Arma 3
Drongos Missile System
153 Comments
Drongo  [author] 18 Jun, 2021 @ 6:32am 
Nothing, just key compatibility. Everyone should use the missiles in my artillery mod instead.
Epsilon 18 Jun, 2021 @ 5:47am 
you update it, what's new?
MADRAT 28 Apr, 2021 @ 5:30am 
ok i will try it.
Drongo  [author] 28 Apr, 2021 @ 12:07am 
Drongo's Artillery works fine in SP. It is more stable and has more features than this mod.
MADRAT 27 Apr, 2021 @ 7:48pm 
drongo it's sad you let it go because i'm a lone player and i really like that mod, the other one is for multiplayer, you should fix it so i can use it, it's just simple glitches no ?
Drongo  [author] 27 Apr, 2021 @ 4:36am 
This mod is obsolete and is not longer supported. Use the arty instead.
chis2009diman 27 Apr, 2021 @ 3:57am 
Your mod is in conflict with the updated artillery mod.
codestar 3 Apr, 2021 @ 2:58am 
oh! this is becoming very exciting. I cannot wait for this. Thank you drongo for all your goodness?
Drongo  [author] 2 Apr, 2021 @ 1:23pm 
The new system will be out next week and it part of my updated artillery mod. I no longer support this mod.
MADRAT 2 Apr, 2021 @ 8:24am 
do we get the new system soon ?
Raging Autist 27 Mar, 2021 @ 9:26pm 
@Konf you have to first download pbo viewer off the armoholic site to mess with the files. then when you have that find your drongo mod location by going into your launcher and clicking on the more options by the mod in the launcher and selecting view file location. then copy the folder to desktop or somewhere to edit it. go inside folder to addons then take the DMS pbo file and extract to a free folder and then open up the config cpp file with text editor and then where it says units = at the top itll have a set of empty {} style quotes and inside them you put DMS_VLS_B and then save the file and repack the whole DMS file into a pbo again and then unsub from the mod on the workshop since its no longer needed and then add the @drongos missle folder that has the DMS pbo in it that you edited by selecting add local mod in the launcher
Konf 27 Mar, 2021 @ 4:29am 
How do you spawn the MK42 ? In Zeus I can only find the MK41 VLS only. @Abholos How did you fix, I didn't quiet understand what you mean, Where is the config file that you edited ?
[EASY] RogueNation554 20 Mar, 2021 @ 5:59pm 
whats the button to bring this up
EL CHITI 19 Mar, 2021 @ 3:20pm 
men is cool but i dont have the nuke on the menu...
codestar 16 Mar, 2021 @ 10:02am 
o ues! drongo. very exciting to know this news. cheers to your good works.:steamthumbsup:
Drongo  [author] 13 Mar, 2021 @ 11:42pm 
This month. No plans for multiple launches, but the new system is faster to use.
Jordan 13 Mar, 2021 @ 10:21pm 
also could u add the option to make salvos aka fire more then 1 at a time
Jordan 13 Mar, 2021 @ 10:18pm 
keen as for v2 of this do we have an aprox eta drongo
Raging Autist 8 Mar, 2021 @ 8:42pm 
nevermind i fixed it by adding in the config where it says units at the top i added in the DMS_VLS_B and that worked to allow me to spawn it in zeus
Raging Autist 8 Mar, 2021 @ 7:28pm 
@Drongo , hey i know you said your updating this but i wanted to ask how would i be able to fix this mod so that i can spawn the mk42vls via the zeus editor that way when im playing with friends on my own server it will spawn in since the mk41vls doesnt have nukes in it. i tried adding scopecurator=2 into the config file but i cant seem to get it to work. any help would be appreciated. Thank you
codestar 3 Mar, 2021 @ 2:27pm 
yes drongo! I am shivering in my boots in anticipation! i will look forward to your new update, yes?
MADRAT 3 Mar, 2021 @ 5:28am 
ah ok great
Drongo  [author] 3 Mar, 2021 @ 2:58am 
This mod is out of date and will soon be replaced, keep an eye on my workshop.
MADRAT 2 Mar, 2021 @ 7:13pm 
well when it works it's awesome... guidance problem .
MADRAT 2 Mar, 2021 @ 2:34pm 
ok find out finaly, awesome.
MADRAT 2 Mar, 2021 @ 10:37am 
how can we see with the inboard cam to the target ?
MADRAT 2 Mar, 2021 @ 10:33am 
i dont get it, it doesnt worked, do i have to use a frigate ans place the launcher on it...
NoHands 29 Jan, 2021 @ 3:12pm 
this mod doesnt work if you dont have a left windows key and there is not a option to change it
2TurntTony 8 Dec, 2020 @ 10:28pm 
how did you get the nuke?
Red Dog 25 Nov, 2020 @ 4:04am 
Has anyone found a fix for launching missiles crashing dedicated servers?
andrew 16 Nov, 2020 @ 9:39am 
missiles re not following the way points any ideas as to why
bannanadan 22 Oct, 2020 @ 11:12am 
Placed the Mk42 with crew, if you place it without crew you do not see any launchers in the tablet.
Drongo  [author] 28 Aug, 2020 @ 8:34pm 
Basically yes. If the mood takes me one day I may pick it up again.
osteo 28 Aug, 2020 @ 11:17am 
So is this mod abandoned?
Uncle Rico 23 Jul, 2020 @ 12:17am 
Direct hit from HE on a mass of infantry had little effect. The cluster worked like a charm, though. Any ideas?
codestar 27 Jun, 2020 @ 3:07pm 
Plese Drongo. This mod is lovely. Why this mod causes my local server to crash and I loose connection? It does not work for multiplayer, yes? If so please tell me what I must do. to stop crash.
=IEF= DynaBlue 24 Jun, 2020 @ 2:02pm 
Sorry, additional question: Or would it be possible to include a module, similar to a support requester, which could be sync'ed to a particular soldier and a particular launcher. That would make it simpler (on our end...) to restrict missile use to approved users without having to use additional mods.
=IEF= DynaBlue 24 Jun, 2020 @ 1:57pm 
I really like this mod (and the others you've created) and I'm getting our group familiar with the systems. Is it possible to have a player take control of a launcher (similar to controlling an artillery battery) to prevent multiple players from accessing the launcher at the same time? Vanilla map (Stratis and only CBA_A3 and your mods loaded) with a Mk41: Two players programmed waypoints and launched missiles nearly simultaneously (I believe your video says NOT to do this, but they got excited and didn't wait). Only one missile spawned and promptly flew off course, then failed to detonate when so ordered. The other missile gave messages as if it were launching but never actually spawned. From that point onward no missiles would follow waypoints correctly even when given a straight WP set.
Shoolot 20 May, 2020 @ 7:33am 
Another great mod. Works perfectly and adds a good dimension to missions. I did turn off weather effects on nuke but wow...great job
TYANG 14 Apr, 2020 @ 2:15am 
why my nuke can not kill anybody?
cynthe1 23 Mar, 2020 @ 11:48am 
for some reason, the menu to launch anything doesnt pop up. there is also no page for customizing control over this mod.
PHD 22 Mar, 2020 @ 12:52pm 
When i open the menu, the launcher that I placed is not there so i cannot fire anything
Chad Thundercock 25 Jan, 2020 @ 12:18pm 
I can't get AA systems to shoot at the missiles? Any ideas?
Drongo  [author] 28 Nov, 2019 @ 2:28pm 
Create a script in your mission folder called Init.sqf. In this folder put execVM"MyScript.sqf";. Then create a script called MyScript.sqf. The first line should be sleep 10; the second line should be DMSNukeEffects=[array of values you want];
22JUAN22 28 Nov, 2019 @ 8:54am 
Thank you, but i don't know how to access the "array". Where can i find the DMSNukeEffects thing? Is it in the pause menu or config addons menu or something like that?
Drongo  [author] 27 Nov, 2019 @ 3:28am 
Yes, please see the readme.
22JUAN22 27 Nov, 2019 @ 1:09am 
Any way to disable radiation?
Frog 30 Oct, 2019 @ 8:09pm 
how can i use this while in zeus?
command008 26 Sep, 2019 @ 8:36pm 
i am trying to get the VLS to hit my target but no matter the waypoints it just slowly drops alt until it hits the ground. and the cam is very rubberbandy
GrizzlyBear83 22 Aug, 2019 @ 10:56am 
Nope, sorry. Nothing happens. Not even for your air ops. Maybe it's on my end? Some random conflict with something? Who knows. Thanks anyway.