I'll say it again. Really love all of your mods.

I have one question. Will you ever consider taking your mods and packaging them together in an all-in-one mod at some point in the future?

Either way, I enjoy them! Keep up the great work! :steamhappy:
HyperEndless 4 May, 2019 @ 8:49am 
The bug is gone, but while fighting for some reason my titans get into swam range which makes them immediately the target of short range weapons as well.
HyperEndless 4 May, 2019 @ 7:10am 
Glad to hear that, thanks. Since I play ironman it is not possible to test the fortress. I will report you if there are any problems in future battles.
Chickenhunt  [author] 4 May, 2019 @ 5:06am 
@|-|e4.-t8.-0|<e|/| #Discipline Haha well some people had brought it up before so I was already working on a fix :)
|-|e4.-t8.-0|<e|/| 4 May, 2019 @ 4:59am 
@Chickenhunt
That was ridiculously fast dude. Holy fuck. ^^

The bug I reported no longer persists.
Thanks a lot! :)
Chickenhunt  [author] 4 May, 2019 @ 3:56am 
@|-|e4.-t8.-0|<e|/| #Discipline @ViperCanel I have updated the mod and for me it worked. Would you be inclined to test the fix for me on your game? plz tell me if it does or doesn't work. (plz restart stellaris to update).
|-|e4.-t8.-0|<e|/| 4 May, 2019 @ 3:20am 
Concerning the last bugs reported I found the following problem only using this mod. Disabling it makes everything work fine again:

Any fleet that has a titan in it won't fight.
It doesn't matter on which side the titan is.
As soon as a fleet has a titan this fleet can't be attacked and can't attack itself. It seems to avoid the ranged trigger that would put fleets into the "battle state".

If I can provide any further information that would help fixing the problem please let me know.

I really enjoy this mod and would like to use it again as soon as possible. :)
HyperEndless 2 May, 2019 @ 2:50pm 
I wanted to let you know I was able to fight the fortress after disabling the mod. I wish you luck.
Chickenhunt  [author] 2 May, 2019 @ 1:34pm 
@ViperCanel I will see if the problem truly is my mod or a vannilla bug. Either way I will try to come up with a fix if possible. Thanks :)
HyperEndless 2 May, 2019 @ 12:59pm 
By the way the same bug happens in your non-ranged mod as well.
HyperEndless 2 May, 2019 @ 12:58pm 
I encountered the bug too. Sent my 60k fleet to Enigmatic Fortress. Neither did anything to each other. Sending a few seperate ships trigger a fight, but the main fleet stays perched on the fortress. So the issue might be related to the fleet power or ship number.
The Grand Mugwump 28 Apr, 2019 @ 3:38pm 
I've run into the same issue in massive fleet battles spread out across an entire system where fleets which join the fight near the edge will continue circling around where they are after defeating nearby enemies instead of moving to where the rest of the fighting is happening.
Dogamusprime 25 Apr, 2019 @ 9:10pm 
I have the same issue as barbarian, and my fleets won't engage certain targets at all with this mod installed, specifically certain starbases and levaithans. Removing i fixes both problems. May be a mod conflict, so I'm not really sure. I have a lot of mods. All I know, is that disabling this mod fixes both problems.
Chickenhunt  [author] 22 Feb, 2019 @ 6:11am 
@Kataran Rühl Yes
zieh den rucksack aus 22 Feb, 2019 @ 5:37am 
Is it compatible with your projectile mod?
BarbarianJoe21 21 Jan, 2019 @ 5:56pm 
An issue I've noticed is that in battles where there are multiple starbases, like in a maruader system or that one system with the crystalline asteriods that send out little drones or whatever, my fleets will end up just flying around in circles after destroying the first few targets, not bothering to try to attack the other ones.
N3V3RFORGOTT3N 23 Dec, 2018 @ 10:47pm 
does this mess up NSC 3.0?
Chickenhunt  [author] 20 Dec, 2018 @ 5:39am 
@BarbarianJoe21 The lower speed is integral to this mod because it makes the battles far more cinematic to watch. You could use this mod combined with my longer space battles mod wich buffs all hp percentages in order for battles to last longer, so your ships have the time to approach the stations (I use the extreme version).
BarbarianJoe21 17 Dec, 2018 @ 5:50pm 
I like the idea of this mod, but whenever I used it, it would cause my fleets to be next to useless against stations, because when they got in range they would slow down SIGNIFICANTLY, and just be picked off before they could even shoot back.
nbirkelbach 13 Dec, 2018 @ 12:21pm 
Is this mod working without problems with mods like more Ship Components or other Tech mods?
SmartCats 9 Dec, 2018 @ 1:25am 
I have been guessing so. Thx
Chickenhunt  [author] 9 Dec, 2018 @ 1:21am 
@SmartCats no.
SmartCats 9 Dec, 2018 @ 12:26am 
Does Cinematic Space Battles Ranged conflict with "UI Overhaul 1080p Plus + NSC2 Season 2 + NSC2 Addon: Extra Shipsets"?
Mc.turdle 8 Dec, 2018 @ 6:15am 
Yes thank you so much for the quick update!
Chris 7 Dec, 2018 @ 12:22pm 
Thank you for your fix ... you are the best!
Chickenhunt  [author] 7 Dec, 2018 @ 11:32am 
Updated to v2.2.1

And the missing ship model bug + various other bugs fixed.
danigonfor 7 Dec, 2018 @ 10:24am 
I get the same problem: the ships look fine on the map, but they appear broken in the empire selection screen and in the ship designer, as well as being unable to build construction or scientific ships in the shipyard.
Chickenhunt  [author] 7 Dec, 2018 @ 9:54am 
@ch-goebel @JerreyRough I will try to fix that as soon as possible. With these big updates you never know what will break :)
Chris 7 Dec, 2018 @ 9:52am 
I have the same problem as JerreyRough, no matter what version.
JerreyRough 7 Dec, 2018 @ 9:34am 
Ahhh, it appears to interfere with the ship designer preview as well and prevents shipyards from building non-military ships as well.
JerreyRough 7 Dec, 2018 @ 9:04am 
Hey! Thanks for the quick update.

It seems that this mod bugs out the ship preview image in the empire select page when starting a new game, appearing as a black square. The ships look fine in-game.
Mc.turdle 7 Dec, 2018 @ 7:27am 
Thank you for the quick update!
Chickenhunt  [author] 25 Nov, 2018 @ 11:49pm 
@TheLoneCenturion thanks :)
TheLoneCenturion 25 Nov, 2018 @ 3:39pm 
@Chickenhunt you have increased my enjoyment of this game by about 100%
Thank you
Chickenhunt  [author] 11 Nov, 2018 @ 8:17am 
@Mc.turdle thnx :)
Mc.turdle 11 Nov, 2018 @ 6:15am 
this is fantastic!
Chickenhunt  [author] 28 Oct, 2018 @ 1:31pm 
@Gentle Boy Ethesto No, it does not. The real space patch does tough, to match te rescale of real space.
Ethesto 28 Oct, 2018 @ 1:05pm 
This mod changes the ranges of weapons correct?
Scorvius Prime 27 Oct, 2018 @ 5:20pm 
@Chicken, Yea, it isn't your mod, or any actually, not that I could find. Ughh, duhh, I so soulda tried reinstalling first, thanks I didn't even think to try that plus i keep getting wierd crash reports, that may be th issue to, some corrupt file, it has been awhile since playing it. Thanks again and also great mod, keep up the good work and thanks for creating shit we need! haha:steamhappy:
Chickenhunt  [author] 27 Oct, 2018 @ 10:32am 
@Ś𐌂𐍈𐍂𐠨𐌆𐍈Ś™ Nope not this mod (I know because I play with my mods). Maybe your resolution settings are a bit weird? Have you tried reinstalling the game?
Scorvius Prime 25 Oct, 2018 @ 11:23pm 
I have a question, not sure it's really this mod but I may have to begin the long, tedious process of checking each mod then. Is this mod cause the quality of stellaris to look a bit fuzzy after u load it? Or do u think another mod is causing that fuzzy look? I just started back on stellaris and added alot of new mods, so not sure yet which is causing it but I figure is one of the few graphical ones. Let me know if u got a answer, if not I'll be trying to test which mod it is, ugh, lol. Also thanks alot for these mods & updating! :)
TortoTheConqueror 3 Oct, 2018 @ 10:06am 
Cool.
Chickenhunt  [author] 3 Oct, 2018 @ 9:22am 
@Torto The Conqueror Yes.
TortoTheConqueror 3 Oct, 2018 @ 6:48am 
Does this work with ship mods like Realistic Ships?
Chickenhunt  [author] 1 Oct, 2018 @ 1:29pm 
@Mr. Flibble Np if you need any more help please ask :)