Europa Universalis IV

Europa Universalis IV

Valrossens Graphical Redux
155 Comments
valrossenOliver  [author] 31 Dec, 2024 @ 1:36pm 
There's a colormap_water.dds that handles water itself. The season files are for the terrain.
Demiurge Slayer 31 Dec, 2024 @ 10:23am 
Thanks a lot! If I may ask, is there a possibility to change the colour of the water? or do I have to tamper with the colormaps of the 4 seasons .dds files?
valrossenOliver  [author] 31 Dec, 2024 @ 9:12am 
Example in:
#ifdef PDX_OPENGL

#ifdef NO_SHADER_TEXTURE_LOD
return 1.0f;
#else

#ifdef PIXEL_SHADER
float dx = fwidth( uv.x * TEXELS_PER_TILE );
float dy = fwidth( uv.y * TEXELS_PER_TILE );
float d = max( dot(dx, dx), dot(dy, dy) );
return 0.5 * log2( d );
#else
return 3.0f;
#endif //PIXEL_SHADER

#endif // NO_SHADER_TEXTURE_LOD

#else
float2 dx = ddx( uv * TEXELS_PER_TILE );
float2 dy = ddy( uv * TEXELS_PER_TILE );
float d = max( dot(dx, dx), dot(dy, dy) );
return 0.5f * log2( d );
#endif //PDX_OPENGL


Only this does anything for you:
float2 dx = ddx( uv * TEXELS_PER_TILE );
float2 dy = ddy( uv * TEXELS_PER_TILE );
float d = max( dot(dx, dx), dot(dy, dy) );
return 0.5f * log2( d );
valrossenOliver  [author] 31 Dec, 2024 @ 9:12am 
Look in SteamLibrary/steamapps/workshop/content/236850/1526827839/gfx/FX/pdxmap.shader

Which you should touch to get your preferred style is way beyond me. If you run on windows I can say anything inside the PDX_OPENGL blocks is uninteresting for you.

I would guess you should start at line 563 "#ifdef COLOR_SHADER".
Bunch of variables there to play around with. These are for when you're NOT in terrain mode. This will only alter how coloring of the map works tho. Not the "weather" in the game.
Demiurge Slayer 30 Dec, 2024 @ 8:21am 
Yes, Brightness is maxxed and bloom is also enabled. Im just wondering WHAT can I modify in the mod files to make the map brighter. I have no idea how any of this works.
valrossenOliver  [author] 30 Dec, 2024 @ 5:48am 
Is brightness maxed in settings and bloom enabled?

Try that first. If it still is too little for you it you gotta do some shader coding to fix it. Sadly no fancy way of making it into a slider. Just gotta edit the file and reload until you like it.

Observe that seasons are different. More white-ness and colder temperature during winter and warmer during summer.
Demiurge Slayer 29 Dec, 2024 @ 11:17am 
How do i make the map look brighter. Its very dim
valrossenOliver  [author] 26 Jul, 2024 @ 12:18pm 
Yes. Most likely only a few files that need to be removed from this mod for it to generally work.
Becafer 19 Jul, 2024 @ 1:45am 
would it be possible to have an Anbennar version of this mod? (the terrain map is the main issue) its the best gfx mod!
valrossenOliver  [author] 29 Jun, 2024 @ 4:16pm 
Might've found a solution for running both simultaniously. Publishing the fix and we'll see if it works.
valrossenOliver  [author] 29 Jun, 2024 @ 3:44pm 
Yep, Kayser and I took a look at it in discord. Seems like paradox made some fantastic coding choices and made the file be loaded differently depending on OS. Will revert the change for now.
colorlessness 29 Jun, 2024 @ 3:24pm 
yeah, black mode on Windows
Kayser 29 Jun, 2024 @ 1:12pm 
I just started up the game and got a cool new dark mode, thanks! haha
I think something might have happened in the last 2 days that I haven't played, but the entire map is black, some provinces are weirdly yellow or green/red.
Posted a pic in the EU4 DC
valrossenOliver  [author] 29 Jun, 2024 @ 10:48am 
I successfully altered the shader code on Linux and made it work. Not sure how this will run on Windows. I'll make a live trial and simply release the updated code and people will probably show up and tell me if I broke it for them.
valrossenOliver  [author] 29 Jun, 2024 @ 6:35am 
Hello chat. Long time no see. Will update the version number for you guys while attempting to solve this Mac OSX/Linux black map shinanigans.
Shao_ 19 Jun, 2023 @ 10:52am 
Still hands down the best map mod. Thanks a lot. Been using it since forever.
valrossenOliver  [author] 6 May, 2023 @ 1:07pm 
Nah, I have not tried it out yet. I know there were som OSX-specific problems with this mod too. Usually someone shows up and tell me it's broken as I don't play EU4 that much any more. :P

But if you have a new shader script I could drop it in locally and try it out.
GNU/Wargyl 6 May, 2023 @ 11:38am 
The political map mode was showing as black for me, so I had to get rid of basically everything from the GetOverlay to Sampling the green channel and replace it with the ApplySnow from GMI. I also did some other refactoring to simplify the code. It might have just been a Linux issue if you can't reproduce it.
valrossenOliver  [author] 6 May, 2023 @ 11:32am 
Is it broken with the newest patch? I could take a look at it.

I also believe there's a fork of that mod on the workshop that probably needs updating too if that is the case.
GNU/Wargyl 6 May, 2023 @ 11:29am 
I managed to refactor your shaders (and CK2-Like Maps's, I assume) and got them working in 1.35.3. I can share them if you're interested.
valrossenOliver  [author] 4 May, 2023 @ 10:23am 
Yeah, I wish the old description wouldn't have been removed, then the actual sources would be displayed... thanks steam. :P

Glad you liked it too.

I think someone made a further mix between this one and, annebar I think it was called? But yeah, mod files really move around.
GNU/Wargyl 4 May, 2023 @ 9:27am 
Addendum: I was mistaken about the border5cornerdata.dds and .tga files coming from A Revolutionary Borders Mod, these are actually just the Vanilla files. border5data.dds, however, is the same as the one used in Thick Borders and Recolored Water, and is the reason for the Country Borders not working the way A SImple Map Borders Mod's do.

Additionally, I should have been more cautious about attributing authorship of files to mod authors, I'm aware that files get shared around the modding community, especially among those making patches for outdated mods.
GNU/Wargyl 3 May, 2023 @ 10:49pm 
I may also be able to help you with your attribution problem since we seem to share the same taste in mods and modding.

* Your border1 and border5 corners are from A Revolutionary Borders Mod. These are also the reason why you have black lines in your country borders unlike A Simple Map Borders Mod. Not sure why that happens.
* Your atlas0 and atlas_normal0 are from Thick Borders and Recolored Water
* Your map_overlay_tile is from Even Better Terra Incognita

Those are all the files I've noticed from mods that aren't already listed here.
GNU/Wargyl 3 May, 2023 @ 9:03pm 
Amazing. I just spent several hours reading through the wiki, forums, and various Steam workshop pages and merging mod files together to get a map mod I like. I took the map textures from GMI, the borders from A SImple Map Borders Mod, the transparency shader from TBARW's add-on, darker water and various other pieces from A Revolutionary Borders Mod. After all that work, while looking through the attributions of various mods I liked the look of, I discover this mod that looks nearly identical to the one I compiled.

Congratulations, Valrossen, you have impeccable taste.
valrossenOliver  [author] 24 Sep, 2022 @ 12:21pm 
It does not affect saved games in any matter so no worries there!
You can keep using it without any problems.
拖雷 23 Sep, 2022 @ 8:36pm 
Great mod, but recently the game was updated to version 1.34 and I'm worried that continuing to use this mod will corrupt the save.:steamthumbsup::steamthumbsup::steamhappy:
door 20 Aug, 2022 @ 7:45pm 
nice :steamhappy:
valrossenOliver  [author] 13 May, 2022 @ 8:56pm 
I DID IT. AFTER DAYS I FOUND HOW TO UPDATE THE MOD!
valrossenOliver  [author] 24 Mar, 2022 @ 12:48pm 
Ah, it's just a number. I will try to update that when I have energy to do so. No need to worry. It will work just fine!
XavierCZe 24 Mar, 2022 @ 12:19pm 
does it work but it discovers that there are old versions (1.31) try there data 1.33.2?
Thank you
valrossenOliver  [author] 23 Mar, 2022 @ 3:45pm 
Does not not work any more or does it just say outdated?
XavierCZe 23 Mar, 2022 @ 1:40pm 
pls UPDATE thx
Sea Catsnake 8 Aug, 2021 @ 8:24pm 
That's pretty much perfect! Thank you very much for it!

If you do release an addon for the mod though I'd recommend making the borders between states (within a country) about 10-20% thinner (or make the country borders that much thicker) since with the thinner country border lines the two are pretty close (if differently colored). As for me, it's not even an issue, but just stating it in case you make something more official. I really appreciate the help, makes my game much more enjoyable!

...honestly, it wasn't even an issue in later stages of the game when you have a handful of much larger countries, but when you're dealing with lots of smaller ones it ended up looking a little chunky was all.
valrossenOliver  [author] 8 Aug, 2021 @ 5:41am 
Idk how to make addons to original mods but if anyone could tell me I'd be able to make the modification as a separate mod on the workshop.
valrossenOliver  [author] 8 Aug, 2021 @ 5:41am 
Well, only problem is that I can't know for sure exactly how thin you want the lines. But I'll make a 50% one since it seems like the closest to vanilla.

Here's the file: 50% version [drive.google.com]

Put it in steamapps/workshop/content/236850/1526827839/map/terrain/ and overwrite the existing one.
Sea Catsnake 7 Aug, 2021 @ 7:07pm 
While I could likely do that if it was necessary, if you're offering then I certainly wouldn't turn down such a file. And thank you for getting back to me on this, I really appreciate it!
valrossenOliver  [author] 7 Aug, 2021 @ 5:55am 
Hmm... why, you could change the one file that contains the cross-nation borders and simply resize the contents, but you will need software for that.

If you know how to use programs like Photoshop or GIMP2 you should be fine. The file you're modifying is: steamapps/workshop/content/236850/ 1526827839 /map/terrain/border5.dds
The bold number is the mod-specific folder.

For gimp you need a DDS addon to be able to edit it. For photoshop I am not sure but it will most likely work natively.

Alternatively, if this sounds too frightening, I could make a smaller version for you to drop into the folder on google drive or something.
Sea Catsnake 7 Aug, 2021 @ 2:46am 
Excellent mod! Though I've a question. Is there a way to reduce the border thickness? Not for the mod itself, just wanting to edit my local copy.
valrossenOliver  [author] 6 Aug, 2021 @ 3:03pm 
Glad you like it!
Witcher587 6 Aug, 2021 @ 11:03am 
So far this is my favorite mod Thanks for it !
valrossenOliver  [author] 24 Jun, 2021 @ 8:10am 
I updated the descriptor file so you all should not receive any warnings on 1.31.* any more.
valrossenOliver  [author] 23 Jun, 2021 @ 12:39pm 
@X88[CZ] It still works. Tried out out the other day and had no problems. The launcher just says it it was long since last update. Just activate it and enjoy!
XavierCZe 23 Jun, 2021 @ 12:29pm 
I'm a fan of you and no one is like you have your mod ... please update ..:steamthis:
valrossenOliver  [author] 9 Apr, 2021 @ 5:05pm 
Thank you! I hope it will work without problem in Leviathans.
CountCristo 9 Apr, 2021 @ 3:02pm 
Still the best map mod by a mile.
Drunkenslav 4 Oct, 2020 @ 9:14am 
my favorite graphics mod ever
Minas Tirith Defender 16 Jun, 2020 @ 5:48am 
thanks for all the immediate updates, my favorite graphical mod. I would refuse to play without this mod :d
Melodic Aria 11 Jun, 2020 @ 5:14pm 
Thanks for keeping this updated
BallahBoye 10 Jun, 2020 @ 6:34am 
No, thank *you* for consistently updating this mod quickly. Don't know why it isn't more popular, IMO it's the best of them all. Can't wait to try the update with your mod!
valrossenOliver  [author] 10 Jun, 2020 @ 3:44am 
Nice, thank you for the help.