Arma 3
Regicide (COOP 17)
28 Comments
[9RT]V®M®F® 13 Dec, 2018 @ 9:05am 
"- Are these iron teeth in your mouth?
- Yes..
- Are they silver?
- Platinum!"
(any movie) ty!
Alwarren  [author] 10 Dec, 2018 @ 9:10am 
Currently I use

this disableAI "PATH"; this disableAI "COVER";

on units I want to be still and not go prone. it USUALLY works. I'll try setUnitPos again, maybe the combination is enough to make it work out.
Sasha Mason 10 Dec, 2018 @ 8:31am 
Hmmmm, well you could always ungroup them, but then you might reach the 288 group limt per side (at least I think it is 288 now, used to be only 144 groups per sides). And for the guns through the walls, this disableAI "move"; disallows the AI to rotate around. They can still rotate their body, but they'll never move their legs to turn around. Obviously limits where the AI can shoot but that's what I had to deal with before disableAI "path" existed.
Alwarren  [author] 10 Dec, 2018 @ 4:45am 
In any case, going prone is only part of the issue. They also stick their rifles through walls and can fire at you. There should be a system that makes weapons collude with walls and make them unusuable for the AI to prevent such issues. Sadly, I don't see this coming in Arma 3 anymore.
Alwarren  [author] 10 Dec, 2018 @ 4:41am 
FWIW, I have been making missions since Arma 2 myself. I found the command to be unreliable, especially for grouped AI since the team leader can override it when he decides to.
Sasha Mason 9 Dec, 2018 @ 3:48pm 
FYI: I've been making missions since Arma 2 using that specific command to force it. It has always worked.
Alwarren  [author] 9 Dec, 2018 @ 1:50pm 
It's not fixed, though, if the unit or the AI commander of the unit orders it prone, it will go prone
aebian 9 Dec, 2018 @ 11:12am 
Yup, setUnitPos is the tool to use for that!
Sasha Mason 9 Dec, 2018 @ 11:09am 
Yes, SetUnitPos is exactly supposed to do what you expect a different command to do.
https://community.bistudio.com/wiki/setUnitPos

Quote:
"Set unit position rules. Mode may be one of:
"DOWN" - unit goes prone and stays prone.
"UP" - unit stands and stays standing.
"MIDDLE" - Kneel Position. ArmA version 1.04 (Unit will not kneel if it is unarmed)
"AUTO" - unit chooses mode according to circumstances."
Alwarren  [author] 9 Dec, 2018 @ 11:07am 
@mason that is what disableAI "COVER" is supposed to do. AFAIK, ther eis no other way to make them keep standing, setUnitPos does not force them to stay up AFAIK
ᵉʳᶰˢᵗ ✠ ʰᵃᶠᵗ 8 Dec, 2018 @ 5:43pm 
:steamhappy:
Sasha Mason 8 Dec, 2018 @ 5:15pm 
@Alwarren
Just make 'em always stand up.
Alwarren  [author] 7 Dec, 2018 @ 2:31pm 
Yeah, I tried to prevent this by disallowing the AI to take cover. That usually keeps them standing, but sometimes they still go prone and then shoot through the ceiling. It's a really annoying bug that Bohemia should really fix
♤ 𝙎𝙥𝙚𝙘𝙨 ♤™ 7 Dec, 2018 @ 1:05pm 
Fun mission but I found the ai would shoot through the ceiling at me which was more than infuriating
ALIAScartoons 5 Dec, 2018 @ 12:16am 
Thank you for sharing mate!
Sputnik Monroe 4 Dec, 2018 @ 1:35pm 
Great mission, lots of room clearing action. Good times!
Valhalian 4 Dec, 2018 @ 1:34pm 
Straighforward for the recces. Fun mission!
McGregor 4 Dec, 2018 @ 1:34pm 
A great mission!!!
xmaster 4 Dec, 2018 @ 1:34pm 
Excellent mission!
Siil 4 Dec, 2018 @ 1:33pm 
Good mission with room clearing action
Stagwine 4 Dec, 2018 @ 1:33pm 
Good fun flying the Blackhawk!
BlinDog 4 Dec, 2018 @ 1:33pm 
greate mission
SWAP.AVI 4 Dec, 2018 @ 1:33pm 
Cool CQB!
Evans 4 Dec, 2018 @ 1:33pm 
Great and fast paced mission
Varanon 4 Dec, 2018 @ 1:33pm 
Hard but great! Loved it. Lots of minigun spraying
Urban 4 Dec, 2018 @ 1:33pm 
Good mission
Variable 4 Dec, 2018 @ 1:33pm 
Great CQB mission!
ultra_wrongway 4 Dec, 2018 @ 1:33pm 
Awesome mission!