Stonehearth

Stonehearth

Riallwood - High Template Pack
37 Comments
Rhyagelle 3 Feb, 2022 @ 7:53am 
Hiya, love the builds ( I may have them all and curse myself every time to not disable the other factions and have to sift through everything when building) My query is to the rando 5 clay bricks required in a few builds, i try to find them to delete, but cant seem to locate them, as I see no point as to having them in the build. Any chance of letting a person know where you may have hidden them?
Ghrathryn 29 Jul, 2021 @ 7:17am 
@Quwface
Got a few questions if you don't mind, from the full Riallwood set.

1) In both Riall Basic and High, why doesn't the Trapper have their own place? Even granting there's not really much 'interesting' about the job in vanilla it seems weird that there's no house for them specifically.

2) Why no apartment attached to the cook shop? Again, it seems odd to me that of all the hearthling jobs that have a work space, the cook is the only one that doesn't get a house.
Ghrathryn 29 Jul, 2021 @ 7:16am 
3) In Riallwood High, why do some of the upgraded templates like the potter and smith especially remain as one person units while other crafters are increased to two?

4) Why do some of the basic templates such as the tavern, cookshop, monument (presuming not the Phoenix Pillar) and shrine not get improved versions in the High Template Pack?

5) I've noticed a number of people querying you about ACE, and I'll agree there's certainly something to be said about tweaks for it. A more interesting question though would be: are there any plans for possibly getting an expansion pack that includes builds for other mod added jobs/professions? Cases in point, ACE's Brewer and Painter, the Miner, the Hunter, the 'upgraded' Trapper from Trapper+, Firefly Clan's Beast Master, the various magic users, Nordlings' Lords, etc.
Ripliner 19 Jun, 2020 @ 1:17pm 
Hey man, loving the styles, but i do have a question... Will you ever make an ACE eddition to this mod. As it stands now a TON of users on the modded front are hopping over to ACE as it just makes everything seem like a breath of fresh air with this game. Im not sure how much ACE made not work within your buildings but do you think it would be possible to make an ACE compatiable eddition for this mod, or alternatively has anyone saved the blueprints that will work with ace instead? Thanks, and keep up the building this shit looks fire.
White_Brow231 TTV 9 Apr, 2019 @ 4:25pm 
@Quwface
Awesome I will try that next time this issue happens. Thanks for your support. :steamhappy:
Quwface  [author] 9 Apr, 2019 @ 10:25am 
@Whitebrow (2 of 2)
Other times the game will just "nope" an entire construction just because your hearthlings are "busy" (although not really).

Since we have very limited dev support at this point it might be worth raising this with the ACE team. I don't plan on making any mods for this game that require coding as I don't have the time to support them, but if I did... Scaffolding would be my main thing to target.

Teal Deer - Build ladders to the object in red every time it hangs and the building should complete. Its stupid but it works.
Quwface  [author] 9 Apr, 2019 @ 10:25am 
@Whitebrow Thanks for posting these.

The problem is scaffolding, or more specifically, ladders. Its something I've been battling with my most recent packs.

The reason that it's 50/50 is that the hearthling who was supposed to build the ladder (in the pic with the lamp that won't place) got distracted and now that the bed is in the way, won't place the ladder. If you put a regular ladder up the wall the building will complete.

The second pic looks like it's hanging because the hearthling who was supposed to extend the scaffolding along the wall also decided to stop and have a chat, and now that section of wall is completed so they think they don't need to do their job anymore. If you put a manual ladder up the building will complete.

(1 of 2)
White_Brow231 TTV 8 Apr, 2019 @ 6:36am 
@Quwface so i got several of the same issue just recently. I have the item yet they do not know how to build it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1707076092
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1706828461

I tried to reload the save and that didn't work. I tried to delete the building and i'd say its a 50/50 chance of it happening again but to a different part.
White_Brow231 TTV 7 Apr, 2019 @ 2:56pm 
I actually got the same issue with another user made template. Certain sections would go red and the construction would completely stop. Next time the issue comes up i will be sure to screenshot it.

I currently run an i7 6700 which isnt bad but also not great but i didnt think it was terrible enough to hang up like this. Possibly could be my rig. I hope not. Thanks
Quwface  [author] 7 Apr, 2019 @ 1:37am 
Hrrm... that is curious.

As there is no coding or programming component to these template packs I don't really have much to suggest as a fix. There are dozens of templates on my computer that I couldn't get my hearthlings to co-operate in building that someone with a more powerful computer was able to build. I do check my risky templates including the Inn from this pack every few months to see if the builder will still co-operate. I can't seem to replicate your problem but that doesn't mean I don't believe you.

Please could you post some screenshots so I can get a better idea of what might be causing the hang? (Other than your processor. Voxel games can produce very different results on seemingly identical machines)
White_Brow231 TTV 6 Apr, 2019 @ 3:50pm 
Awesome love your work. Glad you're still around. I don't run ACE but i also did not know it downloads automatically. I will check my enabled mods. This past time i had issues i had 20 villagers and about 8-12 buildings. There will be enough resources to build whatever i place down however there are times where sections will be red and it will say that the villagers don't know how to build it. I placed the High Inn down and the whole building was red.
Quwface  [author] 5 Apr, 2019 @ 7:01am 
@Whitebrow I'm still around. Did you try the fix in the notes above? These templates are not compatible with ACE (which is automatically downloaded). I will be making versions that are ACE compatible when that project is finished as there amount of planned changes by the ACE team means that it will be a constant effort to keep these packs up-to-date.

I have noticed that in high population villages the builder sometimes has moments where it can't figure out how to build anything. How large are the towns you're trying to build?
White_Brow231 TTV 5 Apr, 2019 @ 12:20am 
I'm sure this mod is no longer being worked on however, there's times where i place a blueprint down and will have all the required resources and yet it the citizens will have no idea how to build it. Goes for both the high and basic. Is there a fix?
Greatgun 9 Jan, 2019 @ 7:06pm 
cool
soulskulptor 29 Dec, 2018 @ 4:15pm 
as a guy who's shit with building houses that look like houses i'd like to thank you for making this set of blueprints. that said are there plans for updating buidling to accomadate the ACE mod? such as the Blacksmith's Kiln?
Kitsu 20 Dec, 2018 @ 7:40am 
I just wanted to say this is one of my favorite templates. I just found the glassworks mod and the geomancer building is easy to adjust the work area for a great looking glasswork home as well. :steamhappy:
Quwface  [author] 11 Nov, 2018 @ 11:06am 
@LittleWolf Hrrmm... I thought they fixed that quirk. Thanks for letting me know, I will have a look into it and remove the decoration if it doesnt behave itself.
LittleWolf0394 10 Nov, 2018 @ 3:41pm 
Just a heads up, one of the templates I've tired doesnt work as is. The T2 Tavern, has a pottery decoration sitting over a window in the last bedroom above the raised bit. It stops the whole construction from being completed.
Quwface  [author] 23 Oct, 2018 @ 1:16am 
Oop! Thanks for that. Looks like it worked this time :)
Freezetrap 22 Oct, 2018 @ 5:47pm 
Thanks! Though it looks like it hasn't been uploaded to steam yet, entry still says last updated Oct 7th.
Quwface  [author] 22 Oct, 2018 @ 12:51am 
Small update to remove the stone market shelves from the High Market template.
Quwface  [author] 22 Oct, 2018 @ 12:43am 
The shelves in the marketplace are the stone version of the wooden market shelves. NPC travellers interact with them as of the latest patch. This might be part of the error but I couldn't tell you for sure. The crafters shelves are unaffected.
Freezetrap 21 Oct, 2018 @ 7:34pm 
Is it just the same shelves as used in other buildings? Because I haven't had any issues with other buildings besides the marketplace one. Seems odd to me, I wonder if it is something else about how they're used in that one.
Quwface  [author] 20 Oct, 2018 @ 10:55am 
@Spooty hrrm... please could you post your error on the official discourse? It looks like something has broken this item in the last patch. I will remove the stone shelves from the market.
spootyshiznit 20 Oct, 2018 @ 10:02am 
I get this message when I try to place the market.

c++ exception: 'stonehearth' has no alias named 'containers:market_shelf_tall:ground_stone' in the manifest.
crafter004 13 Oct, 2018 @ 8:18am 
absolutely beautiful, and i like the way you present them.
the_Bejonke 12 Oct, 2018 @ 8:45pm 
Them barracks... someone is a fan of Age of Empires...
Quwface  [author] 12 Oct, 2018 @ 11:57am 
@Akihito You will just need the four main crafting professions: carpenter, mason, weaver and potter. I have not used any items from the main town quest so you do not need any shrines.

@Chickengamer that's definately an engine thing, I will keep an eye on this issue and if it doesn't get fixed I will remove the stone shelves from the template. Thanks for letting me know :)
Koi 12 Oct, 2018 @ 11:06am 
Hey good work with the Templates only one Problem i'm trying to build the High Market and i get c++ exception: 'stonehearth' has no alias named 'containers:market_shelf_tall:ground_stone' in the manifest. when i try to place it i'm not sure if my game is bugged or something else or the mods are making Problems but i just wanted to inform you of it happening
Bussuf 11 Oct, 2018 @ 10:20pm 
thank you
AkihitoDaiki 11 Oct, 2018 @ 1:26pm 
We need all builders to have this template or we need ton have one of the hearth?
Quwface  [author] 10 Oct, 2018 @ 10:35am 
Thanks guys! I hope these work well for you in game :)

@Ultranova oop! Yeah. I'll add that to the description and credit you. I kinda lose track of time when I play so...
adrian nunn 8 Oct, 2018 @ 2:29pm 
Super! Looks great !
Nicost3 8 Oct, 2018 @ 10:41am 
so gud
Cirdain 7 Oct, 2018 @ 8:54pm 
squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Ultranova 7 Oct, 2018 @ 6:05pm 
Quwface, another masterpiece. You have a rare talent for creating consistent yet varied designs.

For the players, watch out, the bigger buildings can take over 30 minutes of playtime to complete, but they are worth it.
Bas {NL} 7 Oct, 2018 @ 1:19pm 
Cant wait to test these tempaltes tomorrow ^_^