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In the meantime, let everything BURN!
Damage to lost will return to normal.
I've almost cannibilised the whole of your XcomFLAMEData.ini file and I still can't get any damage output from it in game.
It needs remodding and retesting, mate.
As for the weapon skins, they look great.
Let me know when this is done and I'll resubscribe.
Same issue here with no damage being dealt.
It shreds armour but doesn't do the intended 10 damage for the Apocalpse Cannon as specified in the .ini file.
I'll have to have a look at it again and try to work out why.
Regarding Flamethrowers hit chances:
Given the copy paste by Claus, it'll miss anyone in any kind of cover without the mod that lets them strike in low cover. On one hand, using that mod makes Advent Purrifiers more dangerous. On the other, it lets you use this mod and the mod that allows you to use Advent Flamethrowers exceedingly lethal at short range because you can use them intelligently and can get acting boosting abilities.
Well, that's a tricky question. I didn't really intend it to be that way, but i just copy pasted the flamethrower ability from the Purifier for the Flamethrower attack and made a couple of adjustments here and there(for example so that it consumes ammo) and i did see some Lost stuff in there that i didn't change. However, if the fire ticking deals damage correctly(1 damage per tick for the conventional flamethrower, 2 for mag and 3 for plasma) then i think i'll just leave it like that. Otherwise you can just delete the entire map from Lost with a single attack. Especially with the tier 3 flamethrower.
(if you have crap ton of other mods too)
Worst thing that could happen is that the research doesn't show up.
plus, theses ARE usable by MEC Troopers as well, so there's that.