Arma 3
HAG Objects Full
17 Comments
nerexis | nmilsim.wordpress.com 24 Feb, 2024 @ 6:08am 
Missing server key
ArganinyCZSK 2 Jun, 2020 @ 11:12am 
@WA Lancer @Haggerty
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1527517525/2273701484024714561/
AmirAlBooza 21 Jan, 2019 @ 1:58pm 
I forgot to say thanks by the way! It worked out just fine. I do believe at the time I was using the binarized version.
Haggerty  [author] 11 Jan, 2019 @ 3:45pm 
@AmirAlBooza I'm pushing a fix now that should correct the issue with the grass config. I also forgot to ask if you are using the source version of hag objects or the binarized version from the workshop? Because there shouldn't be a copy of the bush geometry.
AmirAlBooza 11 Jan, 2019 @ 9:20am 
I appreciate it. If I come across any issues I'll be sure to let you know.
Haggerty  [author] 10 Jan, 2019 @ 11:15am 
@AmirAlBooza I’ll fix those issues today, I must have uploaded the wrong version by mistake.
AmirAlBooza 9 Jan, 2019 @ 7:56pm 
Also, I removed everything, except for the p3ds I will be using and I came across another error regarding the wheat.p3d. Upn binarising I got "File hag_objects\hag_grass\config.cpp: config.cpp has externs but no RequiredAddons." I took a look at the config.cpp for it but I couldn't spot anything out of the ordinary.
AmirAlBooza 9 Jan, 2019 @ 6:58pm 
@Haggerty I managed to get it to work. Thanks! I am having an issue binarizing my pbo though. This is regarding the WL_bush_geometry_2.p3d. The pboProject error says, "WL_bush_geometry_2 - Copy.p3d trailing spaces in named selection(s) and/or properties." Is this a bug?
XfinityPacketLossProPackage 7 Jan, 2019 @ 10:28pm 
BTW xcam isn't maintained anymore. Might want to check out "Object Placement Tool" by Adanteh.
Haggerty  [author] 7 Jan, 2019 @ 8:22pm 
@AmirAlBooza Yes, it does work with xcam. You just have to make sure that you have them loaded in your class library https://i.imgur.com/Bxw4ha8.png
AmirAlBooza 7 Jan, 2019 @ 6:14pm 
Is this compatible with X-cam? I cannot find them under the "obj" list.
XfinityPacketLossProPackage 9 Oct, 2018 @ 9:47pm 
Thank you for fixing that so quickly! Also I want to thank you guys for making this available, I really appreciate it! I'm impressed with the pond objects btw. I've been looking for some and I think these look as good as it gets in Arma 3.

<3
Haggerty  [author] 8 Oct, 2018 @ 3:47pm 
@cring0 the only thing I can think of is that in the hag pillar p3d geometry I added a space behind the class. I'll push an update and maybe it will fix it. If you have the source files downloaded you can do it yourself as well.
XfinityPacketLossProPackage 7 Oct, 2018 @ 11:09pm 
I'm getting a trailing spaces error when packing my WRP with Mikero's tools btw.

<building a land class list>
..H.H.H.H.C.H.H...H.H.H.H.H.H.H.WARNING***:lod 7: trailing space(s) detected in property 'class ' = 'house'

hag_pillar.p3d trailing spaces in named selection(s) and/or properties
Cl44 6 Oct, 2018 @ 7:37am 
hweat
Haggerty  [author] 5 Oct, 2018 @ 4:36pm 
@cring0 the corn stalks have sloping enabled but no predetermined land contact points. In terms of the rail road we closed off the ends of the rail objects and made adjustments to the geometry. We also made the rail bridge more or less modular. All the source files are uploaded to the google drive link, so feel free to have a look and do as you please.
XfinityPacketLossProPackage 5 Oct, 2018 @ 1:56pm 
ooOOoo corn stalks! I've been tinkering with a 12km terrain with some fields.. I might try some of these out if that's ok with you. I see the train trestle looks like the one in CUP only without the annoying parts that stick out on the ends? That would be very helpful too. Do the cornstalks have land contact? Hmmm I'll have to try them out. I don't know if I'll ever finish this terrain, but if I do and use these objects I would just make this a dependancy of course. I assume that's why you made it a separate addon. Hard to come by decent terrain objects.